Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.


22 wins & 24 nominations. See more awards »





Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
Wheatley (voice)
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
Chell (as Alésia Glidewell)


Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by JasmineFaith

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Think With Portals


E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?


Additional information in the form of trivia may be acquired via Steam in the form of a digital book titled "Portal 2 - The Final Hours" via Steam's Store for $1.99 USD. To respect copyright laws, none of the information will be repeated here. See more »


[after Atlas and P-Body place Weighted Cubes on a switch]
GLaDOS: Weighted Cubes calibrated. No variances detected. Did you know humans frown on weight variances? If you want to upset a human, just say their weight variance is above or below the norm.
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Crazy Credits

During the credits, GLaDOS sings "Want You Gone" on an orange computer screen, which floats off into space at the end of the song. See more »


Spoofed in Aperture: A Triumph of Science (2011) See more »


Prelude No. 2 in C minor (BWV 934) (classical music/Machiavellian Bach)
Written by Johann Sebastian Bach
Arranged by Mike Morasky
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User Reviews

Hilarious, engaging, intelligent and brilliantly scripted and cast – just a joy to play
5 June 2011 | by (United Kingdom) – See all my reviews

It was only recently that I discovered what has been public knowledge for a long time – that Portal is a great game. I decided to jump into Portal 2 recently on the basis of enjoying the first game so much. True to form, Portal 2 does not disappoint and everything good about the first game is present, polished and improved here – well, pretty much everything.

The game begins the same as the first one did, with levels that introduce you to the world of portals gradually so that you get the basics before the puzzles start getting a bit harder. This is normal with sequels because the makers cannot assume players are familiar already but at the same time have to try not to bore old hands who have seen this all before. Here there is no such problem because while I was already familiar with the ideas I was being introduced to, I was not familiar with Wheatley. At first Wheatley (voiced by Stephen Merchant) is your guide and he is hilarious and he makes the introductory levels a lot of fun to play with his comments and advice: this is a game that tells you which button is "jump" by getting you to push in to "speak" and then judging your character for jumping. It is hard to describe but fans of the first game will know the style of humour at play here and indeed fans of Stephen Merchant should also know, since he is doing his usual stuff here (most notably like he did in Extras – the cheerful numpty).

The single player game takes you through the same sort of test rooms as before but plot developments see you exploring different areas in the facility as well. These areas tend to be more broken down and the differences in them does serve to rather break you out of autopilot to a point. At times it is too easy to solve puzzles by simply observing the room and recognising the process rather than solving the puzzle, the change in location made me have to pay attention more. Also in addition to the varied locations we also have substances added which have particular properties and play a role in solving puzzles – these also serve to break up the "routine" of knowing where to put the portals and makes for some nice puzzles. There are also laser and other new things but rest assured that the trusty companion cubes remain. I still didn't find it particularly hard but I do think it was a little tougher at times than the first game – the makers said the focus was to make the game bigger but not necessarily harder and they did do that.

Of course bigger does make it better and I think the single player game was about 10 hours which, considering it is very similar throughout, it is testament to how engaging it is that it never gets boring. The story helps as we have great characters in GlaDOS, Wheatley and Cave Johnson, all of whom are really well written and hilarious but yet also charm and engage – they can be tragic, threatening, cruel or insane but the player always likes them and is entertained by them – like the turrets, even when they are trying to kill you, you always feel bad about knocking them over! The dialogue is key in making this work and it is really well written. Johnson's dialogue is funny and also informative in terms of back-story, while GlaDOS is as evil as ever harbouring a massive grudge from the last game and constantly making lots of little digs at the player about their weight or about their parents not loving them. Again, it is hard to explain how funny it is but my girlfriend (a hater of video games) loved watching me play – although was always impatient for me to solve the puzzle so she could get the next piece of dialogue from GlaDOS etc. It is hilarious and it is this way throughout – the final song is not quite up to the standards of "Still Alive" but to be fair – what is? The delivery of the lines is near-perfect. McLain returns as GlaDOS and various other voices, while JK Simmons (yes, Schillinger from Oz etc) is really great as Cave Johnson. Standout though is the cheerful little bumbler Wheatley as played by Merchant. A great character and Merchant totally fits, delivering by far the funniest performance I have seen him give.

The graphics are not amazingly stepped up from the original game but some of the areas outside of the testing rooms are impressive in their complexity and detail. However those looking to be wowed by technology will not be here but in fairness it isn't what I came for and it did still look good. The addition of the co-op may only add another 4 or 5 hours to the game but they are great addition. The use of four portals and two players means that the dynamics are really well changed and they worked my brain a little harder because I had settled into a rhythm with the main game. It also features a nice little plot and loads of the usual humour.

Overall Portal 2 is a brilliant game. The puzzles are good without being really difficult – I still found it a bit too easy to solve but many did give me pause and made me think for a minute before sorting it out. The humour is key though and this game is hilarious and engaging at the same time. The characters are brilliant in the writing, the dialogue and the delivery and I have (and will) replay parts just to hear the lines again. A great game – clever, engaging, funny, exciting and with twists and turns in the plot. Buy it now.

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