Ex-con Jensen Ames is forced by the warden of a notorious prison to compete in our post-industrial world's most popular sport: a car race in which inmates must brutalize and kill one another on the road to victory.
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
In a future mind-controlling game, death row convicts are forced to battle in a 'doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive 30 sessions in order to be set free. Or won't he?
In 2079, in Washington, the ex-CIA Operative Snow is brutally interrogated, accused of treason against the United States. The chief of the secret service Scott Langral believes that he shot the agent Frank in a hotel room. Meanwhile, the idealistic daughter of the president of the USA, Emilie Warnock, is visiting MS One, a maximum security prison in outer space expecting to find evidences that the prisoners are actually guinea pigs of a huge corporation. When one of her bodyguards loses a hidden pistol to the dangerous prisoner Hydell, he subdues the staff in the central control room and releases the prisoners, including his brother Alex who becomes the leader of the riot. Now the veteran agent Harry Shaw offers freedom to Snow if he succeeds in rescuing the president's daughter. But the idealistic Emilie does not want to leave MS-One without the hostages. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Snow's first name is revealed to be Marion. This was also Sylvester Stallone's character name in Cobra. See more »
When Hock locks himself and Emilie Warnock in the room after rescuing her from the prisoners, a leak occurs which leads to an increase in Nitrogen levels. As the air we breath is 78% Nitrogen, they would not notice the increase and would pass out through Oxygen starvation. See more »
Again, what happened in that hotel room?
Oh, it was coupon night and I was trampolining your wife.
[Snow is punched in the face]
You're a real comedian aren't you, Snow?
Well I guess that's why they call it the punch line.
[Snow is punched again]
You don't like me, do you?
Don't flatter yourself. I don't like anybody.
With that attitude, I can see why nobody likes you.
[...] See more »
Thinks it's more fun than it is, but 'Lockout' is still effective
It's fair to say Luc Besson has gotten a bit giddy ever since "Taken." The man who once upon a time brought us "La Femme Nikita" and "Leon: The Professional" has instead taken to lighter action fare, in this case recruiting amateurs James Mather and Stephen St. Leger to help write and direct his "original idea." Exactlynot a "story by" credit, but "original idea."
That's not to say "Lockout" isn't creative, but it's definitely not original. Some might dub it "Taken in space," especially considering it borrows that film's starlet in Maggie Grace, but it's much more akin to "Escape from New York in space." Either way, "Lockout" is another simple- concept action film from Besson, only it has a bigger ego that gets in the way sometimes.
"Lockout" is good for kicks, a fact of which it's very aware. Guy Pearce's Snow, the morally questionable and reluctant hero written so closely to the archetype he almost transcends it, weirdly. He has a sense of humor best described as abundant (though sometimes quite clever), and Pearce plays him especially wry; most actors (think Nicolas Cage) would've hammed it up too much or been unconvincing.
Snow is tasked with rescuing the president's daughter (Grace), who is stuck on a maximum security prison in space that has incurred a major security breach. These are the world's most dangerous criminals, plus they have been in stasis for any number of years, which has made them even nuttier. Joseph Gilgun as Rydell, one of two Scottish prisoners trying to run the uprising, is a particularly deranged fellow reminiscent of a demented Groundskeeper Willie.
Both Rydell and the other main baddie, Alex (Vincent Regan), have a cold-blooded edge that could have made for an effective R-rated ransom thriller reminiscent of late '90s films like Air Force One, but the devil-may-care attitude of the entire movie ultimately clashes with these darker moments, even though they do make you take the movie more seriously than you would otherwise.
After a little bit of context at the beginning to properly motivate Snow, both he and us are effectively shot from a canon. The story only slows down a bit toward the end, but it mostly plays out as a series of dominoes. The action doesn't satisfy so much as the pace and the threat of violence (now here's a good example of how you do PG-13 violence), but it's well done aside from an opening motorcycle sequence shot on green screen and outfitted with an effects job that really shows the budget.
Aside from that, the futuristic sci-fi elements stay pretty classynothing overdone or distracting. The gadgets provide some creativity to a number of the sequences and the script manages to inject some unpredictability into a story that could not have a more obvious trajectory.
Despite the self-awareness at points, with a lot of that credit going to Pearce, Lockout tries especially hard to be entertaining on too many fronts, aspiring to be the consummate popcorn flick rather than just identifying one tone and sticking with it. The final scene on the space prison strangely evokes the original "Star Wars" Death Star run, as if to make sure the audience gets to munch on some sci fi/fantasy before the credits roll.
It's hard to fault "Lockout" for aiming to please considering that that spirit seems to be the driving force behind the movie's strengths as well as its weaknesses. Although the number of attempts at humor might catch some folks off guard, "Lockout" offers what anyone interested in the film would expect, if for no other reason than its built upon tons of tropes from previously effective movies. In turn, "Lockout" is effective, but not too much more.
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