Demon's Souls (2009)

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A strange fog has overtaken the city of Boletaria, cutting it off from the world and birthing demons. No one who went into the fog made it back out until one one day a lone messenger made ... See full summary »


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Title: Demon's Souls (Video Game 2009)

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Cast overview, first billed only:
Aditi Tanna ...
The Monumental (voice)
Old King Doran / Yurt the Silent Chief (voice) (as Chris Fairbank)
Clare Corbett ...
Saint Astraea (voice)
Evetta Muradasilova ...
Maiden in Black (voice)
Hannah McBride ...
Mephistopheles (voice)
Jenny Funnell ...
Yuria the Witch (voice) (as Jenny Funnel)
Jonathan Keeble ...
Saint Urbain (voice) (as Jon Keeble)
Jonathan Kydd ...
Scirvir the Wanderer (voice)
Garl Vinland / Prince Allant (voice)
Matthew Morgan ...
Crestfallen Warrior (voice) (as Matt Morgan)
Michael Carter ...
Biorr of the Twin Fangs / Blacksmith Bodwin / Blacksmith Ed (voice)
Mike Harbour ...
Narrator (voice)
Peter Marinker ...
King Allant (voice)
Graverobber Blige (voice) (as Rupert H. Evans)


A strange fog has overtaken the city of Boletaria, cutting it off from the world and birthing demons. No one who went into the fog made it back out until one one day a lone messenger made it through and sent out word that they needed a hero. You are that hero. You WILL die. As a spirit you must fight demons, monsters, and even the corrupted people of Boletaria to reclaim your body and from there wipe them all out. No human could stand up to such incredible evils and so you'll have to become a little less human yourself and bond the souls of demons to yourself to take their power for their own. The kingdom of Boletaria has been split into five separate realms, accessible through gates called "Archstones" in a central location known as The Nexus. In each of these locations there are hundreds and hundreds of creatures who want you dead as well as a few greater demons that can easily make that wish come true. Pick up a sword, want, or your faith and get ready to have your head crushed. ... Written by Ashby

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7 October 2009 (USA)  »

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Referenced in Previously Recorded: Bloodborne (2015) See more »

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User Reviews

Demon's Souls is something beyond game-play.
5 May 2010 | by (Thailand) – See all my reviews

I didn't quite let go of my skepticism about Demon's Souls especially knowing that it has gotten the Game of The Year Award of Gamespot, the website that ringed my bell the most times in recent years. That's the first time I got my copy of Demon's Souls. The fact is, this game is intentionally made for obsessive people, that one can easily dump half a day into the game-playing.

Trying to compare Demon's Souls greatness with other big titles is meaningless and effective-less. The charisma of the game almost entirely comes from the fact that it's uncompromising at all. When you finished the game for the first time and have a brief look-back at the levels you've passed, you will realize they are actually not as massive as they once looked and felt. That is to say, on your first tour to every level, you will probably die every first time at every next corner. In order to defeat one particular level, I've printed the walk-through provided by IGN on papers, and had to follow them almost religiously. I have been already wondering if the game designers meant to make a 100-hour training that will improve your perception, cognitive reflection, etc. It's that different. The other games rarely round up to this level of involvement for any gamers.

After beating Demon's Souls for the first time, although there are still literally tons to do in the 2nd, 3rd...playthrough, I chose however to let go of it. With every help you can get from others and managing to push 120% of attention and intelligence into it, you can also beat it. And, it's also a proof about a Chinese proverb, "No task is impossible because somebody will try to accomplish it."

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