Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.


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Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
Wheatley (voice)
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
Chell (as Alésia Glidewell)


Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by JasmineFaith

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Think With Portals


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Release Date:

19 April 2011 (USA)  »

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Did You Know?


It's not exactly clear how much time Chell has spent in stasis between events of Portal and Portal 2. At the beginning of Portal 2 she's woken up first time after 50 days of sleep, for mandatory set of physical and mental exercises. Next time she wakes up, the announcer fades out (or stutters) after uttering 5 nines, which could either mean that Chell was sleeping for at least 273 years or that the announcement system reached a maximum. It may alternatively have broken after much of the facility fell into disrepair after the defeat of GLaDOS at the end of Portal which could also mean that she might have been sleeping for less time than announced. However, reading it in a different way, since the computer was stuttering over only the number nine, but had in fact been able to properly convey the number fifty, it could simply be that Chell was in stasis for any number beginning with the actual word 'nine', thus giving her a possible range of stasis anywhere from three months to many, many years. Later, in "The Final Hours of Portal 2", the time span is revealed to be 50,000 years. See more »


Cave Johnson: As founder and CEO of Aperture Science, I thank you for your participation and hope we can count on you for another round of tests. We're not going to release this stuff into the wild until it's good and damn ready, so as long as you keep yourself in top physical form, there will always be a limo waiting for you. Say goodbye, Caroline.
Caroline: Goodbye, Caroline!
Cave Johnson: She is a gem.
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Crazy Credits

The credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what. See more »


References Half-Life 2: Episode Two (2007) See more »


Exile Vilify
Written by Matt Berninger and Aaron Dessner
Published by Val Jester Music (ASCAP) and ABD 13 Music (ASCAP)
Administered by Bug
Performed by The National
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User Reviews

Portal 2 is Still Alive!
24 July 2011 | by (E-Town, PA) – See all my reviews

Portal 2 is the much anticipated follow-up to 2007's Portal which Valve released as an extra game on their Orange Box compilation. Although short, Portal's innovative game-play and memorable cast captivated players and made it a runaway hit. Calling Portal 2 a sequel would only be partially correct since the first game was more of an appetizer with Portal 2 being the main course. Does Portal 2 live up to the expectations? Let's take a closer look and find out.

Portal introduced us to our silent protagonist Chell and her fight to escape the deserted Aperture Science facility controlled by the insane AI GLaDOS armed only with her portal gun. Portal 2 picks up roughly 300 years after the first game where Chell has been recaptured and placed in cryo-storage and is woken up by Personality Core Wheatly so that they can escape the run-down facility before the reactor core melts down. Chell is once again forced to use her portal gun to navigate the ruins of the facility and deal with the resurrected GLaDOS. The story takes some very interesting twists and turns along the way and the terrific dark humor of the first game remains intact. The voice acting in the game remains top-notch. Ellen McLain returns as the voice of GLaDOS and as the voice of the polite and cheerful attack turrets. Joining the cast are Stephen Merchant who gives hilarious life to Wheatley and the always entertaining J. K. Simmons features as the voice of Cave Johnson, the eccentric founder of Aperture Science.

The game-play from the original game returns in all of its mind-bending glory. Players use the portal gun to shoot blue and orange colored portal holes onto walls to traverse over deadly pits, transport Weighted Storage Cubes to switches to open doors and lower elevators and redirect lasers (or Thermal Discouragement Beams if you prefer). Additions to the game-play include the propulsion and repulsion gels (in keeping with the Portal color motif they are orange and blue respectively) which do pretty much as they describe either sliding the player off at great speed or sending them bouncing high into the air. In addition, players must redirect light bridges and conveyor beams with portals as well. Perhaps one of the most exciting new features in Portal 2 however is the inclusion of co-op game-play. Co-op game-play gets its own storyline and characters, Aperture Science robots ATLAS and P-Body, each armed with their own portal gun and even more challenging puzzles for the gamers to solve. You can either play with a friend (split-screen or online) or team up with a random player. Good communication is vital to success however, and the co-op interface has several helpful tools to communicate with your partner including a small pop-up window to see their viewpoint though you may want to use a microphone as well. Portal 2 even features a commentary mode (a returning feature from the first game) where you can play through the game with speech bubbles placed throughout the levels which, when activated, trigger audio files of various production members discussing the creation of the game often relative to where the player happens to be at the time. This feature really shows off the amount of effort that went into creating this game.

In general the game-play is challenging, but never really frustrating. The game does a good enough job of teaching players the basic mechanics as new elements are introduced that even newcomers will be able to pick up the nuances of the game fairly quickly but has enough challenge to it that even veteran Portal players won't be able to just breeze through it. Some of the achievements/trophies are centered around players having to solver certain puzzles either in quick fashion or in different ways then they normally would. Exploration and experimentation is highly encouraged in game. In short, there is plenty of content to keep veteran Portal players on their heels and dazzle newcomers with all the possibilities.

Visually Portal 2 holds up pretty well considering it's running on Valve's somewhat dated Source engine. The environments are much more expansive and dynamic than in the first Portal and the visuals are much sharper. Some may lament the change from the cold and sterile look of the test chambers from the first game, the change in style suit's the story well. While it may not quite hold up to some contemporary major releases, it is by no stretch of the imagination ugly. The background score does a good job of reinforcing the tension and isolation of the game's story. All this really comes together to bring an enjoyable experience to the player. Portal 2 delivers in all aspects. Fun and challenging game-play, engaging characters, and the ability to play with friends make this a can't miss title, unless your only system is the Wii, in which case you're out of luck.

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