Good story and a nice world to traverse made this FF game a joy.
I enjoyed this game much more than I thought I would as I heard so many negative things about it. I also took forever buying it for that reason thus when I finally purchased it, I got it for only 9.96 which was most certainly well worth the price. It was not perfect as it was a bit on the short side, had trouble at times with the combat, but for the most part this one was a joy to play. I enjoyed maneuvering the main character of the piece through a very nice world. Not the biggest place mind you, but still fun to explore. The story is about a young youth named Layle who is a crystal bearer, a person who is imbued with the power of crystals, his power being the ability to control gravity. He and a buddy are guarding an airship during its initial flight and trouble soon comes in the form of monsters and a being who belongs to a race that was thought to have been vanquished by the Lilty another of the four races of the game. Selkie and Clavet being the other two races, both of these resemble humans while the Lilty look a bit like vegetables and the Yute which is what the being causing trouble initially looks like is a bit hard to describe. Well Layle soon ends up on a quest trying to find this Yute he calls golden rod, but whose name is Amidatelion to find out what this character is trying to do. The fighting is not as bad as I had heard, but it is mainly using Layle's powers to pick up objects or enemies and hurling them. However, lots of mini type games in this one too as there is a fun one right off the bat involving shooting dragons while falling to the ground. There is also a sweet train level, which I absolutely love as trains in role playing games are great! I loved it in Final Fantasy VI, Grandia, and various others. Wish there were more trains to ride in games as action on a train is always more awesome, like in the non role playing game Uncharted 2. The game is short, which would not be so bad as a lot of role playing games are way to long these days. I had this one beat in less than twelve hours, however, and that is a bit to short. Ideally, I think a role playing game should wrap up between 20 and 40 hours, anything less to short anything more to long. This game does things differently than a lot of role playing games in that it has numerous towns, but there are virtually no characters to talk to outside of shop owners. There is plenty going on, but you no longer feel compelled to talk to everyone. Of course, I may be the only one so anal I must talk with everyone. The game also feels a bit incomplete in a couple of areas too, like they wanted to do a lot more, but rushed things a bit. Overall, it is a very good game, but man my arms were tired after the final battle.
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