Portal 2 (2011)

Video Game  -  Action | Adventure | Comedy  -  19 April 2011 (USA)
9.6
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Ratings: 9.6/10 from 5,856 users  
Reviews: 17 user | 9 critic

Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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Title: Portal 2 (Video Game 2011)

Portal 2 (Video Game 2011) on IMDb 9.6/10

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
...
Wheatley (voice)
...
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
...
Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
...
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Al├ęsia Glidewell)
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Storyline

Many years after "Portal," Aperture Science Laboratories has been overrun by nature and has deteriorated. GLaDOS is reawakened and accuses Chell (controlled by the player) of attempting to murder her. A personality core wishes to restore the lab to its proper state and serves as a guide, but is something else really going on? Written by Movie_Guy_87

Plot Summary | Add Synopsis

Taglines:

Think With Portals


Certificate:

E10+ | See all certifications »

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Details

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

Cave Johnson's face is based on the appearance of Portal 2's Lead Animator, Bill Fletcher, and his assistant Caroline's was inspired by that of Valve Visual Designer, Laura Dubuk. In a hidden room you can see a portrait of the two of them created by Jeremy Bennett, another artist at Valve (Caroline's was artistically aged because Dubuk is a good deal younger than her in-game counterpart). See more »

Quotes

Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready...
[smashes into wall]
Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!
[smashes into wall, again]
See more »

Crazy Credits

After the credits, Wheatley offers his opinions on the end of the game while the Space Core orbits around him. See more »

Connections

Featured in Charlie Brooker's 2011 Wipe (2011) See more »

Soundtracks

Cara Mia Addio! (Turret Opera)
(uncredited)
Music by Mike Morasky
Lyrics by Ellen McLain
Performed by Ellen McLain
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
We are not worthy! We are not worthy!
26 April 2011 | by See all my reviews

They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

Hats off, Valve, hats off.


19 of 21 people found this review helpful.  Was this review helpful to you?

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