After being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.


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Cast overview, first billed only:
Samara (voice)
Kal'Reegar (voice)
Mordin Solus / Additional Voices (voice)
David Anderson (voice)
Legion / Geth VI / Additional Voices (voice) (as DC Douglas)
Thane Krios / Fortack / Additional Voices (voice)
EDI (voice)
Captain Bailey (voice)
Garrus Vakarian (voice)
Jacob Taylor / Additional Voices (voice)


Following the conclusion of the first Mass Effect, Shepard and his ship, the Normandy, are dispatched to wipe out any further geth resistance. During the patrol in space, the Normandy is attacked by an unknown ship. Most of the crew escapes the Normandy, but Shepard is killed. Fortunately, Shepard's body is retrieved and is revived by Cerberus, a pro-human organization that is at odds with the Alliance, whom Shepard was a part of. Two years later, Shepard learns from the Illusive Man, the leader of Cerberus, that numerous human colonies are vanishing, but the latter does not know why. After Shepard visits a colony that was recently attacked by these unknown belligerents, he learns that the belligerents are in fact Collectors, the same species that was behind the downing of the Normandy. Attacking the Collectors home world would be suicide. In response to this growing threat posed by the Collectors, Shepard creates a team made up of former squad members from the first Mass Effect was ... Written by Sam

Plot Summary | Plot Synopsis


They Don't Expect You To Survive See more »


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Release Date:

26 January 2010 (USA)  »

Also Known As:

Mass Effect 2: Arrival  »

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Did You Know?


While doing lines that involved the Illusive Man smoking, Martin Sheen would suck on a pen because he doesn't smoke. See more »


In the codex entry of the Mass Relay the still image of the relay has a "LOADING" watermark in the lower left hand corner of the codex's image, even though nothing is loading when reading this entry which means the image is a direct screen shot grab from the first game. See more »


EDI: Clan Urdnot has increased in strength after the destruction of Clan Weyrlock. In addition killing the thresher maw has produced several breeding requests for Grunt, and one for Shepard.
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User Reviews

Fantastic Sci-Fi Epic.
14 February 2010 | by See all my reviews

I feel obliged to write a review of Mass Effect 2, not just because I wrote one for the first game and I'm a sucker for tradition but because it is so rare that a game evokes a feeling of "wow I really don't want this game to end… but I REALLY want to know what happens next."

In my earlier review I offered a few criticisms of Mass Effect 1 that could be worked on for the eventual sequel. As I read through the review now I note that not one of my previous small complaints remain in Mass Effect 2. The side-quests, (which I noted for Mass Effect 1 were repetitive, pointless and seemed unnecessary even by the game's own emphasis on getting you to hurry up and attack the main missions,) in Mass Effect 2 are not only more interesting, varied and fun but the majority of them are also essential to the later events of the story. The driving sequences are gone as are the long elevator rides, streamlining the process and leaving more room for things like dialogue and action, (action which has been significantly improved from the first game and is now a lot more satisfying.)

All the good things from Mass Effect are still there; the complex and compelling universe, the various races, the characters, (a few of whom are familiar,) but tying these all together in a way that had me hooked from start to finish was the story itself. Mass Effect 2 is, above everything else, a great bit of storytelling. Since the story can unfold differently depending on how you play it and a brief overview of the story really doesn't do it justice I'll leave any explanation and instead simply suggest that you play the game.

There are a number of other great aspects of the game. The acting is fantastic, the score by Jack Wall is amazing and really keeps up the epic feel of the game, the continuity of the choices you made in the first game, (if you port over the character from your first game which I highly suggest you do - if you've played it which I also suggest you do,) make it that much more immersive and interesting and the choices you make in the game itself actually have an effect on what happens in the story - to a significant extent too.

I can only really offer one bit of criticism and it's one that doesn't concern me personally. Mass Effect 2 has taken a step away from the RPG genre, scrapping the equipment micromanaging of the first game, (no loss in my opinion,) keeping other items simple and having a very basic leveling up system. Personally I have no problems with this but understandably the RPG crowd who like more complicated customisation may be disappointed with Mass Effect 2. It's a shame but like with anything you can't please everyone.

So in conclusion Mass Effect 2 is a fantastic game, I can think of very few that could be considered on par with it. I hesitate to call it flawless because no doubt there are things I haven't thought of and differing opinions to consider but really I have nothing to add in terms of constructive criticism. A shame really seeing as last time all my concerns were addressed and fixed. So why only a 9/10? Because BioWare has proved that they're willing to scrutinise over a game so as to improve any future productions. With this being the case I am truly excited to see where they'll take the series from here.

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