Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

Director:

Reviews
22 wins & 24 nominations. See more awards »

Videos

Photos

Edit

Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
...
Wheatley (voice)
...
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
...
...
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
Edit

Storyline

Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by JasmineFaith

Plot Summary | Add Synopsis

Taglines:

Think With Portals


Certificate:

E10+ | See all certifications »

Parents Guide:

 »
Edit

Details

Official Sites:

Country:

Language:

Release Date:

19 April 2011 (USA)  »

Company Credits

Production Co:

 »
Show detailed on  »

Technical Specs

Color:

See  »
Edit

Did You Know?

Trivia

In the lead up to the game's release, numerous edits were made to the original Portal, to both accommodate Portal 2, and to embed teasers for it, right inside the original. These edits were automatically patched into all copies of the game by the Steam software. The most notable change to Portal was that the ending was retconned so that now Chell *doesn't* escape the facility, but is instead dragged back inside by a robot, right after defeating GLaDOS (Hence explaining her need to escape all over again in this game). Another significant change was that radios were added to all the original test chambers. Each one of these radios, if placed in a certain location, will emit SSTV sounds, a primitive form of television broadcasting, which if decoded, provide users with various teaser images associated with Portal 2. Incidentally, a similar SSTV easter egg is hidden somewhere within Portal 2. See more »

Quotes

Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples. You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head.
See more »

Crazy Credits

During the credits, GLaDOS sings "Want You Gone" on an orange computer screen, which floats off into space at the end of the song. See more »

Connections

Referenced in The Big C: Goldilocks and the Bears (2011) See more »

Soundtracks

Prelude No. 2 in C minor (BWV 934) (classical music/Machiavellian Bach)
(uncredited)
Written by Johann Sebastian Bach
Arranged by Mike Morasky
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
We are not worthy! We are not worthy!
26 April 2011 | by See all my reviews

They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

Hats off, Valve, hats off.


24 of 26 people found this review helpful.  Was this review helpful to you?

Contribute to This Page

Create a character page for:
?