Portal 2 (2011)

Video Game  -  Action | Adventure | Comedy  -  19 April 2011 (USA)
9.6
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Ratings: 9.6/10 from 5,693 users  
Reviews: 17 user | 9 critic

Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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Title: Portal 2 (Video Game 2011)

Portal 2 (Video Game 2011) on IMDb 9.6/10

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
...
Wheatley (voice)
...
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
...
Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
...
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
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Storyline

Many years after "Portal," Aperture Science Laboratories has been overrun by nature and has deteriorated. GLaDOS is reawakened and accuses Chell (controlled by the player) of attempting to murder her. A personality core wishes to restore the lab to its proper state and serves as a guide, but is something else really going on? Written by Movie_Guy_87

Plot Summary | Add Synopsis

Taglines:

Think With Portals


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E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

Additional information in the form of trivia may be acquired via Steam in the form of a digital book titled "Portal 2 - The Final Hours" via Steam's Store for $1.99 USD. To respect copyright laws, none of the information will be repeated here. See more »

Quotes

Wheatley: I'll bet you're both dying to know what your big surprise is. Well, only TWO more chambers!
GLaDOS: We're running out of time. I think I can break us out of here in the next chamber. Just play along.
[Chell steps onto an Aerial Faith Plate, but it unexpectedly launches her and GLaDOS sideways into a series of other Plates and an Excursion Funnel toward Wheatley's area]
Wheatley: SURPRISE! We're doing it now.
GLaDOS: Okay, credit where it's due: for a little idiot built specifically to come up with stupid, unworkable ...
[...]
See more »

Crazy Credits

After the credits, Wheatley offers his opinions on the end of the game while the Space Core orbits around him. See more »

Connections

Spoofed in Aperture: A Triumph of Science (2011) See more »

Soundtracks

Turret Wife Serenade
(uncredited)
Written by Mike Morasky
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
for science...
27 April 2011 | by (Livigno) – See all my reviews

"You are now thinking in portals..." - this used to be the tag line for an underdog game-project which completed the Orange Box. While most of the people bought this product because of Half Life 2 - Episode 2 the main feature only had limited playtime. After exploring the game set of the the Orange Box players were stunned by "Portal", an ego-shooter with no shooting and parallels to the Half Life universe.

In fact it was only a matter of time until the huge testing facility of Aperture Science got revived for the next run - and story.

While Portal 1 was pretty much done within 3 hours its successor waits with 7-8 hours of fun. It appears a little short - that's where the co-op mode comes in, adding almost a new dimension to the game's paradigm. Solving puzzles, mazes and riddles with a partner not only opens up possibilities of creating problems to solve - it also enhances one's horizon of thinking. The co-op mode does not really develop a story, but just for the fact that after solving some puzzles ("tests") the player is left with an unique impression, this games deserves a huge credit.

The story picks up where its predecessor left off - but digs way deeper into the history and structures around Aperture Science. It's a delight to move through very different environments solving unique puzzles which are created with a particular love for details. After some rooms the player occasionally feels like a genius because the presentation of problems are extremely unusual. The voices you are accompanied by dramatically raise the level atmosphere as the voice actors do (typical for Valve) an exceptional job. The whole flow of the game grants a fluid game-play and hardly ever comes to halt.

To me personally the main point of praise is the fact that Valve manages to send you through approximately 8 hours of the same game-play without making it boring. The story is appealing, unique and weaves in seamlessly into the Half Life universe.

Two things that I thought were not quite state of the art: 1. The graphics engine is out of date, no doubt. For this game it isn't THAT important to have the latest graphics, still it's very apparent at some point and very untypical for Valve. 2. Many aspects are almost too familiar from part one. The showdown, the credits, some monologues and game-plays, etc...

BUT, some other aspects would receive more than just 10 points and that's why Portal 2 still deserves a solid score of 9 points.

Let's face it: Valve produces games which are far more than the average assembly-line-games pumped out every year. The love for detail, interaction, presentation of problems, dialogs, story and game-play clearly stands out in comparison to even major game developer studios. And Portal 2 continues this tradition seamlessly - yes, I may have expected "a little" more but in the end it's still another magnum opus which will be talked about for a long time. No doubt, this game is already one of 2011's highlights and even though other games have way better effects, graphics, models or realism - Valve draws a very clear line: While other studios produce games, they craft art!


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