Blu-ray Review – Blade Runner 2049 (2017)

Blade Runner 2049, 2017.

Directed by Denis Villeneuve.

Starring Ryan Gosling, Harrison Ford, Ana de Armas, Sylvia Hoeks, Robin Wright, Dave Bautista, Mackenzie Davis, Carla Juri, David Dastmalchian, Barkhad Abdi, Lennie James, and Jared Leto.


A young blade runner’s discovery of a long-buried secret leads him to track down former blade runner Rick Deckard, who’s been missing for thirty years.

Over the last 30 plus years, Ridley Scott’s Blade Runner has gone on to become a cult hit with a huge impact on modern science fiction stories. Whether it’s through television like Battlestar Galactica or the Mass Effect video game series, Blade Runner‘s influence can be felt through much of the sci-fi genre. Its sequel, Blade Runner 2049 from director Dennis Villeneuve (Arrival) and produced by Scott, had a lot to live up to. Fortunately, the film not only succeeds in living up to the original’s legacy,
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Bioware Founder Expects Mass Effect: Andromeda To Be “Incredible”

Despite having retired from Bioware in 2012, co-founder Greg Zeschuk is still admitting to be immensely excited about the release of Mass Effect: Andromeda. In an interview with Gamespot, Zeschuk talked at length about how much he’s looking forward to playing the latest instalment in the sci-fi series.

Zeschuk spoke of his comfort with the direction that Bioware are taking the series with Mass Effect: Andromeda, and explained how confident he is that the finished product will be worthy of the standards set early in the franchise:

I think people can be pretty confident it’s in really good hands; a lot of the folks working on it are core, Mass Effect team people. I know there’s been concerns like, ‘They’re going to go strange directions’ or whatever. But I’m pretty confident that what they have planned is going to be pretty incredible.

The retired
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Mass Effect 4 Andromeda: 8 Awesome Fan Theories


It goes without saying that Mass Effect’s future feels shaky at best, following the “never forget”-style way everyone talks about the closing of part three.

Games being segmented into Dlc later down the line is pretty much the norm in 2015, but back in 2012 the industry was just starting to play around with the idea – a very prominent casualty being the rollout of what should’ve been a glorious landmark finale in both sci-fi gaming, and the history of the medium itself.

Sadly, pretty much everything about the way EA handled both themselves and the fan reaction was a complete disaster. Dlc character Javik originally intended to be on-disc was infuriating, and although Bioware bent to allow for an ‘Extended Cut’ ending, the fact remains that to this day you can’t get the ‘full Mass Effect 3 experience’ without coughing up extra cash for downloadable content packs.

Flash-forward a few years,
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28 videogame movie adaptations currently in development

Rob Leane Sep 20, 2016

From Assassin’s Creed to The Witcher, via Mass Effect, Minecraft and maybe more Warcraft...

Latest update: Uncharted delayed.

In the years since Den Of Geek first sprung into existence, we’ve consistently kept an eye on the videogames that have been touted for the big screen treatment. We’ve tried to list them all in a big article a few times before, and it feels like the time has come to pull a new version together.

If we haven’t heard anything about a certain videogame movie in two years or more, it seems safe to assume that it’s quietly been binned. That’s why you won’t find the likes of BioShock, Devil May Cry, Far Cry, Gears Of War, Halo, Heavy Rain and Rollercoaster Tycoon on this list. If we get proven wrong on any of those, we’ll update this article as more information comes to light.
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Mass Effect 4 Wishlist: 11 Things Fans Demand


They say go big or go home, and when you’re looking at the smouldering pile of wreckage and broken dreams left behind in the wake of Mass Effect 3, it’s going to take a considerable amount of communal faith healing to get the Mass Effect ship back on course.

For the most part people don’t – and never did – actively want to hate the series, but hell hath no fury like a nerd scorned. As evident in something as recent as the new lightsaber design catching hell from fans of a franchise that peaked over three decades ago, it proves once you’ve built a fanbase dedicated to exploring your fiction for hours upon hours, that love will always manifest in the most passionate ways possible.

