In "War and Pieces," the first of three spine-tingling tales, Marge, worried about the effects of excessively violent video games, encourages Bart and Milhouse to give wholesome, classic board games a shot. The best friends discover that board games aren't boring after all when they find themselves playing a real-life game in which they must beat all the challenges before they are allowed to return to home. The supernatural spells continue in "Tweenlight," when Lisa becomes smitten with a mysterious new student, Edmund, who also happens to be a vampire. When a romance blossoms, the young lovers run away to Dracula-la Land, leaving Homer to come to Lisa's rescue. In the final frightening fable, "Master and Cadaver," Homer and Marge set sail on a romantic second honeymoon, but are interrupted when they rescue Roger, a castaway who escaped an attempted poisoning on his ship. Convinced that Roger is sabotaging their getaway and plotting a murder of his own, Homer and Marge take matters ... Written by
Did You Know?
WILHELM SCREAM: heard several times during the video game Bart and Milhouse are playing. Also heard during the Gracie Films logo at the end. See more
In "Tweenlight", Dracula mentions that when Lisa becomes a vampire she'll be immortal, so Edmund is too since his father said "you'll both be eight forever". However he later says to Homer that he remembered Edmund from a baby, sleeping in the daytime and checking he was still not breathing. How then can Edmund be a vampire from a baby if a vampire doesn't age? See more
[facing a giant chess knight piece
Chief, I don't like the looks of that knight.
Don't worry, Lou. We're two spaces away and one to the right.
[the chess knight lands on Chief Wiggum
I guess it's game, set, match for me.
I think you mean check and mate, Chief.
I just got crused by a giant horse, Lou. Can you cut me a break?