Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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22 wins & 24 nominations. See more awards »

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
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Wheatley (voice)
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Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
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Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
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Storyline

Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by JasmineFaith

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Think With Portals


Certificate:

E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

"It ain't over till the fat lady sings" is a well-known phrase, based on the stereotype of opera performances casting larger women singers in major roles. Staying true to the old saying, Portal 2 concludes with an opera song, sung by a uniquely fat turret with a feminine voice. See more »

Quotes

GLaDOS: I hope you brought something stronger than a portal gun this time. Otherwise, I'm afraid you're about to become the immediate past president of the Being Alive Club. Ha, ha.
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Crazy Credits

The game menus change via a spinning tile effect, identical to the spinning tiles Wheatley and GLaDOS use in the game to create mosaic patterns and words on the walls of the test chambers. See more »

Connections

Featured in Charlie Brooker's 2011 Wipe (2011) See more »

Soundtracks

Prelude No. 2 in C minor (BWV 934) (classical music/Machiavellian Bach)
(uncredited)
Written by Johann Sebastian Bach
Arranged by Mike Morasky
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Frequently Asked Questions

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User Reviews

 
We are not worthy! We are not worthy!
26 April 2011 | by See all my reviews

They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

Hats off, Valve, hats off.


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