Mass Effect 2 (2010)

Video Game  -  Action | Adventure | Sci-Fi  -  26 January 2010 (USA)
9.6
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Ratings: 9.6/10 from 11,491 users  
Reviews: 17 user | 3 critic

After being revived from death and having to join a pro-human organization without a choice, Commander Shepard must assemble a team, battle a new threat, and make tough choices in order to save the galaxy from total annihilation once more.

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Title: Mass Effect 2 (Video Game 2010)

Mass Effect 2 (Video Game 2010) on IMDb 9.6/10

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Cast

Cast overview, first billed only:
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Samara (voice)
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Kal'Reegar (voice)
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Mordin Solus / Additional Voices (voice)
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David Anderson (voice)
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Legion / Geth VI / Additional Voices (voice) (as DC Douglas)
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Thane Krios / Fortack / Additional Voices (voice)
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EDI (voice)
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Captain Bailey (voice)
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Garrus Vakarian (voice)
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Jacob Taylor / Additional Voices (voice)
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Storyline

Following the conclusion of the first Mass Effect, Shepard and his ship, the Normandy, are dispatched to wipe out any further geth resistance. During the patrol in space, the Normandy is attacked by an unknown ship. Most of the crew escapes the Normandy, but Shepard is killed. Fortunately, Shepard's body is retrieved and is revived by Cerberus, a pro-human organization that is at odds with the Alliance, whom Shepard was a part of. Two years later, Shepard learns from the Illusive Man, the leader of Cerberus, that numerous human colonies are vanishing, but the latter does not know why. After Shepard visits a colony that was recently attacked by these unknown belligerents, he learns that the belligerents are in fact Collectors, the same species that was behind the downing of the Normandy. Attacking the Collectors home world would be suicide. In response to this growing threat posed by the Collectors, Shepard creates a team made up of former squad members from the first Mass Effect was ... Written by Sam

Plot Summary | Plot Synopsis

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They Don't Expect You To Survive See more »


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M | See all certifications »

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Release Date:

26 January 2010 (USA)  »

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Trivia

It is the first video game in history where you can import the save game from the previous game therefore the decisions you made in the first game actually have some bearing in the second game (example if a character dies in the first game, he/she will not appear in the second). See more »

Goofs

Shepard can be seen, along with other Team Members, holding and firing the wrong Assault Rifle during the finale cut-scenes. See more »

Quotes

Jacob Taylor: Commander. We've done what we could for Garrus, but he took a bad hit. The docs corrected with surgical procedures and some cybernetics. Best we can tell, he'll have full functionality, but...
[Garrus walks in]
Garrus Vakarian: Shepard.
Jacob Taylor: Tough son of a bitch. Didn't think he'd be up yet.
Garrus Vakarian: Nobody would give me a mirror. How bad is it?
Commander Shepard: Hell, Garrus, you were always ugly. Slap some face-paint on there, and no one will even notice.
Garrus Vakarian: Ha-ah! Don't make me laugh, damn it. My face is barely holding together as it is. Ah, ...
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Connections

References Dragon Age: Origins (2009) See more »

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User Reviews

 
One of the deepest sci-fi universes ever created
27 February 2010 | by (Culver City, California) – See all my reviews

When the original Mass Effect came out, Bioware established a very typical sci-fi universe, complete with massive orbital cities, foreign planets, and plenty of alien creatures. What separated this universe from others was the plethora of individuals and relatable issues that came with them. This was a sci-fi universe that was relatable and deep. You could get to know those around you and, even more than the most well known sci-fi universes, you could really explore the world the universe you lived in.

Mass Effect 2 ups that. Shepherd returns, this time working for a faction known as Cerebrus, one that few seem to trust. As they have done you a great favor, they are now tasking you with saving the universe once again. The game is a direct sequel in what is a proposed trilogy. And it's an effective chapter in the saga. You once again have choices to make, some difficult. Do you let a colony of people die because you want the loyalty of a team member, or do you stand by your principles and save them. These are the kinds of choices you have to make, and this ultimately affects your relations with the universe around you. The aforementioned scenario is also an example of how directly you affect your new team as well. The characters who comprise your team of warriors now give you a direct glimpse into their lives by tasking you with missions that directly affect them. At several points you will have to make tough decisions, and these will, once again, affect the rest of the game.

But, even without directly helping these characters, they're still a fairly interesting bunch. You have a variety of characters, all multifaceted. Some who seem to be bitter and hard have good reason to be so, while others who seem too nice can show a side that is as dark as any villain. As the commander of this crowd, you have to make the choices that will affect their outlook on you and ultimately affect their performance during the mission. Act too harshly, and you may lose some support. Act too naively, and you may let a criminal slip loose.

Gameplay, in my opinion, takes a backseat. My issues with the first game were also gameplay related, and while a few things have improved, the primary issues remain. I always found gameplay in the original to be a tad dull. Here, gameplay remains as dull. While there are several options, it's also quite formulaic. You run, take cover, and play shooting gallery with enemies. Occasionally you run into some hacking minigames, but those lose their charm after a little while. It would have been nice if Bioware could have included some variety, but the lack of truly exciting gameplay moments leaves the game lacking. And with so many games out there these days that contain a plethora of cinematic gameplay moments, one has to wonder why Bioware has settled for a more mundane formula of gameplay. However, the gameplay keeps the game moving, and it's not so bad where you dread having to shoot more bad guys.

Thankfully, the makers of the game listened to players and did away with certain annoyances. Gone is the Mako, which took up a chunk of time in the original having to explore planets. Gone, also, are the long and unnecessary elevator sequences and the plethora of backtracking to get back to the Normandy. Everything is streamlined to put you right where you want to be. It's nice to see a company that cares enough for what its gamers want to cut out the bs and get to the good stuff.

Mass Effect 2 isn't a giant leap for the series. But, with a game as good as the first chapter, the sequel doesn't have to be. It's another fantastic game that continues a rich and exciting universe full of life to explore. And, that alone, makes it a worthwhile purchase.


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