Four courageous adventurers land on the planet of Pandora, a barren wasteland filled with dangerous creatures, in search of The Vault, a mysterious relic that contains untold technology, and only opens every 200 years.




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Cast overview, first billed only:
Mordecai (voice)
Colleen Clinkenbeard ...
Rene Coronado ...
Bandit Driver (voice)
T.K. Baha / Claptrap (voice)
Trey B. Davenport ...
Bandit Driver Boss (voice)
Bruce DuBose ...
Marcus (voice)
Evan Eubanks ...
Elite Bandit (voice)
Don Eubanks ...
Mutant Bandit (voice)
Mark Forsyth ...
Grunt Bandit (voice)
Jennifer Green ...
Guardian Angel (voice)
Simon Hurley ...
Crimson Lance / New Haven Settler (voice)
Brick (voice)
Steele (voice)
Mike Neumann ...
Scooter / Midget Bandit (voice)


Four courageous adventurers land on the planet of Pandora, a barren wasteland filled with dangerous creatures, in search of The Vault, a mysterious relic that contains untold technology, and only opens every 200 years.

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Release Date:

20 October 2009 (USA)  »

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Sound Mix:

(PlayStation 3 version)


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Did You Know?


The game originally had a darker, more serious tone, akin to "Road Warrior meets Firefly." After the art style was changed to its final cel-shaded "rockabilly" look, the game story was changed and the dialog re-recorded to better fit it. This also freed the design team to create more zany characters, maps and missions that fit with the new style. These changes all were made during the last 10 months of development. See more »


Elite Bandit: Look what the SKAG drug in.
See more »


References Firefly (2002) See more »


Ain't No Rest For The Wicked
Performed by Cage the Elephant
Written by Cage the Elephant
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User Reviews

Repetitive Grind Redeemed by Co-op
22 March 2016 | by (United States) – See all my reviews

Borderlands leaves me with mixed feelings. I had a great time playing it – when I wasn't bored by endless fetch-quests, easy combat and (in the DLC) re-used bosses. Once I got together with a few friends, though, the pacing, feel, and fun stepped up several notches.

I enjoyed the weapons the most. They feel and fire great, with a lot of variety. There's a finite amount of cash, so most of your weapons will be found via looting. And there is a TON of stuff to loot. Any fallen enemy drops loot, from bandits to wild animals. And if you find a stash, well, you just might land yourself a rare. Sniper rifles have a fixed zoom, though.

The game world is huge and drab; a real wasteland. The visual style is still unique (even with Telltale using a similar hand-drawn, cell-shaded look for most of their games). It was a little jarring at first, but after a few hours I found the graphics very appealing. And light on system resources. Borderlands is just not that demanding; 1440p at max settings is possible on a Radeon R7 260X graphics card (Nvidia equivalent would be a GTX 750Ti or GTX 950).

Getting around the huge world isn't a problem; Scooter's vehicle terminals are everywhere, making it very easy to "Git you one!" But why are we traversing the gameworld? Fetch-quests, mostly. "Bring me 20 fish!" "Destroy 3 fuel tanks!" "Find 20 parts!" They're not all fetch-quests, of course, but there's quite a bit of padding. The attraction was supposed to lie in the combat (and looting) while completing the quests. Which is fine, except the combat is easy. If you do a few side-quests and suddenly find yourself 2 or more levels higher than recommended, you'll breeze through the missions. Co-op play is supposed to mean harder enemies and better loot; I found co- op even easier.

I'd heard so much about how good the characters of Borderlands are, and they're there, but barely; the characters are the start- and end- points of the missions, but that's it. You'll barely even see a cut-scene with them (except in some of the DLC). Claptraps are everywhere, and they're obviously designed to be cute. What about the story? Well, you're looking for a vault; think of it as a box. You're on a planet named "Pandora". Put the two together, and hopefully you won't be too disappointed when you finally get to the vault after an endless level of "guardians".

So, I have mixed feelings about Borderlands. I found it tremendously fun in co-op, though, so if you have a few friends who want to run around together shooting and looting, the game is easily a 9 out of 10 (or even higher). If you're planning to solo most of it, it will be a solitary grind for loot. Not a bad thing if that's what you're looking for; if you were hoping for more, though, you'll be disappointed.

"Wait, you forgot about your reference to 'recycled bosses'!"

Read on.

On DLC: There are four DLC, all of them substantial additions to the main game; campaigns are large (as are the rewards) and well worth the purchase – especially if you're buying the game for its co-op.

Some problems with the DLC, though: - No fast travel. Wait, what? That's right. You fast travel to the start of the DLC campaign, but within the DLC, there is no fast- travel, meaning you'll spend a lot of time running (or driving). If you pass a save-point deep within a level, and quit your game, the next time you load your save, you'll be back at the beginning of the DLC, and have to run / drive all the way back to where you were when you saved. - RECYCLED BOSSES. You'll re-fight the boss from the main campaign, and in the Claptrap Robot Revolution DLC, you'll also re-fight the bosses from The Zombie Island of Dr. Ned and The Secret Armory of General Knoxx – sometimes even multiple times! Borderlands tries to be self-deprecating as it does this, but it doesn't change the fact that they're re-using assets. It reeks of being cheap. Did the devs seriously think we would swallow the EXACT same boss three times without complaining? Come on.

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