Back to Mass Effect 4 though, and in the years since its confirmation there have been a number of staff members leave Bioware,
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Medical school, RPGs and headshots: a short history of Bioware

Sam looks at the history of the studio behind Mass Effect, Baldur's Gate, and Dragon Age: Inquisition

A chance meeting of three trainee doctors in medical school has led to a generation of players being treated to some of the most memorable gaming storylines of all. Ray Muzyka, Greg Zeschuk and Augustine Yip were committed gamers, with the small matter of training for a career in medicine to attend to first. On graduating, the three came together to use their programming experience (medical software is owed a debt of gratitude by many RPG fans) to begin to create their own games. Thus, from a lecture hall in Canada, Bioware was born.

With the release of their first game, the mech shooter Shattered Steel in 1996, the company came into the public eye. Introducing revolutionary concepts like destructible terrain and context-dependant damage (layman’s terms; headshots hurt more), the team met with some success.
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Uncharted movie: new writer hired, Chris Pratt turns film down

The movie of the videogame Uncharted remains set for 2016, as the writer of Zero Dark Thirty jumps aboard...

The planned movie of Sony's videogame series Uncharted remains on the schedule for 2016, although there's not been much in the way of obvious progress on it. At least not much anybody's been talking about. However, there is a bit of news on the film now, and first up, it seems that Chris Pratt - riding high this year off the back of The Lego Movie and Guardians Of The Galaxy (with Jurassic World scheduled for 2016) - has turned down the role of Nathan Drake.

Obviously the role of Nathan Drake should go to Nathan Fillion, but nobody seems to be getting our memos on the matter.

Behind the camera remains Seth Gordon, who's been attached to direct for a little while now. But the studio has now hired the writer of Zero Dark Thirty
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Mass Effect 4: 10 Essential Things It Must Get Right


If there’s one developer whose position we really don’t envy right now, it’s Bioware. Having come out the back end of Mass Effect 3 most definitely scathed, the once phenomenal developer hasn’t put out a single undeniably great game in almost five years.

You can’t discuss ME3 in 2014 without some phantasmagorical embodiment of fanboy hatred sprouting out the ether either, ready to shout down any opposers who attempt to say it was all going pretty smoothly until that endpoint. So horrifically ill thought-out and badly misrepresented in the lead-up to release was the ending to the trilogy, that it’s damn-near impossible to remember the many things we genuinely loved up until those fatal last few minutes.

It’s like running some incredible 10 kilometre-long marathon at peak speed, surpassing all expectations and delivering on all that potential throughout each milestone checkpoint – only to stumble, get
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James McTeigue Set to Direct Alien Sleeper Cell

It’s been quite a while since we’ve heard anything about the sci-fi thriller Alien Sleeper Cell, almost four years in fact, but it looks as though things are finally moving along again because it’s being reported that James McTeigue just signed on to direct the film. We’re still without concrete story details, but back when reports first surfaced, Alien Sleeper Cell was described as “a fresh and surprising take on the all-too-familiar alien invasion genre that features the tense tone of The Bourne Identity.” Hit the jump for more on Alien Sleeper Cell. According to the THR description, Alien Sleeper Cell has elements that “harken to Bourne Identity and TV’s The Americans but applied to an alien invasion scenario.” The script comes from Morgan Davis Foehl who’s been getting attention for Michael Mann’s Blackhat, a cybercrime film starring Chris Hemsworth and Viola Davis.
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#SDCC14: BioWare Brings You a Nightmare Trailer

You’re running... running down a debris-laden alleyway. You reach your car while in a world of panic and pull at the handle, only to see yourself in the driver’s seat, staring back at you in cold deadpan. And oh yeah, a guy with smoke for a head.

Hit the sink and splash some cold water on your face. You’re having a nightmare, at least watching one, in the form of a teaser trailer released at Comic-Con for BioWare’s mysterious new IP.

The trailer is titled Shadow Realms and suggests the developer of the Dragon Age and Mass Effect series is moving in a new, very horrific direction. The trailer ends by asking, “What really happens when we sleep?,” suggesting the game will have the feel of playing through a nightmare. Anyone who has woken up panting in a drenched cold sweat after going toe-to-toe with Freddy
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Hot Rumor: Could Legendary's Secret 2016 Event Film Be 'Namor'?


