Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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22 wins & 24 nominations. See more awards »

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
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Wheatley (voice)
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Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
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Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
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Storyline

Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by JasmineFaith

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Taglines:

Think With Portals


Certificate:

E10+ | See all certifications »

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Details

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

Initially the game was going to be a prequel to Portal rather than a sequel. The character Chell would be replaced with a character named Mell and Cave Johnson would appear rather than just be heard in a series of audio recordings and a new style of game play would have been invented with no mention of the portals. Negative feedback from play testers changed development focus from a prequel to making the game a direct sequel. See more »

Quotes

[last lines]
Space Core: [the Space Core is orbiting Wheatley; both are in space orbiting the Moon] So much space. Need to see it all.
Wheatley: I wish I could take it all back. I honestly do. I honestly do wish I could take it all back. And not just 'cause I'm stranded in space.
Space Core: I'm in space.
Wheatley: I know you are, mate! Yep, we're both in space.
Space Core: SPAAAAACE!
Wheatley: Anyway, you know, if I was ever to see her again, do you know what I'd say?
Space Core: I'm in space.
Wheatley: I'd say, "I'm sorry." Sincerely. I am sorry - I was bossy... and monstrous... ...
[...]
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Crazy Credits

The credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what. See more »

Connections

Spun-off from Half-Life 2 (2004) See more »

Soundtracks

Still Alive
Written by Jonathan Coulton
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Frequently Asked Questions

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User Reviews

 
We are not worthy! We are not worthy!
26 April 2011 | by See all my reviews

They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

Hats off, Valve, hats off.


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