Portal 2 (2011)

Video Game  |  Action, Adventure, Comedy  |  19 April 2011 (USA)
9.6
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Ratings: 9.6/10 from 7,362 users  
Reviews: 17 user | 10 critic

Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.

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Title: Portal 2 (Video Game 2011)

Portal 2 (Video Game 2011) on IMDb 9.6/10

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6 wins & 5 nominations. See more awards »

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Cast

Credited cast:
Ellen McLain ...
GLaDOS / Turrets / Caroline (voice)
...
Wheatley (voice)
...
Cave Johnson (voice)
Joe Micheals ...
Announcer (voice)
...
Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
...
Atlas / P-Body (voice)
Rest of cast listed alphabetically:
...
Chell (as Alésia Glidewell)
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Storyline

Many years after "Portal," Aperture Science Laboratories has been overrun by nature and has deteriorated. GLaDOS is reawakened and accuses Chell (controlled by the player) of attempting to murder her. A personality core wishes to restore the lab to its proper state and serves as a guide, but is something else really going on? Written by Movie_Guy_87

Plot Summary | Add Synopsis

Taglines:

Think With Portals


Certificate:

E10+ | See all certifications »

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Release Date:

19 April 2011 (USA)  »

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Did You Know?

Trivia

After Wheatley takes over GLaDOS' body, he rattles off a line in Spanish, claiming even he does not understand it. In English it translates to, "You are using this translator software incorrectly. Please, consult the manual." See more »

Quotes

Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples. You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head.
See more »

Crazy Credits

At the end of the co-operative campaign, GLaDOS scans lots of people in cryo-sleep. The names of the people appearing on the scanner's screen are the names of the developers, actors and other production staff. Also GLaDOS reads aloud - mostly negative - information (e.g. "horrible people-skills" or "never shares"), seemingly from each of the scanned persons' files. At the end of the credits, GLaDOS says that it was all from just one(!) file and that she will now look at some more. See more »

Connections

References Half-Life 2: Episode Two (2007) See more »

Soundtracks

Turret Wife Serenade
(uncredited)
Written by Mike Morasky
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Frequently Asked Questions

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User Reviews

 
Exceeded my expectations
7 May 2011 | by (Netherlands) – See all my reviews

I never expected a sequel to the first-person puzzle-game Portal to be any good, but they actually managed to create a very well-produced game that relies on great voice-acting and creative level-design. Its clear that Valve is pushing their aging Source-engine to the limits with Portal 2, but they still manage to create some of the best looking levels I've seen in a good while. The game involves a more active story-line then in the first game, but it never distracts too much from the brain-twisting puzzles. And yes, the puzzles are harder then in the first game in my opinion, although they are never near impossible if you know where to look and pay attention to the level. It also features more levels then the original I think. The first Portal took me only a few hours to beat, while Portal 2 took me two days.

A couple of new elements are introduced this time around, to keep the game refreshing and preventing the levels of getting too predictable. This is done in the form of different gels (liquid substances that either make you jump high, or run fast on contact). There's also a white gel that allows you to shoot portals on whatever surface it is spilled on. Regular water allows you to wash either one of the gels off. Besides that, there are also light-bridges that allows you to portal a walkable bridge to otherwise unreachable places, and some kind of anti-gravity beam that propels either you or objects like turrets and boxes into the direction it faces (which can sometimes be altered by pressing a button in the room).

Last thing I have to mention is the music. The music ingame, as well as the ending-music (which was particularly popular in the first game) called 'Want You Gone' by Jonathan Coulton are great. It all fits the game's robotic atmosphere perfectly as well as the ingame glitch-beats that you can hear mostly when the action intensifies.

As you can already make out, Portal 2 allows for some very diverse puzzle-elements, and this together with the already established portal-gun makes it a lot of fun and challenge to play. The story isn't too exciting, but the witty humour and overall superb voice-acting makes it worth while (kudos to Stephen Merchant for providing his voice-talent for such a funny villain). Its a bit early to say with such a long time ahead of us, but I wouldn't be surprised if Portal 2 would end up on many people's lists of best games of 2011. Go play it, you won't be disappointed!

Now, if Valve Software would only get some information out the door regarding Half-Life 3, I would be their number one fan!


6 of 7 people found this review helpful.  Was this review helpful to you?

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