In "War and Pieces," the first of three spine-tingling tales, Marge, worried about the effects of excessively violent video games, encourages Bart and Milhouse to give wholesome, classic board games a shot. The best friends discover that board games aren't boring after all when they find themselves playing a real-life game in which they must beat all the challenges before they are allowed to return to home. The supernatural spells continue in "Tweenlight," when Lisa becomes smitten with a mysterious new student, Edmund, who also happens to be a vampire. When a romance blossoms, the young lovers run away to Dracula-la Land, leaving Homer to come to Lisa's rescue. In the final frightening fable, "Master and Cadaver," Homer and Marge set sail on a romantic second honeymoon, but are interrupted when they rescue Roger, a castaway who escaped an attempted poisoning on his ship. Convinced that Roger is sabotaging their getaway and plotting a murder of his own, Homer and Marge take matters ... Written by
Did You Know?
"Classic board games" that "are fun and safe", according to Marge: Taffy Land (Candy Land), Drops and Risers (Chutes and Ladders), Consternation (Concentration), Ravenous Ravenous Rhinos (Hungry Hungry Hippos), Mouse Catch (Mouse Trap), Battleboat (Battleship), Funopoly (Monopoly), Crate of Apes (Barrel of Monkeys), Yahtzu (Yahtzee), and Tiddlywonks (Tiddlywinks). See more
In "Tweenlight", Dracula mentions that when Lisa becomes a vampire she'll be immortal, so Edmund is too since his father said "you'll both be eight forever". However he later says to Homer that he remembered Edmund from a baby, sleeping in the daytime and checking he was still not breathing. How then can Edmund be a vampire from a baby if a vampire doesn't age? See more
Look, I'm more than just a vampire. I'm also a sucker for dixieland jazz.
[Plays jazz trumpet
You said you weren't bringing it.
I said I might not.
References Wheel of Fortune