Adding more fuel to the fire, we reached out to Legendary who didn't deny the story but issued a "No comment." Where there is smoke there is fire!

Original story as follows...

Yesterday, the news dropped that Universal Pictures has staked out Friday, Nov. 4, 2016, for a secret tentpole that is being co-financed with Legendary Pictures.

Legendary, which signed a multiyear co-financing deal with Universal last year, already has two other films slated for release with the studio: an untitled Michael Mann project on Jan. 16, 2015, and Warcraft on March 11, 2016.

No details were released on what is currently called "Untitled 2016 Event Project," but here is the clue, it is said to be a film that is new and not a sequel or remake, though it may be based on underlying intellectual property.

No remake pretty much knocks out Universal's classic monster slate (ie: Dracula, Mummy, Frankenstein, Wolfman, etc). There was speculation
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Legendary Entertainment Promotes Trio of Film Executives

Legendary Entertainment Promotes Trio of Film Executives
Film executives Alex Garcia, Jillian Share and Alex Hedlund have received promotions at Legendary Entertainment as the company is about to unleash “Godzilla” on moviegoers.

Garcia now serves as executive VP of production. An executive producer on “Godzilla,” and Michael Mann’s upcoming cyberthriller, Garcia is overseeing development on videogame adaptation “Mass Effect” and Mattel’s “Hot Wheels.” He has been at Legendary since 2009, and was a production executive at Bryan Singer’s Bad Hat Harry Prods, where he worked on “House, M.D.”

Share, who joined Legendary in 2006, has been upped to senior VP of production. She is currently an executive producer on “Warcraft,” based on Blizzard Entertainment’s videogame, and Guillermo del Toro’s “Crimson Peak.” Her previous credits include “Pacific Rim,” “Seventh Son,” and “42.”

In addition to her duties at Legendary, Share also serves as an executive producer on the Hub’s live action children’s series “Spooksville,
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‘Godzilla’ Director Gareth Edwards, Legendary’s Thomas Tull on Doing the ‘King of the Monsters’ Justice

‘Godzilla’ Director Gareth Edwards, Legendary’s Thomas Tull on Doing the ‘King of the Monsters’ Justice
Hollywood can be a beast for anyone looking to establish a business.

Movies and TV shows frequently fail. Financing can dry up instantly. And the outsized egos and conflicting agendas of insecure executives can drive anyone mad. So the long odds overcome by an outsider like Thomas Tull in transforming his love for genre fare, comicbooks, toys and videogames into a brand for fanboys are somewhat astonishing.

Tull, who started his career running Laundromats in his hometown of Binghamton, New York, spent eight years building Legendary Entertainment on the back of co-financing deals for Warner Bros.’ superhero films featuring Batman and Superman, adaptations of graphic novels like “300″ and “Watchmen,” remakes of “Clash of the Titans,” and R-rated comedy franchise “The Hangover.” Lately, he has been digging deeper into his own wallet to take more control of the movies that bear his company’s name.

Last year, Legendary bankrolled 75% of the
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Mass Effect 4: 12 Mistakes Bioware’s Next Gen Sequel Must Avoid

In 2007, Bioware started one of the biggest new game franchises of the last console generation with Mass Effect, a science fiction game that combined RPG and third person shooter gameplay. While gamers and critics liked it, everyone admitted there was a lot of room for improvement. 2010′s Mass Effect 2 was a huge hit, although there were people who felt it was less of an RPG than a shooter. 2012′s Mass Effect 3 promised to add more RPG elements and wrap up the story in a bittersweet, but satisfactory bow.

Then we played the game and got to the ending.

At this point, it’s safe to say that you’ve at least heard of the controversy the game’s original ending caused. While the details aren’t really essential, what is important is that it tarnished Bioware’s reputation in the eyes of the fans and general gamers. And with Bioware
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Legendary Entertainment Names Emily Castel Chief Marketing Officer

Legendary Entertainment Names Emily Castel Chief Marketing Officer
Emily Castel has been named Legendary Entertainment’s chief marketing officer, seven months after the company said it would buy FIVE33, the marketing agency she founded.

Castel, considered by many to be one of Hollywood’s top marketing minds, quietly announced the new position through her LinkedIn profile Sunday morning.

