26 user 3 critic

Call of Duty: Modern Warfare 2 (2009)

1:31 | Trailer
A massacre at a Russian airport leads to a war between Russia and the United States. Meanwhile, a Task Force is sent to find the perpetrators and bring the bloodshed to an end.



, (additional writing) | 7 more credits »
2 wins & 9 nominations. See more awards »





Cast overview, first billed only:
Sergeant Foley (voice)
Corporal Dunn (voice)
Makarov (voice)
Ghost (voice)
Sven Holmberg ...
Nikolai (voice)
Captain Price (voice)
Gabriel Al-Rajhi ...
Additional Voice Talent (voice) (as Gabrielle Al-Rajhi)
Additional Voice Talent (voice) (as Eugene Alpers)
Additional Voice Talent (voice)
Additional Voice Talent (voice)
Additional Voice Talent (voice)
Alex Bronquette ...
Additional Voice Talent (voice)
Coy Clark ...
Additional Voice Talent (voice)


Five years after the events of Call of Duty 4: Modern Warfare (2007), Russia is in political turmoil once again. Vladimir Makarov, a brutal leader and former associate of Imran Zakhaev, has set in motion a series of events that will threaten global security. After a series of vicious terrorist attacks, the situation is deemed dangerous enough for Task Force 141, led by Captain Soap MacTavish and Co., to be deployed all around the world, attempting to track down Makarov and restore peace. Written by David C. and callofduty.wikia.com

Plot Summary | Plot Synopsis


Action | Adventure | War


M | See all certifications »

Parents Guide:



Official Sites:



Release Date:

10 November 2009 (USA)  »

Also Known As:

Call of Duty 6  »


Box Office


$45,000,000 (estimated)

Cumulative Worldwide Gross:

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Company Credits

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Technical Specs

Sound Mix:


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Did You Know?


Multiple references to the film "The Rock", including the shower room, the deployment of green flares to waive off fighters hitting a key structure at the last moment, and a military leader betraying his country for a military cause. See more »


In the cut scene in space you see the missile detonate over Washington DC. There are no clouds at all anywhere near the East coast, then later, from the ground you can see clouds in the sky as the sun is setting. later it begins raining and by the middle part of the mission it is raining quite hard. A storm of this magnitude would have been very easy to see from space. See more »


USAF Bomber Pilot: ["Whiskey Hotel"; repeating over the intercom] This is 2251 to any friendly units in D.C. Hammer Down is in effect, I repeat, Hammer Down is in effect. If you can receive this transmission you are in a hardened, high value structure. Deploy green flares on the roof of this structure to indicate you are still combat effective. We will abort our mission on direct visual contact with this countersign.
Sergeant Foley: [as the squad moves through the Round Office] Dunn, get the door!
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Crazy Credits

The ending credits play over a pan through an apparent museum showing dioramas of the soldiers on the various missions played in the game, with many museum visitors observing and debating the various displays. See more »


Spoofed in How It Should Have Ended: Modern Warfare 2 (2011) See more »

Frequently Asked Questions

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User Reviews

Probably the Fastest Paced Game Ever = Great. minus Noobtubes
15 April 2012 | by See all my reviews

SinglePlayer - extremely short (~6 hours), even on Veteran. Missions are extremely linear, as expected (not for people that like exploring). Gameplays extremely fast paced.

Multiplayer - this is where the game is. So don't don't play online, don't even bother getting MW2 Almost any weapon is usable and can kill. Some people say guns are overpowered, but pretty much all guns are overpowered. Sniping is fun, especially QuickScoping, but can get many people frustrated.

Maps - most are quite good and well balanced. Spawntraps may be a problem in Domination.

Prestige System - pretty much everyone gets into a hacked 10th prestige lobby. If you don't, most players either regularly prestige (since MW2 is still fun with the weapons from the lower levels) or just stick to a certain prestige at level 70.

Perks - quite a few, but there are only a few that people use. And Stopping Power is needed in the 2nd slot.

Faults: Overpowered killstreaks, but they're also quite easy to get, if you're a decent player. Final stand, painkiller etc. annoying, but chances are you'll use them too, since Final stand can often get you an extra kill or even save your life. Commando - range of the knife is annoying, but many people use it, except snipers and stealth people who use Steady Aim and Ninja respectively.

OMA Noobtubes - are the absolute worst in this game, so many people use them, especially in Ground War. It is fun to use, although extremely annoying. Good players snipe instead. Whether or not you can put up with Noobtubes determines whether or not you'll like the game. If you don't worry about high streaks and a high K/D ratio, you'll have fun. Otherwise, NoobTubers will ruin your game.

Boosters are an annoyance in FFA, which makes FFA very hard to play. Host migrations are very irritating, as the game often quits after a LONG migration.

SpecOps - honestly, most people don't even play it. But if you do, its pretty fun. The maps are right out of singleplayer, with objective based missions. Some missions can be incredibly annoying. Getting 69stars is pretty hard, but possible.

Overall, the game is extremely fast paced. Pretty much everything in Multiplayer is overpowered. You die really easily, but then again, you can kill very easily too. Any player, good or bad can have fun in this game. If you can put up with Noobtubers, you'll have a lot of fun, if you can't, you'll most likely get quite annoyed with the game.

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