Crysis 2 (2011)

Video Game  |  Action, Sci-Fi, Thriller  |  22 March 2011 (USA)
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Ratings: 8.1/10 from 2,684 users  
Reviews: 7 user | 1 critic

Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.


(lead story designer), (story), 1 more credit »
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Title: Crysis 2 (Video Game 2011)

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Credited cast:
Paul Birchard ...
Nathan Gould
Alister Cameron ...
Jacob Hargreave
Staff Sergeant Rainer
Beth Chalmers ...
Additional Voices (voice)
Ruben Crow ...
Commander Lockhart
Sam Fink
Scott Haney ...
San q
Danny Kennedy


Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.

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Release Date:

22 March 2011 (USA)  »

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Did You Know?


Crysis 2 is the first game in the series to be released on consoles namely the Xbox 360 & PlayStation 3. See more »


Prophet: You lied to us!
Jacob Hargreave: Perhaps I was economical with the truth, yes.
See more »


Follows Crysis Warhead (2008) See more »

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User Reviews

Not a bad game by any stretch, very pretty and quiet playable but nothing new
4 April 2011 | by (United Kingdom) – See all my reviews

The story is a mess and I never really felt engaged with it during the game, most of the mission are: get to this checkpoint, flick this switch, etc so nothing new.

Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.

I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).

Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.

The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.

I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.

It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.

11 of 26 people found this review helpful.  Was this review helpful to you?

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