The appointment of Castel as Cmo was planned as part of the purchase, especially as Legendary ramps up a slate of films it will distribute through its new partner, Universal, Variety has learned Castel reports to Legendary president and chief creative officer Jon Jashni.

Over the past several years, FIVE33 has specialized in helping studios eventize their films around the world through experiential marketing campaigns. In 2011, it built a massive pirate ship at Hollywood & Highland and ships in a bottle for malls on the east coast to hype Disney’s “Pirates of the Caribbean: On Stranger Tides.” This summer, it
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Celebrate N7 Day With The First Teasers For Mass Effect 4

To mark the occasion of November 7th —the annual faux-holiday for the Mass Effect series—BioWare Montreal has released several behind-the-scenes images that hint towards the development of Mass Effect 4. The photos, which surfaced online yesterday evening, provide our first look at some of the concept art and character models for the studio’s next chapter in the intergalactic universe.

Casey Hudson, director of the Mass Effect series, took to Twitter to reveal the long string of images.

“As we celebrate N7 day, we look back at the talented people who worked on the Mass Effect trilogy, and we remember our inspiration for some of the great pieces that have made Mass Effect so iconic. We celebrate the fans, for their support, and for their commitment to the original characters that we proudly decorate our studios with, and the new one’s we’ve added along the way.”

While the
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The Walking Dead: Game Of The Year Edition Coming Soon?

In a recent update to the Esrb website, a rating for The Walking Dead: Game Of The Year Edition appeared. While nothing official has been confirmed just yet, the incredibly well received zombie adventure might be re-released on the Xbox 360, PlayStation 3, PC and Mac.

The shine of releasing a title under a “Game Of The Year” banner has lost a little bit of its luster in recent years due to several unnecessary and, at times, laughable releases. I mean, I can’t be the only one who was heavily amused when Techland had the audacity to release a Dead Island: Game Of The Year Edition, right?

If there was ever a title that deserved this type of re-release though, it may just be The Walking Dead. Telltale’s story heavy tale of the zombie apocalypse was one of the best titles to be released in 2012. The episodic adventure even
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Entertainment Geekly: 'Grand Theft Auto V' is one of the most depressing videogames ever made

Entertainment Geekly: 'Grand Theft Auto V' is one of the most depressing videogames ever made
Grand Theft Auto V is what it looks like when a suicidal architect builds a skyscraper. The game is beautiful and it is empty. I don’t mean that as an insult. The game might actually be about emptiness; it regards the human condition with less sentimentality than Werner Herzog. I can’t help but recommend Grand Theft Auto V, because I’ve played it for at least fifty hours. It is probably the best-made Grand Theft Auto game ever, and it is also the most soulless, which probably explains why it is so much fun. If this sounds paradoxical,
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Populating the Galaxy: (Fan) Casting a Mass Effect Film

  • Cinelinx
Movie studios are still anxious to bring Mass Effect to the big screen. After it's initial announcement and a couple years of talk, fans have been buzzing about who could portray some of their favorite characters. The Mass Effect characters are beloved and gamers have followed their stories through the years spanning three great games, some books, and even a comic book series. Casting for the film is sure to be controversial (as it always is), so I’ve come up with my own list of actors I think could handle the iconic roles and why they fit so well.

Mass Effect is an epic story, and the filmmakers are going to have their hands full with adapting it well. If done correctly it’s got the potential to be one of the greatest science fiction films around. Yet more than just the story, I feel that the casting is going to be crucial.
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"Mass Effect": Impossible To Adapt To Film?

There's little doubt that the "Mass Effect" trilogy is considered one of the true pinnacles of the current generation of console video gaming.

A film adaptation of the sci-fi epic has been stuck in development for sometime at Legendary Pictures, and now the film's former writer Mark Protosevich ("Thor," "I Am Legend") has spoken with Badass Digest about why he left the project last year:

"I wrote a couple of drafts and then they brought on a new writer… When I was on it I was definitely adapting the first game. That story, it was very much the first game. And that was the approach."

"It was the first game adaptation I did and it will probably be the only one. They’re hard. I will freely admit it was hard. Because – especially with ‘Mass Effect’ - there’s just so much material. Narratively, with the game, you’re talking about nine,
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