Portal 2 (2011)

Video Game  -  Action | Adventure | Comedy  -  19 April 2011 (USA)
9.6
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Ratings: 9.6/10 from 5,767 users  
Reviews: 17 user | 9 critic

Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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Title: Portal 2 (Video Game 2011)

Portal 2 (Video Game 2011) on IMDb 9.6/10

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
...
Wheatley (voice)
...
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
...
Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
...
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
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Storyline

Many years after "Portal," Aperture Science Laboratories has been overrun by nature and has deteriorated. GLaDOS is reawakened and accuses Chell (controlled by the player) of attempting to murder her. A personality core wishes to restore the lab to its proper state and serves as a guide, but is something else really going on? Written by Movie_Guy_87

Plot Summary | Add Synopsis

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Think With Portals


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E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

It's not exactly clear how much time Chell has spent in stasis between events of Portal and Portal 2. At the beginning of Portal 2 she's woken up first time after 50 days of sleep, for mandatory set of physical and mental exercises. Next time she wakes up, the announcer fades out (or stutters) after uttering 5 nines, which could either mean that Chell was sleeping for at least 273 years or that the announcement system reached a maximum. It may alternatively have broken after much of the facility fell into disrepair after the defeat of GLaDOS at the end of Portal which could also mean that she might have been sleeping for less time than announced. However, reading it in a different way, since the computer was stuttering over only the number nine, but had in fact been able to properly convey the number fifty, it could simply be that Chell was in stasis for any number beginning with the actual word 'nine', thus giving her a possible range of stasis anywhere from three months to many, many years. Later, in "The Final Hours of Portal 2", the time span is revealed to be 50,000 years. See more »

Quotes

Space Core: Dad! I'm in space!
[low-pitched space voice]
Space Core: I'm proud of you, son.
[normal voice]
Space Core: Dad, are you space?
[low-pitched space voice]
Space Core: Yes, now we are a family again.
See more »

Crazy Credits

The main menu background changes to reflect the most recent stage of the game you've played. See more »

Connections

References Half-Life 2: Episode Two (2007) See more »

Soundtracks

Offering (Smooth Jazz)
(uncredited)
Written and performed by Larry Stephens
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Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Exceeded my expectations
7 May 2011 | by (Netherlands) – See all my reviews

I never expected a sequel to the first-person puzzle-game Portal to be any good, but they actually managed to create a very well-produced game that relies on great voice-acting and creative level-design. Its clear that Valve is pushing their aging Source-engine to the limits with Portal 2, but they still manage to create some of the best looking levels I've seen in a good while. The game involves a more active story-line then in the first game, but it never distracts too much from the brain-twisting puzzles. And yes, the puzzles are harder then in the first game in my opinion, although they are never near impossible if you know where to look and pay attention to the level. It also features more levels then the original I think. The first Portal took me only a few hours to beat, while Portal 2 took me two days.

A couple of new elements are introduced this time around, to keep the game refreshing and preventing the levels of getting too predictable. This is done in the form of different gels (liquid substances that either make you jump high, or run fast on contact). There's also a white gel that allows you to shoot portals on whatever surface it is spilled on. Regular water allows you to wash either one of the gels off. Besides that, there are also light-bridges that allows you to portal a walkable bridge to otherwise unreachable places, and some kind of anti-gravity beam that propels either you or objects like turrets and boxes into the direction it faces (which can sometimes be altered by pressing a button in the room).

Last thing I have to mention is the music. The music ingame, as well as the ending-music (which was particularly popular in the first game) called 'Want You Gone' by Jonathan Coulton are great. It all fits the game's robotic atmosphere perfectly as well as the ingame glitch-beats that you can hear mostly when the action intensifies.

As you can already make out, Portal 2 allows for some very diverse puzzle-elements, and this together with the already established portal-gun makes it a lot of fun and challenge to play. The story isn't too exciting, but the witty humour and overall superb voice-acting makes it worth while (kudos to Stephen Merchant for providing his voice-talent for such a funny villain). Its a bit early to say with such a long time ahead of us, but I wouldn't be surprised if Portal 2 would end up on many people's lists of best games of 2011. Go play it, you won't be disappointed!

Now, if Valve Software would only get some information out the door regarding Half-Life 3, I would be their number one fan!


5 of 6 people found this review helpful.  Was this review helpful to you?

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