After being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.

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9 wins & 23 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Samara (voice)
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Kal'Reegar (voice)
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David Anderson (voice)
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Legion / Geth VI / Additional Voices (voice) (as DC Douglas)
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EDI (voice)
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Captain Bailey (voice)
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Garrus Vakarian (voice)
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Storyline

Following the conclusion of the first Mass Effect, Shepard and his ship, the Normandy, are dispatched to wipe out any further geth resistance. During the patrol in space, the Normandy is attacked by an unknown ship. Most of the crew escapes the Normandy, but Shepard is killed. Fortunately, Shepard's body is retrieved and is revived by Cerberus, a pro-human organization that is at odds with the Alliance, whom Shepard was a part of. Two years later, Shepard learns from the Illusive Man, the leader of Cerberus, that numerous human colonies are vanishing, but the latter does not know why. After Shepard visits a colony that was recently attacked by these unknown belligerents, he learns that the belligerents are in fact Collectors, the same species that was behind the downing of the Normandy. Attacking the Collectors home world would be suicide. In response to this growing threat posed by the Collectors, Shepard creates a team made up of former squad members from the first Mass Effect was ... Written by Sam

Plot Summary | Plot Synopsis

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Fight for the Lost. See more »


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M | See all certifications »

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Release Date:

26 January 2010 (USA)  »

Also Known As:

Mass Effect 2: Arrival  »

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Trivia

When checking in at the Citadel for the first time, Captain Bailey mentions that "spending a year dead" is a common tax dodge. This is a reference to the book "The Restaurant At The End of the Universe" by Douglas Adams, where a famous band manager is spending a year dead for tax purposes. See more »

Goofs

On various locations, various characters met in Mass Effect 1 state that they've been doing lots of things in the past few years (most notably Liara built up her empire in that time). Since there are only 2 years apart events of ME1 and ME2, those statements ofter are quite out of place. See more »

Quotes

Commander Shepard: Have you got a minute to talk?
Prof. Mordin Solus: Actually, wanted to talk. Medical matters. Aware that mission is dangerous, different species react differently to stress. Aware you come by a great deal. Have had other species become attracted to me before. Awkward. Not interested.
Commander Shepard: You've had members of another species make a pass at you?
Prof. Mordin Solus: Constantly. Very awkward. Skin tone apparently attractive by turian standards. Subset of krogan sexual deviants enjoy salarian flexibility. More cartilage in skeletal structure...
[...]
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Connections

References A Clockwork Orange (1971) See more »

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User Reviews

 
Mass Effect 2: An Experience to Remember.
16 November 2016 | by See all my reviews

Mass Effect has become one of the most iconic franchises in the growing field of gaming, and it's easy to see why: it feels like a franchise that's always been there and it has a self-constructed history that we buy, just like the worlds of Star Wars, Star Trek and Doctor Who. However, Mass Effect 2 is debate-ably more ambitious than those franchises combined. And dare I say it: Mass Effect leaves the Halo franchise for dead (but that's just my opinion).

This game is one of the most phenomenal experiences I've ever seen play out before my eyes, and I'm happily replaying it now. The whole series is immersive, deep in character development and freedom of player-choice: I can't fault this game if I tried. It's gorgeous, fun, exciting, and it's got an engrossing story that can take you on so many side-quests that are necessary to your choices as the player.

The characters are three-dimensional, graphically and figuratively speaking, and they don't bore you; they compliment the world of Mass Effect even more with their presence. No character is a carbon copy of the other; they're all their own persons, something that a lot of developers wish they could say; but most cannot.

Mass Effect 2 is a masterpiece of the video game medium and I think it's even suitable for non-gamers who want to try something new in the world of sci-fi.


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