Assassin's Creed: Brotherhood (2010)

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Desmond Miles continues to travel the memories of Ezio Auditore, bringing him to turn-of-the-century Rome with Ezio rebuilding the assassin order to bring down the tyrannical Borgia rule.


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Title: Assassin's Creed: Brotherhood (Video Game 2010)

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Cast overview, first billed only:
Lucy Stillman (voice)
Desmond Miles (voice)
Mario Auditore (voice)
Manuel Tadros ...
Rodrigo Borgia (voice)
Claudia Auditore da Firenze / Crying Boy (voice)
Arthur Holden ...
Octavien de Valois / Ercole Massimo - The Da Vinci Disappearance DLC (voice)
Lucrezia Borgia (voice)
Shaun Hastings (voice)
Rebecca Crane (voice)
Harry Standjofski ...
Juan Borgia the Elder (voice)
Vito DeFilippo ...
La Volpe (voice)


Desmond Miles returns to Renaissance Italy to follow the life of his ancestor Ezio Auditore. After seeing his home destroyed, Ezio travels to Rome in an effort to rebuild the Assassin Order and bring down the Borgia family, who rule the city with an iron fist. Along the way, the modern day assassins hope to discover the location of the Piece of Eden, or "The Apple" before the Templars find out first. Written by mallen92506

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Release Date:

16 November 2010 (USA)  »

Also Known As:

Assassin's Creed: Братство крови  »

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Did You Know?


Fans often confuse this game as being Assassins Creed III because it was the third major release in the franchise. Assassins Creed: Brotherhood and Assassins Creed: Revelations are continuations of Ezio Auditore's story while Assassins Creed III featured a new ancestor. See more »


Desmond tells Rebecca that there are still some problems with the translation. Rebecca tells Desmond to be careful if he encounters any French or Germans. But when you meet the French captain he speaks better English than the Italians. See more »


Bartolomeo d'Alviano: You speak French?
Ezio Auditore Da Firenze: There were a couple of French girls in Firenze...
See more »


Follows Assassin's Creed: Lineage (2009) See more »

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User Reviews

Vexatious game...with bugs...
23 June 2011 | by (Australia) – See all my reviews

Console: PS3

I won't go into the details of the story of this game, as it is reasonably similar to and follows on from Assassin's Creed II...I'll just go into why I'm not a fan of this game. Since I'm giving this game the lowest of all the games in the franchise I've played, I'll just say that it's not as dull and glitchy as Assassin's Creed, but it takes a lot of the things that I disliked about Assassin's Creed II and made them central to the game play.

Before I start...some phrases which come to mind for this game: Vex, vexing, vexatious, trying one's patience,

The Good: Still looks as great as its predecessor...some of the touches are great...e.g. seeing flying bugs around a lantern above a herald at night.

The Ugly: * For me, the most annoying parts of Assassin's Creed II were the side missions which had very hard criteria to complete. With Assassin's Creed: Brotherhood, those criteria form the main's not just a matter of doing something to complete a main story mission, you have to fulfill certain criteria in order to get 100% completion for it. These criteria are often absurd and/or arbitrary. So, whilst just completing a mission may be extremely tricky, to get 100% for it can just be plain vexatious. "Vexatious" is an apt word for this franchise...AC:B just takes this to new levels. Of course, you don't have to try and go for 100% completion...I do, when I feel that it achievable...hence my supreme irritation at these missions. It's one of the new elements to the franchise which makes me now want to bail on it.

* Now, it's bad enough that the 100% completion mission criteria are often stupid and's even worse when you actually FULFILL the criteria and still FAIL! Basically, you have to replay vexatious sections of the game in order to finally have the game recognise that you completed the mission successfully, when it did not do so last time. One assassination required that I use the hidden blade...mission accomplished...but I got 50% completion for it. So, replaying the stupid section again, I used the poison blade...which gave me 100% Sheesh. Inconsistent criteria are also can have two very similar assassination contracts as far as the criteria one case using help gave you 100% and in another case it didn't...logically, with that criteria, they both should have given you 100% or 50%, not one of each.

* As with ACII, a lot of the time you will have to replay sections in order to either complete the mission, or in order to get 100% for it. Annoyingly, some missions do not seem designed to be completed by an average gamer first time. Some missions seem geared to be only completable by elite gamers...who are replaying the mission themselves. E.g. one mission requires Ezio to carry a treasure chest to a certain destination in a certain amount of time. I was wary of marking on a map a place to aim for because I thought a cut scene might kick in, robbing me of that info. The time required to carry the treasure chest is very, just a vexatious process of finding out where you need to be and replaying the section when you fail the mission. Even completing the mission to 100% requires very brisk walking with no wrong turns. Vexatious.

* AC:B brings back an annoying feature of the original can dig yourself into a hole which you can't get out of. I.e. in the first game, the 'final' assassination scenario left you trapped and lead into further sequences which you also could not opt out of. This happens again...I was opting in and out of the main story and was looking to improve my status before I made the mistake of taking on one more mission...from that moment on I couldn't opt out. If you play the main story and don't upgrade, you could find yourself stuffed.

* ACII had the interesting concept of renovating your villa and stronghold. It wasn't really fleshed out...I would have actually liked to have played THAT game, if there was more depth to it. This returns in AC:B, plus you also get the chance to recruit assassins who can help you. Again, I would have liked to have played THAT game IF it had more depth. E.g have the ability to assign functions/roles to assassins or assign multiple assassins to difficult contracts which you yourself play no part in. You can't do that. You can have individual assassin's help you out in general gameplay or have many of them rain arrows down on your enemies which quickly kills them. Since it was annoying how one castle commander you have to kill ran away, I often took the lazy way out by calling on my assassins' arrow storm to kill the target so that I could complete the task.

* A new feature of combat is the "Kill streak". I did not get my head around this. It's not just that you have to kill enemies without taking damage, there has to be a particular (unexplained) method of doing so. This feature sometimes goes towards your 100% completion. There is a "Virtual training" component to the game...which has no actual just have to try and do in a virtual simulation what you have to do in the game proper.

* The vexing puzzles from ACII are back...which go beyond logic and common sense and into the realm of specialist knowledge. If you want to get 100% completion I am pretty sure that most people will need to consult Google and You Tube for solutions or advice on puzzles and how to perform kill streaks. In my books that is should be intuitive and fun, not homework. This game goes beyond challenging at times into the realm of "too much trouble".

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