When part of Gotham is turned into a private reserve for criminals, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.

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Writers:

(character created by: Batman), (lead narrative designer) | 3 more credits »
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11 wins & 28 nominations. See more awards »

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Cast

Cast overview, first billed only:
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G.C.P.D. Officer Sanchez / Political Prisoner (voice) (as Carlos Alazarqui)
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Ra's al Ghul / Wonder City Announcer (voice) (as Dee Baker)
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GCPD Officers / Harley Quinn Thugs (voice)
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Eric Bauza ...
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GCPD Officers / Harley Quinn Thugs (voice)
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Hugo Strange (voice)
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Nurse Fiona Wilson / Museum Announcer / Dispatch Officer (voice) (as Misty Dini)
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GCPD Officers / Harley Quinn Thugs (voice)
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Vicki Vale (voice)
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Storyline

Within the dark, heavily guarded walls of Arkham City some of Gotham's most twisted, diabolical and murderous minds are imprisoned. In Arkham City, the villains have control and they are patiently waiting and hoping for a chance to take down Gotham's hero: Batman. Written by SarmadM

Plot Summary | Plot Synopsis

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Arkham has moved


Certificate:

T | See all certifications »

Parents Guide:

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Details

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Release Date:

2011 (USA)  »

Also Known As:

Batman: Arkham City Armored Edition  »

Company Credits

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Technical Specs

Sound Mix:

(PlayStation 3 version)| (all versions)

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Did You Know?

Trivia

Of the four Batman: Arkham games, this is the only one in which Commissioner Gordon doesn't have a voice-over at the end, and also the only one in which he doesn't get captured. See more »

Goofs

After infecting Batman with his poisonous blood, Joker says he had also shipped some all over Gotham, possibly infecting even more people. By the game's end, Batman manages to cure himself, but it is never mentioned if the other people in Gotham managed to be cured as well. It is implied, however that the cure likely will be sent out to the other infected by way of mass producing the cure which is now within Batman's bloodstream. See more »

Quotes

Two-Face: [to Catwoman] Heads or tail, kitty cat?
Catwoman: Which one lets me walk out of here alive?
Two-Face: [Flips his coin. It falls on the bad end] Not this one. Time to die!
Catwoman: I vote for a stay of execution.
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Crazy Credits

SPOILER: At the end of the third Catwoman mission, she is given the option to rescue Batman or leave Arkham City. If she chooses to leave the city, the credits will roll and the voice of Oracle can be heard pleading for help because everybody else has been killed. See more »

Connections

Version of The Dark Knight (2008) See more »

Soundtracks

Only You (And You Alone)
Performed by Mark Hamill (uncredited)
Written by Buck Ram
Published by SCREEN GEMS-EMI MUSIC INC. (BMI) in the world excluding the United States, and TRO - Hollis Music, Inc. (BMI)
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Frequently Asked Questions

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User Reviews

 
Believe the hype.
20 October 2011 | by (United States) – See all my reviews

Wow. Talk about a game completely living up to expectations. The twists at the end were so intense. I don't know, everything about the game was so perfect for me. The story could have been a little longer probably, but I'm sure it was at least ten hours which for a game like this is very impressive. Plus I didn't do any side stuff, which I'm sure will give me another five or so hours at least. The gameplay was brilliant, kept everything feeling fresh and exciting.

Even the basic combat with thugs never got repetitive (which it did quickly in Asylum), and unlike Asylum, instead of just button-mashing you actually have to use a lot of strategy in even the most basic combat. When surrounded by a group of thugs you have to employ Waynetech and prioritize who to go after, instead of just hopping around like in the first game. You also don't have the easy move of being able to use Detective Mode nonstop, which is a huge step up. There's a lot of thinking and strategy needed for many parts of the game and there were definitely a few moments where I had to stop for a few moments to figure out just what to do.

The detail was out of this world, from the dark and perfectly toned scenery to just the simple things like thugs talking about the villains while you fly overhead. I'm so surprised that a game of this nature was fused with such rich and diverse detail. A lot of people, myself included, were disappointed by the lackluster boss fights in Asylum and to say that they stepped up their game with this one would be to really under appreciate just how much they improved on that front. Every boss fight was fantastic (except for the last one, ironically) and challenging, keeping things fresh and utilizing all of the weapons in your arsenal. These aren't just ordinary boring fights like they were before.

With all of that being said, the highlight of the game is absolutely the story. From the brilliant opening to the haunting final shot, I've rarely been more immersed in a story in a game like this one. The emotions were very high, you felt like real things were at stake here and the twists and revelations in the final act were remarkable. Everything from the confrontation with Strange until the last shot had me on the edge of my seat and my mouth hung open. This story is up there with some of the greatest works to come out of this franchise, as far as I'm concerned. A case of a company truly listening to the complaints on a game and fixing every single thing about it. This is one of the closest encounters I've had to something I would call a perfect game.


14 of 18 people found this review helpful.  Was this review helpful to you?

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