As a deadly battle rages over Jigsaw's brutal legacy, a group of Jigsaw survivors gathers to seek the support of self-help guru and fellow survivor Bobby Dagen, a man whose own dark secrets unleash a new wave of terror.
Following Jigsaw's grisly demise, Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of strangers are put through a series of gruesome tests.
When Kimberly has a violent premonition of a highway pileup she blocks the freeway, keeping a few others meant to die, safe...Or are they? The survivors mysteriously start dying and it's up to Kimberly to stop it before she's next.
In this third installment of the Final Destination series, a student's premonition of a deadly rollercoaster ride saves her life and a lucky few, but not from death itself which seeks out those who escaped their fate.
Mary Elizabeth Winstead,
Detective Matt Gibson chases the psychotic Detective Mark Hoffman while Jigsaw's widow Jill Tuck tries to kill him as assigned by her husband. However he escapes and Jill meets Gibson and offers to sign an affidavit listing the murders committed by Hoffman. In return, she requests protection. Meanwhile, the prominent Jigsaw survivor and leader of a support group Bobby Dagen is abducted with his wife and friends and forced to play a mortal game to save himself and his beloved wife. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Features the first dream sequence in the franchise. See more »
After Bobby failed to save Nina, his shirt is covered in blood. Moments later when he walks into the next hallway, almost all of the blood is gone. See more »
Hello, Bobby. I want to play a game. You have amassed wealth, fame and notoriety based on your story of survival. Many have aided in your cause. Few know the truth. You are a liar. You and I both know you have never been in a trap, nor have you ever been tested. Today, these lies will come full circle and you will learn if you truly have what it takes to call yourself a survivor. The cage you find yourself in will symbolize your rebirth. Within the next sixty minutes, you must stay on the path ...
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How to Kill a Franchise for Good (A Step-By-Step Guide)
For this review I am going to provide a guide as to how you can ensure that a franchise will never continue. But first the plot if you can call it a plot.
Detective Hoffman is still alive. Jill's attempt to kill him backfired when he found a way out of his supposedly inescapable trap. Whilst Hoffman is out to kill Jill he has to contend with setting up another set of traps for the lying Bobby Dagen and his friends. If Bobby is to make it to the end and save his wife, he will have to push himself to the limit.
Step 1: The plot. Ensure your plot is convoluted and does not make sense in the slightest. If you are worried that it does, then provide meaningless flashbacks. If it ain't broke don't fix it. Why change the format when it worked for Saw IV, V and VI. Just rinse and repeat.
Step 2: The main character. Who wants motivation, plausibility and character development? The answer nobody! Ensure your character is as bland as humanely possible. The make him unlikable, arrogant and self-absorbed. If he possesses any humanity wipe it out immediately!
Step 3: Jigsaw. The main villain is not Jigsaw anymore. To let your audience know this, have Tobin Bell dress as a gangster for one scene so that he can embarrass himself. Then watch the less interesting Hoffman blunder from scene to scene.
Step 4: The script. Make sure your script consists of lines that would make Sylvester Stallone worried. Fill it with profanity and the screams of human beings. When you have ninety pages of Horror clichés, you are almost ready to begin.
Step 5: The Acting. Ensure your actors are human and made of meat and bone; if they can scream louder than a toddler hire them forthwith.
Step 6: The camera work. The reason these films make so much money is because of their budget. You spent it on the traps, so borrow the cheapest hand held camera you can find and film all scenes in one take.
Step 7: The length. Make your film as short as possible, but feel ten times the length. Your audience will wonder how it lasted so long.
Step 8: The traps. Have as many traps as you want; the more the better. Who will notice pink blood? A lack of invention and tension? Nitpickers, that's who. If your audience is not sick within the first five minutes then you have failed them as a Director.
Step 9: Closure. Do not allow for closure. Provide questions with no answers. This will mean that if a sequel is green light then you can slowly divulge the answers in Saw M.
Step 10: The Obligatory Twist Ending. If the climax does not leave you scratching your head then change it again. Have characters you thought dead return, just so that you can destroy the brains of the audience.
If you follow all of these steps, you can guarantee the death of a franchise. Or for a few years at least until, it is re-made, re- envisioned, re-booted or all of the above.
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