Portal 2 (2011)

Video Game  -  Action | Adventure | Comedy  -  19 April 2011 (USA)
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Ratings: 9.6/10 from 6,802 users  
Reviews: 17 user | 10 critic

Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.


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Title: Portal 2 (Video Game 2011)

Portal 2 (Video Game 2011) on IMDb 9.6/10

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4 wins & 4 nominations. See more awards »





Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
Wheatley (voice)
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
Chell (as Al├ęsia Glidewell)


Many years after "Portal," Aperture Science Laboratories has been overrun by nature and has deteriorated. GLaDOS is reawakened and accuses Chell (controlled by the player) of attempting to murder her. A personality core wishes to restore the lab to its proper state and serves as a guide, but is something else really going on? Written by Movie_Guy_87

Plot Summary | Add Synopsis


Think With Portals


E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?


"It ain't over till the fat lady sings" is a well-known phrase, based on the stereotype of opera performances casting larger women singers in major roles. Staying true to the old saying, Portal 2 concludes with an opera song, sung by a uniquely fat turret with a feminine voice. See more »


GLaDOS: Do you know the biggest lesson I learned from what you did? I discovered I have a sort of black box quick-save feature. In the event of a catastrophic failure, the last two minutes of my life are preserved for analysis. I was able - well, forced really - to relive you killing me. Again and again. Forever. You know, if you'd done that to somebody else, they might devote their existence to exacting REVENGE! Luckily, I'm a bigger person than that. I'm happy to put this all behind us and get back ...
See more »

Crazy Credits

The game menus change via a spinning tile effect, identical to the spinning tiles Wheatley and GLaDOS use in the game to create mosaic patterns and words on the walls of the test chambers. See more »


Referenced in Pacific Rim (2013) See more »


Exile Vilify
Written by Matt Berninger and Aaron Dessner
Published by Val Jester Music (ASCAP) and ABD 13 Music (ASCAP)
Administered by Bug
Performed by The National
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Hilarious, engaging, intelligent and brilliantly scripted and cast – just a joy to play
5 June 2011 | by (United Kingdom) – See all my reviews

It was only recently that I discovered what has been public knowledge for a long time – that Portal is a great game. I decided to jump into Portal 2 recently on the basis of enjoying the first game so much. True to form, Portal 2 does not disappoint and everything good about the first game is present, polished and improved here – well, pretty much everything.

The game begins the same as the first one did, with levels that introduce you to the world of portals gradually so that you get the basics before the puzzles start getting a bit harder. This is normal with sequels because the makers cannot assume players are familiar already but at the same time have to try not to bore old hands who have seen this all before. Here there is no such problem because while I was already familiar with the ideas I was being introduced to, I was not familiar with Wheatley. At first Wheatley (voiced by Stephen Merchant) is your guide and he is hilarious and he makes the introductory levels a lot of fun to play with his comments and advice: this is a game that tells you which button is "jump" by getting you to push in to "speak" and then judging your character for jumping. It is hard to describe but fans of the first game will know the style of humour at play here and indeed fans of Stephen Merchant should also know, since he is doing his usual stuff here (most notably like he did in Extras – the cheerful numpty).

The single player game takes you through the same sort of test rooms as before but plot developments see you exploring different areas in the facility as well. These areas tend to be more broken down and the differences in them does serve to rather break you out of autopilot to a point. At times it is too easy to solve puzzles by simply observing the room and recognising the process rather than solving the puzzle, the change in location made me have to pay attention more. Also in addition to the varied locations we also have substances added which have particular properties and play a role in solving puzzles – these also serve to break up the "routine" of knowing where to put the portals and makes for some nice puzzles. There are also laser and other new things but rest assured that the trusty companion cubes remain. I still didn't find it particularly hard but I do think it was a little tougher at times than the first game – the makers said the focus was to make the game bigger but not necessarily harder and they did do that.

Of course bigger does make it better and I think the single player game was about 10 hours which, considering it is very similar throughout, it is testament to how engaging it is that it never gets boring. The story helps as we have great characters in GlaDOS, Wheatley and Cave Johnson, all of whom are really well written and hilarious but yet also charm and engage – they can be tragic, threatening, cruel or insane but the player always likes them and is entertained by them – like the turrets, even when they are trying to kill you, you always feel bad about knocking them over! The dialogue is key in making this work and it is really well written. Johnson's dialogue is funny and also informative in terms of back-story, while GlaDOS is as evil as ever harbouring a massive grudge from the last game and constantly making lots of little digs at the player about their weight or about their parents not loving them. Again, it is hard to explain how funny it is but my girlfriend (a hater of video games) loved watching me play – although was always impatient for me to solve the puzzle so she could get the next piece of dialogue from GlaDOS etc. It is hilarious and it is this way throughout – the final song is not quite up to the standards of "Still Alive" but to be fair – what is? The delivery of the lines is near-perfect. McLain returns as GlaDOS and various other voices, while JK Simmons (yes, Schillinger from Oz etc) is really great as Cave Johnson. Standout though is the cheerful little bumbler Wheatley as played by Merchant. A great character and Merchant totally fits, delivering by far the funniest performance I have seen him give.

The graphics are not amazingly stepped up from the original game but some of the areas outside of the testing rooms are impressive in their complexity and detail. However those looking to be wowed by technology will not be here but in fairness it isn't what I came for and it did still look good. The addition of the co-op may only add another 4 or 5 hours to the game but they are great addition. The use of four portals and two players means that the dynamics are really well changed and they worked my brain a little harder because I had settled into a rhythm with the main game. It also features a nice little plot and loads of the usual humour.

Overall Portal 2 is a brilliant game. The puzzles are good without being really difficult – I still found it a bit too easy to solve but many did give me pause and made me think for a minute before sorting it out. The humour is key though and this game is hilarious and engaging at the same time. The characters are brilliant in the writing, the dialogue and the delivery and I have (and will) replay parts just to hear the lines again. A great game – clever, engaging, funny, exciting and with twists and turns in the plot. Buy it now.

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