Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident. Betrayed by the agency he gave his life to, Fisher now... See full summary »


, (as Maxime Béland) | 1 more credit »


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Cast overview, first billed only:
Sam Fisher (voice)
Lynne Adams ...
President Caldwell (voice)
Lucias Gaillard (voice)
Maria Bircher ...
Denise Martinez (voice)
Teale Bishopric ...
Danny Blanco Hall ...
Shawn Robertson (voice) (as Danny Blanco)
Valentin Lesovsky (voice)
Graham Cuthbertson ...
Charlie Fryman (voice)
Oscar Laboy / V.P. Calvin Samson (voice)
Sergei Torbinsky (voice)
Warren Valentine (voice)
Dimitri Gramkos / Boris Sychev (voice) (as Al Goulem)
Trevor Hayes ...
Col. Jeremy Prentiss (voice)


Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident. Betrayed by the agency he gave his life to, Fisher now finds himself on a mission to uncover the true nature of his daughter's death. He must now stand by his convictions as his investigation leads him to the discovery of a greater conspiracy. Written by Azanode

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Release Date:

23 February 2010 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell: Conviction  »

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Did You Know?


This is the first game in the franchise Sam Fisher does not start with his famous Night Vision/Heat goggles. The player eventually gets a modified version (known as Sonar Goggles) that gives him the ability to see his enemies through walls. See more »


In the Co-op prologue, Archer and Kestrel are killed by Andriy Kobin. In the 2nd level of the single player campaign, several of Kobin's men are discussing how they planned on selling Archer and Kestrel's equipment on the black market, one of them remarks that the goggles had brain matter all over them, however, when Archer and Kestrel are killed, they aren't wearing their goggles. See more »


[from trailer]
Sam Fisher: I used to want them to forget about me - it made sense at the time. I'd lost my daughter, I'd shot my best friend, I'd seen the agency I gave my life to turn around and throw me to the dogs. So I made a deal: I wouldn't bother them and they wouldn't bother me, and we'd both let sleeping dogs lie. It was good enough for a while, when all I wanted to do was be someone else and forget everything I'd done. But that never lasts... You always come back to who you are, you always come ...
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Follows Splinter Cell: Double Agent (2006) See more »

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User Reviews

A fulfilling experience, but I suggest playing other Splinter Cell games before this.
10 October 2014 | by (Valhalla) – See all my reviews

This has been a game that was recommended to me and I actually wanted to play it despite it being the sixth entry in the franchise. However, I go it and sat down and played it and it's not actually that bad of a video game.

The plot is that Sam Fisher is contacted by the person that usually gives him objectives saying that Black Arrow, a terrorist group is influencing Third Echelon (The covert operation Fisher works for) and used Fisher's daughter as a way to lie to him and say that she's dead and that the only way for both Fisher and his daughter to be reunited after all these years is to take down Black Arrow and the conspiracy to take the Presidential chair.

Okay, this game is way too short. If you aren't completely fluent with the controls, you'll probably finish the game in about 6 or 7 hours. It just seems like "Okay, you present us with a very good story and you DON'T get newcomers to get invested?" I mean I have never played a Splinter Cell game before but in this case it feels like they had enough material to do it if it was a solo game but it's like it expected you to already walk in with a pre-determined knowledge and likability of who these character's are. I mean I was invested somewhat into what was going on but it feels like this needs a lot of work, My point is I don't need to play 5 other games of back-story to care about this one to the point of me giving it a higher rating.

The stealth mechanics are fluent, in a way that strangely reminds me of Hit-man Absolution, It's almost the same interface - although unlike Hit-man 5 where if you get caught you can go guns ablazing - here you have to be very careful. And the whole darkness and EMP thing works really well in just getting me to sneak right past them. I just think the upgrading system on the guns are off because if you're smart, all you do is upgrade certain weapons that can be silenced (How do you play a stealth game with these guns when they DON'T have silencers?) and then just max them out and play with just those 2 maybe 3 weapons.

So At the end I will play other Splinter Cell games in the future (maybe the first one, I see that one a lot around second-hand stores where I get older games) but as an introductory to the franchise, it's a little rocky to say the least. If you're looking for a stealth game in which with careful strategy can turn into a cover-shooter then this game is for you. However, I thought the story would deliver just a little bit more.

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