The movie is based on the infamous "Stanford Prison Experiment" conducted in 1971. A makeshift prison is set up in a research lab, complete with cells, bars and surveillance cameras. For ... See full summary »
The story follows Erik, who "crashes" a LARP (Live-Action Role Play) camp in order to confront his estranged girlfriend, Lyn. The event is one that is held supposedly once a year, and the other role players are not pleased to have a modern non-player spoil their fun. Things escalate quickly during Erik's stay; acute conflicts arise between the players, and the game soon stops being a game and becomes a nightmarish brawl.
The main themes and motifs in the film are prevalent, yet not applied so thickly as to be too artsy and obtrusive to the enjoyment of the story. The most upholding traits to the film are the diverse characters and their realistic relationships with one another--Lyn literally says nothing about what she thinks, and even appears to be non-committal to her own feelings in the way she interacts with other characters. Erik is highly aggravated, brutally honest and unforgiving, yet he genuinely cares for Lyn's wellbeing, even though she shows no sort of reciprocation. And Bjorn, Erik's eccentric brother, is so in love with his Icelandic roots that he embraces the game as his reality, and cannot break the boundary between a time for play and a time for seriousness until it's too late.
I found myself trying to guess the next outcome in the string of events, and found that the story was, for the most part, unpredictable in a satisfying way. Just the right amount of popular archetypes were applied to the film to give it a comfortable feel of a typical story while infusing the realistic. Not all characters are heroes or villains, and not all humans see right and wrong in the same way.
I would recommend this film to just about anybody who wouldn't mind squirming in their seat, or watching something on the darker side. You won't necessarily feel like you just saw a double rainbow after watching this, but you may be able to walk away with something on the human condition.
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