The Irate Gamer reviews 'Super Mario Bros. 2' for the NES and is outraged when he discovers a cover-up by Nintendo. Meanwhile, the Evil Gamer tries to take over the show.
Did You Know?
Bores states that the reason the real Super Mario 2 was not released in the U.S. is because it was too much like the original Super Mario Bros. game, and even though most believe it's because the game was too hard, Bores was actually correct. Nintendo of America followed a strict set of rules during their early years, so as they wouldn't end up like the industry disaster Atari. One of these rules was that they would never "repackage" a game, like Atari had done with many of its titles. Since the Japanese SMB2 was not sufficiently different from the first game, it was never considered for release. An FDS game called "Doki Doki Panic" was rewritten in cartridge form and given a face-lift to be released as the second game in the series to be released on US shores. The concept that the Japanese SMB2 was considered too hard for the American players was a rumor which was started by gaming mags when it was finally released on the compilation cart "Super Mario All-Stars" as a way of boosting sales. See more
The Irate Gamer says that Lost Levels is the perfect predecessor to the original Super Mario Bros. Predecessor pertains to something that came before. Lost Levels was released after the original Mario Bros. He should have said that it was the perfect "successor" or "sequel". See more
The Irate Gamer
[comparing Doki Doki Panic to Super Mario Bros. 2
Now, I will give them the benefit of the doubt, because they did change and upgrade a few things from the original. Like, instead of turtle shells, you pull out weird-looking heads. And the water flows a lot faster in this game than the Mario clone. But even with that being said, what the fuck? These two games shouldn't have anything in common.
Features Super Mario Bros.