Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. Written by
Think With Portals
Did You Know?
In the lead up to the game's release, numerous edits were made to the original Portal, to both accommodate Portal 2, and to embed teasers for it, right inside the original. These edits were automatically patched into all copies of the game by the Steam software. The most notable change to Portal was that the ending was retconned so that now Chell *doesn't* escape the facility, but is instead dragged back inside by a robot, right after defeating GLaDOS (Hence explaining her need to escape all over again in this game). Another significant change was that radios were added to all the original test chambers. Each one of these radios, if placed in a certain location, will emit SSTV sounds, a primitive form of television broadcasting, which if decoded, provide users with various teaser images associated with Portal 2. Incidentally, a similar SSTV easter egg is hidden somewhere within Portal 2. See more
Science isn't about *why* - it's about *why not*. *Why* is so much of our science dangerous? Why not *marry* safe science if you love it so much? In fact, why not invent a special safety door that won't hit you in the butt on the way out, because *you are fired!* Not you, test subject. You're doing fine.
[to someone else
Yes, *you*. Box. Your stuff. Out the front door. Parking lot. Car. Goodbye.
The credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what. See more
Spoofed in Evoland 2
Offering (Smooth Jazz)
Written and performed by Larry Stephens See more