After surviving two bullets to the head, Courier Six traverses the post-apocalyptic Mojave desert in search of the men who wronged him, while making an impact on thousands in the process.


(as J.E. Sawyer)


(lead writer), | 9 more credits »
3 nominations. See more awards »





Cast overview, first billed only:
Benny (voice)
Mr. New Vegas (voice)
Chief Hanlon (voice)
Narrator (voice)
Victor (voice)
Marcus (voice)
Caesar (voice)
Yes Man (voice)
Billy Knight (voice)
Doc Mitchell (voice)
Big Sal (voice)

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As you were delivering a package to the New Vegas strip, a strange man stops you and captures you, only for you to be shot in the head. He leaves you for dead and takes your package. You awaken in a clinic in the town of Goodsprings, where a doctor heals you and helps you get back on your feet. You have to defeat this strange man and have him pay for his crimes and find out what's in the package.. or betray the residents of Goodsprings and other small towns for their money and property... it's all up to you. Written by Samkid101

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Release Date:

19 October 2010 (USA)  »

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Did You Know?


At Cottonwood Cove where you get the boat to Caesar's Fort, one of the buildings has been graffitied with the phrase, "Romanes eunt domus." This is a clear reference to a scene in the film 'Monty Python's Life of Brian' in which the protagonist Brian attempts to tell the Roman invaders to go home by painting the message (incorrectly) on the wall in the town square. He is then caught by a roman and made to correct his grammar mistakes. See more »


[after installing Cachino as new manager of Gomorrah following completion of "How Little We Know" quest]
Mr. New Vegas: Gomorrah is under new management after the departure of Omerta bosses Nero and Big Sal. The casino's new manager spoke to reporters.
Cachino: Before he left, Nero told me him and Big Sal were real tight, see. Said that they were gonna go camping up at Lake Mead, said they always wanted to sleep with the lakelurks.
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Big Iron
Written and Performed by Marty Robbins
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User Reviews

A good game buried underneath too many flaws.
16 September 2015 | by (United Kingdom) – See all my reviews

I wanted to like this game (with its supposed focus on freedom and interesting characters), but could not.

It felt very dated, and there were too many immersion breaking flaws and bugs. In terms of graphics, level design, and animations, this feels like a game from 2005 (to a lesser extent also true for TES:Oblivion, but it certainly bothered me less there). The main quest offers good freedom of choice, but otherwise quests are mostly quantity over quality – a hallmark of Bethesda. Some of the characters were entertaining though, and voice acting is fairly good. Character leveling and perks are also quite well done.

The interface looks cool but is a total pain to use. There are no keyboard hotkeys, which means switching weapons or healing requires browsing through the full menu each time! Combat feels unbalanced (Oblivion and Skyrim were slightly better here) ranging from OK to frustratingly tedious or difficult. The difficulty of various foes often does not match with the expectations the game lore may give you. Enemies run around without any movement inertia making them frustratingly difficult to aim at. Hitbox detection is not great, and your bullets are often blocked by invisible walls if they pass near geometry. I also had lots of enemies get stuck behind geometry, with only legs clipping through the wall. Worst of all, at one point, my gun would not fire bullets – I would hear and see the gun fire, and the ammo counter would work, but no bullets – I got eaten alive, both ingame and in terms of frustration.

The mod experience was bad: I could not get most mods to work despite following all instructions etc. The mod scene may be vibrant, but it is still a total mess. It lacks curatorial refinement and there are no "1-click install" total-overhaul supermods (like the "complete" mod series for the Stalker games).

Buried underneath all the flaws is a good game, and you might find it, but I gave up after days of digging.

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