After a car crash in Silent Hill, with his daughter Cheryl, Harry Mason wakes up and see that Cheryl disappeared. In search for her in the town, he starts to find more than he was looking for.


, (scene: Ultizen Games Ltd.) (as Chang Zhou) | 15 more credits »


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Uncredited cast:
Dahlia Gillespie (voice) (uncredited)
Mr. Capra / Dog Pound Clerk (voice) (uncredited)
Mari Devon ...
Lucy (voice) (uncredited)
Michelle Valdez (voice) (uncredited)
Tomm Hulett ...
James Sunderland (voice) (uncredited)
Diane / Woman on Phone (voice) (uncredited)
John (voice) (uncredited)
Mona Marshall ...
Boy / Bedrock Security Announcer / Emergeny Call Operator / Valerie (voice) (uncredited)
Dr. Michael Kaufmann / Bodkin Phone Announcer (voice) (uncredited)
Cheryl Heather Mason / Michelle Vasquez (voice) (uncredited)
Father on Phone (voice) (uncredited)
Cybil Bennett (voice) (uncredited)
Lisa Garland (voice) (uncredited)
Kirk Thornton ...
Harry Mason (voice) (uncredited)


After a car crash in Silent Hill, with his daughter Cheryl, Harry Mason wakes up and see that Cheryl disappeared. In search for her in the town, he starts to find more than he was looking for.

Plot Summary | Add Synopsis


Drama | Horror | Mystery


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Release Date:

12 February 2010 (UK)  »

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Did You Know?


Shattered Memories is a "reimagining" of the original Silent Hill as stated by its developers. Shattered Memories reuses some of the characters' names and begins with a car accident like the original Silent Hill, but only uses these as a springboard to tell its own original story with its own gameplay mechanics. See more »


After suffering a head injury from crashing her ambulance, Lisa returns to her apartment to take a nap. As a nurse, she would know that due to risk of concussion, sleeping after sustaining a head injury is a bad idea. See more »


Dr. Michael Kaufmann: I find the best cure for guilt, is to never get caught in the first place.
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Follows Silent Hill 3 (2003) See more »


Hell Frozen Rain
Lyrics by Joe Romersa
Vocals by Mary Elizabeth McGlynn
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User Reviews

An Intriguing and fascinating re-imagining of the original game, "Silent Hill: Shattered Memories" is a good game held back from perfection by an odd plethora of shortcomings.
28 January 2014 | by (United States) – See all my reviews

Ah. "Silent Hill." A media franchise that began as a very frightening and highly regarded survival-horror video game series, before branching off into films, comics and other mediums. It's usually accepted that the first few entries in the series are modern classics of horror gaming. (Although even there, there is some controversy, as some fans feel the series peaked with its third entry, while others feel the fourth game was just as good as the previous games. I fall into the latter, and love the fourth game, but I digress.) However, starting at the fifth game, many fans have noted a fairly consistent de-evolution in the series, and found that the games have subsequently dropped in quality with each new release.

That being said, there is an odd enigma amongst the recent titles in the series. A game, that unlike the others, isn't a sequel, but rather a drastically different and new re-imagining of the original game. (1999's "Silent Hill") That game- "Silent Hill: Shattered Memories", released on the Nintendo Wii on the franchise's 10th anniversary.

And it is a game that thankfully broke the mold of recent releases, by actually being pretty darned good in its execution- happily telling a dramatic tale that honors the original, while introducing some intriguing new gameplay ideas into the series. Is it perfect? No, far from it. But it is a good entry into the overall series? Yes, most definitely!

The player assumes the role of Harry Mason, a father who crashes his car on the outskirts of Silent Hill- a quiet little town where he lives. His daughter Cheryl, who was in the passenger seat, has vanished from the wrecked car, and Harry is forced to try and locate her within the town. However, something is wrong- save for a few strange characters, the town has become almost completely abandoned, and is being covered in snow by a horrific storm. And seemingly at random, the world changes into a Hellish frozen wasteland populated by monsters that Harry must flee from to survive. All the while, the game occasionally cuts back to a psychiatrist's office, where the character (who is recollecting the events) must answer questions that will impact the game in varying ways through psychological profiling.

While the bulk of the story may sound familiar, with only some changes, players should be aware that this is a radical departure from the original game. While it is true to the tone and intent of the original, and features many returning characters, everything has been re-imagined. Harry is more fleshed out and vulnerable. Dhalia is now a younger woman who may or may not be involved with Harry. Cybil is much more proactive in the story. And the entire aesthetic and gameplay is altered to tell this new tale. (Particularly evident during the psychological therapy sessions, which are unlike anything in the series before. And the fact that there is no combat system, and characters are forced to flee creatures rather than fight.) That being said, fans of the series should find much to like about this game, even though it is different, and the changes don't feel insulting at all to the canon. Rather, they feel fresh and interesting, and honor the original game. To be honest, the storyline, characters and new ideas almost lead to a flawless entry in the series, and I would say this is easily the best the franchise has offered since the fourth game.

However, this game cannot be called flawless due to a few big issues holding it back. First and foremost is the controls. When it works, the game controls beautifully. It makes great use of the Wii's motion- controller, and feels fluid and intuitive. But that's when it works. When it doesn't work, the game is a mess. Particularly during sequences where Harry has to flee from monsters, the controls become nightmarish- it's very easy to have your motion-control cursor (which controls the direction you look and move) stuck on the side of the screen, causing you to run into walls and become stuck. And at other times, it's just too "jittery" to do fine control work, which this game often requires. The controls themselves bring this game down a point.

The other main issues involve the pacing, length and over-simplified nature of the game. The game is definitely very hasty and overly short. And that is a big problem. My first playthrough only took about five hours, and my second playthrough (which I am currently in the process of) seems like it may come in under 2 hours. (Granted, I am rushing through the game) It is by far the shortest entry in the series, which hurts it- it feels like it needs more time to develop. And the game is often very overtly simple, thus losing the puzzling quality of previous entries, and the sense of problem-solving that other games in the series have. Puzzles are not only simple, they are so simple, they seem as though they were made for children. If you find a locked door, chances are the key is in the cupboard next to the door- that sort of thing. There's no real thought to be put into the game, and it does hurt the experience somewhat.

However, those issues being said, this is still a good game and a strong entry in the series. It's creepy, fun, fascinating and it introduces some cool new elements to the gameplay, all while honoring the series and particularly the original game. Despite its flaws, those aspects alone make it worth buying.

I give "Silent Hill: Shattered Memories" a good 7 out of 10. Fans of the series need to check this out!

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