After being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.


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Cast overview, first billed only:
Samara (voice)
Kal'Reegar (voice)
Mordin Solus / Additional Voices (voice)
David Anderson (voice)
Legion / Geth VI / Additional Voices (voice) (as DC Douglas)
Thane Krios / Fortack / Additional Voices (voice)
EDI (voice)
Captain Bailey (voice)
Garrus Vakarian (voice)
Jacob Taylor / Additional Voices (voice)


Following the conclusion of the first Mass Effect, Shepard and his ship, the Normandy, are dispatched to wipe out any further geth resistance. During the patrol in space, the Normandy is attacked by an unknown ship. Most of the crew escapes the Normandy, but Shepard is killed. Fortunately, Shepard's body is retrieved and is revived by Cerberus, a pro-human organization that is at odds with the Alliance, whom Shepard was a part of. Two years later, Shepard learns from the Illusive Man, the leader of Cerberus, that numerous human colonies are vanishing, but the latter does not know why. After Shepard visits a colony that was recently attacked by these unknown belligerents, he learns that the belligerents are in fact Collectors, the same species that was behind the downing of the Normandy. Attacking the Collectors home world would be suicide. In response to this growing threat posed by the Collectors, Shepard creates a team made up of former squad members from the first Mass Effect was ... Written by Sam

Plot Summary | Plot Synopsis


They Don't Expect You To Survive See more »


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Release Date:

26 January 2010 (USA)  »

Also Known As:

Mass Effect 2: Arrival  »

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Did You Know?


Throughout the game, the player encounters three different kinds of mechs: FENRIS (the dog-like mech), LOKI (the most common mech), and YMIR (the big and heavily armed mech). Each of these names are allusions to Norse mythology: Fenris the wolf, Loki the deceiver, and Ymir the frost giant. See more »


In the codex entry of the Mass Relay the still image of the relay has a "LOADING" watermark in the lower left hand corner of the codex's image, even though nothing is loading when reading this entry which means the image is a direct screen shot grab from the first game. See more »


David Archer - Overlord DLC: Square root of nine hundred and six point oh one equals...
Dr. Gavin Archer - Overlord DLC: Thirty point one.
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Featured in Game One: Rage, Might & Magic: Heroes 6 (2011) See more »

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User Reviews

They'll be hard-pressed to top this one
17 August 2010 | by (United States) – See all my reviews

To be concise, this is pretty much the original game, but with more intense combat, deeper character connections, sharper graphics, and without all the bugs from before. In other words, it's possibly the best game around for now.

Being a veteran of the Mass Effect series, it took me a while to adjust to the new changes they had made. For one, you're given fewer powers to use in combat, but they are much more powerful and can only be used one at a time. I did like, however, that the combat had been adjusted so that it becomes much more of a challenge, like having to bring down an enemy's shields with Overload before using biotic throw to launch him across the map (Biotic throw is useless against shields, barriers, and armor, unlike in the original when you could throw and lift enemies even though their shields were still up). Melee and charger enemies like krogans, husks, and varren are a real challenge, especially on the Insanity difficulty. This time around, weapons also play a more strategic role, like heavy pistols and sniper rifles that punch through armor and assault rifles and submachine guns that tear apart enemy shields, unlike in the first game when I could modify the shotgun to kill an enemy with one shot from sniper distance. Thankfully, Shepard can now sprint whether in combat or otherwise, making commuting all the easier. You are also now unable to brandish weapons wherever. Sorry.

Skills and abilities are a little more streamlines this time around too. There is no longer a "skill" on the skill point board for paragon and renegade just to unlock more dialogue options. That is now done depending on your paragon/renegade score through dialogue, and some of the Intimidation and Charm options can be open or locked depending on crew member relations. Screaming at your lover doesn't seem like a good idea anyway, now does it? The skill board is also less crowded since you and your teammates have fewer powers, all of which can eventually be converted into one of two options for a mega version of the power (most of them seem to be either an amplified version of the ability or one with an area effect).

The squadmates are also a lot more colorful this time around, including a few familiar faces. Mordin, Grunt and Thane are particular favorites of mine, both on and off the battlefield. Last time around, you could practically ignore your squadmates and see very little to no change in the overall story or chat with them and unlock some side quests or get a little action with the opposite sex later in the game. This time around, I won't give any spoilers but neglecting new partner Loyalty missions could have dire consequences in the end. And yes, you can get some romantic action with a slightly more diverse selection of partners, human and otherwise. Even the atmosphere of the levels is different. Last time, you could walk around in spaceports and hear nothing but the background music. Now the levels are actually alive. You have to walk through the Normandy multiple times before all of the background discussions among the crew are diminished. Joker is a lot funnier, too.

I can't possibly in this space write all of the good things that I like about this game, so I'll have to hastily list the few bad things. Loading times are slightly longer but there are no more elevator rides and very few if any instances of texture pop-in. I also ran across a glitch where the "critical health" heart throb sound kept coming up during load screens and one mission went completely haywire, possibly because I ran through the mission too quickly.

All things aside, the ME1 import function truly expands the possibilities of the experience. Unique in nearly every way, this game is easily one of the absolute greatest.

11 of 14 people found this review helpful.  Was this review helpful to you?

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