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I'm not a big RPG fan because I tend to game in short bursts of an hour
each day, so getting into collecting things and doing longer games is
not as easy as playing COD for a few ten-minute games, however I
enjoyed Fable 2 a lot and was looking forward to this second sequel. I
quickly got into it since it is essentially the same as Fable 2. In
terms of the game play and locations they most will ring bells and
there is not a lot different here. On one hand this is a good thing
because it means that if you liked 2 then you'll like this. Problem is
that it is not the same, but the changes they have made tend not to be
particularly good. Much was made of the "new" expression system but in
reality you only have a couple of choices each time compared to being
able to pick from your entire range. Not sure why forcing me to dance
with every stranger I meet is an "improvement" but it didn't bug me too
much as the game didn't force me to do it much apart from the "hold
hands" idea which is buggy and annoying.
The menus of the last game are replaced with The Sanctuary, which is a
great idea and makes the game very easy in terms of picking inventory
(most of it anyway) and moving around the world rapidly. However, I
have played for over 15 hours and still have no idea where gifts go
when you buy them or why if I have 15 carrots and buy 1 apple that it
means I only have 1 apple now again, no improvement there. The main
selling point for the game was that the game doesn't end when you take
the throne, and that the moral choices in the "second half" of the game
will become more important and more meaningful in terms of shaping the
world. Sadly this is baloney. I enjoying being King and did love the
idea but it isn't anywhere near as clever as advertised. Firstly it is
very short. I took my time going down the Road to Rule as I was having
fun playing around on the jobs, buying property and so on I had
glitched money in the last game and regretted it so I was enjoying the
challenge of investing and growing. Even still I found myself
becoming at the point of no return very quickly and unable to delay the
rebellion.
Once the rebellion occurs the game can be as long as you want it but
essentially you are King for 5 "days" before the event you are
preparing for. Oh and for some reason the last "day" is "165 days
before event" and then suddenly "day of the event" again, annoying.
Problem for me was that I had easily already amassed about 5 million
just playing. So to get to 6.5 simply meant playing the game while my
property rolled in the last bit. This meant that the choices (which are
very black or white and lacking any finesse or subtly) were not very
hard. Be evil to save 100k? Why? I earn that from property every 5
minutes of play time! This meant it was easy to be King very easy. I
played it slow and didn't rush through my days though but I could have
done and this "second half" of the game would have been a few hours at
most.
Once the "story" is finished there are still plenty of things to do. I
like to do the achievements so will do the gnomes but maybe not the
books while trading clothes on Xbox live is of no interest to me.
Sadly I did run out of proper quests quite quickly and soon only had
the "find 50 things" ones and also the "go there get that and bring it
back" ones to make people like me. The ruling aspect was good in
concept but it desperately needed more to it; I could accept the fact
that the world didn't particularly change when I made my decisions
(like they said it would) but I would have liked more decisions. Why
not have an ongoing "court" when I can sit in minor judgements over
moral issues where the answers are hard, even if they only affect my
character and the individuals? This would have extended the fun of
being king.
As with Fable 2, combat is "so so". Just keep rolling and mashing
buttons without a lot of skill or involvement I thought the "finish
game without being knocked out" achievement would be hard....it wasn't,
even without a health meter it was easy to stay alive from start to
finish. Also, as is the norm, the frame rate is horrible it
frequently lags and struggles to process everything, meaning I
regularly felt like I was moving through syrup! Fortunately though the
basic gameplay and good humour of the game is enough to overcome this.
The stars doing voice work were all good from the comedy of Fry and
Ross to the wonderful tone of Harris. Kingsley, Pegg and others just
adds to it.
So I have sounded negative on this game but I did still enjoy it in the
same way I enjoyed Fable 2. It is still a good game just not the
great one it should have been. Changes from 2 to 3 seem to be for the
worse, while the expansion of the story and "moral choices" is very
simplistic and straightforward. The game is easy to complete and when
it is like that then it needs to have depth, layers and plenty of side
quests to make it long and prevent you putting it back in the box after
two weeks sadly, for all its fun, Fable 3 doesn't progress and badly
needed more time.
*** This review may contain spoilers ***
Fable 3 does more right than wrong. What we get is a game that is
enjoyable and holds great promise, but doesn't surpass expectations in
the long run.
Story: Satisfying for the most part. The trademark brit humor is back
and brings the game up a few notches over others. The concept of
becoming King is something that needs to be explored more, and is done
pretty well here. The next game needs to be all about running a
kingdom, as its a case of too little too late in this game. The final
showdown with both your mortal and supernatural enemies respectively
are also a complete joke and feel rushed.
Gameplay: One of the easier games out there. You can get through the
whole game without even a worry of being defeated once you figure
things out. The combat is still pretty satisfying, as you are able to
whip out any of its three styles of combat at a moments notice, yet the
game hardly pushes you to go outside the box in order to overcome your
repetitive foes.
Graphics: Easy on the eyes, but a hideous brownish tone permeates the
proceedings.
Sound: The voice acting is top notch. A who's who of quality Brit
talent shows up to liven things. The soundtrack is classic Fable, and
though repetitive, manages to capture the themes of the game perfectly.
Multiplayer: A great addition to the game. Frolicking around with a
buddy both online and off, though a little confusing at first, works
great. The frequent reminder of friends' stats is another interesting
addition and breeds competition in a positive way.
Lasting Appeal: There was still quite a bit to do once I finished the
game. The minigames are amusing.
Overall, while not quite as impactful as the first Fable, Fable 3 is a
solid game in its own right, and not a bad way to spend the day.
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