Paul Scheer sheds some light on The Room, lets us in on a secret in The Disaster Artist, and answers your questions. Plus, we explore the origins of midnight movies and take a look at IMDb's Top 10 Stars of 2017.
This film depicts cause and effects of The Trans-Pacific Partnership (TPP) and the first official conference of Association for Stopping TPP Negotiation and Lawsuit for the Violation of the Constitution in 2015.
16 thinkers gathered together to discuss the political issues in Japan, such as reuse of nuclear plants, accepting right of collective self defense, TPP, the secrecy law and the revision of constitution by Abe regime.
Taiwanese School: The Experiment of Sergei Eisenstein's Montage Theory is a film featuring Sergei Eisenstein's montage art and revolutionary spirit, 'unification of society' as its theme. ... See full summary »
A crafty and mysterious gentleman comes to an office where two pretty girls Mayumi and Akiko have their problems on male-and-female relationships and decides to instruct them against their questions to free them.
A naval war ship encounters an alien armada and faces the biggest threat mankind has ever faced. If they lose, the world could face a major extinction event and an alien invasion. Will humans win this alien war, what are the aliens doing here, and what do they want? Based on the Hasbro naval war game.
The alien projectile explosives strongly resemble the markers from the original game and they plant themselves in their targets in a similar manner. See more »
When Stone falls after the impact of the glass, a cut appears on the left side of his his face. When he gets up, it moves further to the left. In subsequent shots it moves to the right side, then continually changes sides. See more »
In 2005, scientists discovered a distant planet believed to have a climate nearly identical to Earth.
In 2006, NASA built a transmission device five times more powerful than any before it, and a program to contact the planet began.
It was known as The Beacon Project.
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There is an additional final scene after the end credits. See more »
Sitting in the theatre last night, a line from an old Tool song was rattling around in my brain. "One great big, festering, neon distraction" was used by the band to describe the state of California, but the description couldn't be more apt for Peter Berg's BATTLESHIP. A deafening, blue and orange military recruitment tool, the film can't even sustain its laughably simple premise, and attempts to promote a message so unappealing to its target audience I was left questioning why it even exists. Story is the least important element here, so lets just say that in between all the sweeping helicopter shots and blinding lens flare, an international Naval war games exercise is interrupted by alien invaders, and it's up to reckless officer Alex Hopper (Taylor Kitsch) to save the day. Kitsch delivers solid character work early on, but soon gets lost in the cacophony of bangs and seizure-inducing editing which leaves little room for the human story. Inexplicably added to the mix are pop star Rihanna, seemingly here for no other reason than, well, she's Rihanna, and Liam Neeson collecting his paycheck for around 10 minutes of screen time. But, as I said, we're not here for the story, rather the spectacular action and special effects right? The bad news is that when the aliens finally show up, BATTLESHIP's pace strangely slows to a crawl (no doubt due to the limited options offered by the source material), and all potential excitement and interest evaporates. Director Berg forces the idea of teamwork down the audience's throats (Japan and the US fighting together in Hawaii? Wonders never cease), and doesn't even try to disguise his recruitment agenda. Indeed, the film is little more than a hyperkinetic music video (oh, that's why Rihanna is here) designed to lure impressionable youth into signing up so they too can fight the 'alien invaders'. Herein lies the problem however: young people today almost definitely don't play Battleship. Basing a tentpole film on a board game seemed like a daft idea from the outset, but recent cinema history has seen a theme park ride turned into a critically and financially successful franchise, so precedent is there in a way. Unfortunately for Universal, even those of us who grew up in a pre-internet/Xbox Live world remember Battleship as a desperately boring endeavour, so how can it be expected to compete in today's short attention-span culture? The strange metaphor that Berg attempts to craft in the film's third act, suggesting that we need to remember and re-appraise the past, just won't fly with 21st century teens bred in our disposable, constantly updating world of technological wonder. BATTLESHIP's strange juxtaposition of bombastic special effects framing ancient board game mechanics simply doesn't sit right, and it's hard to imagine the teen audience, so crucial for success at the summer box-office, tearing themselves away from the latest CALL OF DUTY to embrace the turn-based 'excitement' of this ridiculous film. No amount of explosions can salvage a limp and underwritten movie, and BATTLESHIP, not entirely unexpectedly, is torpedoed by its own outdated inspiration.
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