The ex-cop turned private security guard for a wealthy family in Sao Paulo, Brazil finds himself thrown into a new deadly conflict.
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Cast

Cast overview, first billed only:
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Max Payne (voice)
Julian Rebolledo ...
Raul Passos (voice) (as Julian Dean)
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Rodrigo Branco (voice)
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Fabiana Branco (voice) (as Benedita Aires Pereira)
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Victor Branco (voice)
Dillon Porter ...
Marcelo Branco / IT Guy (voice)
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Giovanna (voice)
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Serrano (voice)
Bira Castro ...
Armando Becker (voice)
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Dr. Arthur Fischer (voice)
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Wilson DaSilva (voice)
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Anthony DeMarco Sr (voice)
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Tony Demarco (voice) (as Charles Semine)
Gilberto Romagnolo ...
Bachmeyer (voice)
Daniel Bittencourt ...
Milo Rego (voice)
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Storyline

Nine years after the events of Max Payne 2: The Fall of Max Payne (2003), Max finds himself living a degenerative lifestyle, addicted to painkillers and alcohol in the city of Sao Paulo, Brazil, while trying to forget the past that haunts him. Employed by real estate mogul Rodrigo Branco, Max works in private security, protecting the wealthy Branco family. But as things go wrong and Rodrigo's wife Fabiana is kidnapped, Max is forced into a deadly new conflict, while relying on the abilities he attained from the experiences of the past he left behind. Written by Malthe Frøkjær-Rubbås

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Certificate:

M | See all certifications »

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Details

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Release Date:

15 May 2012 (USA)  »

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Technical Specs

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(HD)
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Did You Know?

Trivia

The Face of Max Payne is different in every game. The model in the first game was Sam Lake the head writer of the first two Max Payne games. In the second game the role was given to actor Timothy Gibbs. In Max Payne 3, the model was James McCaffrey, who was the voice actor for Payne in all three games. See more »

Goofs

Raul Passos' Brazilian I.D. card states that he is Colombian. However, earlier in the game, he stated that he was in the NYPD and went to the NYPD police academy with Max Payne. This would not have been possible, since only U.S. citizens can become police officers in the U.S. See more »

Quotes

Max Payne: [after taking painkillers] Breakfast of champions.
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Soundtracks

+90
(uncredited)
Performed by Health
Written by Jake Duzsik, John Famiglietti, Jupiter Keyes, B.J. Miller
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User Reviews

 
Disappointing story, great action
2 April 2017 | by (Croatia) – See all my reviews

Max Payne 1 and 2 was one of those (rare) action games with good a la Mickey Spillane stories told very neatly in comic novella style packed in noir surrounding .

So what has changed and is Max still filled with pain?

9 year after NY events Max is still drowning his sadness in alcohol and painkillers when his old colleague Raul pays him a visit and proposes a new job. Shooting in bar takes Max to new chapter in life where he together with Raul starts a bodyguard job for wealthy Brazilian family. After mysterious attacks at members of family Max is once again being involved in situation that requires his skills...

First that the players will notice is that Max has turned from comic like storytelling to animation. Depending on individual taste, some will see it as step forward. To me, it seems like more thing of going with the flow – noir setting is lost together with imagination that was required of player. Stylized comic noir with good sound design worked perfectly. In this one, all the fails in animation that try to resemblance action movie surface so easily – stiff faces of characters in moments of their emotional peak, attractive semi naked woman that don't look like that at all because of their robot moves etc.

And the story does not help. After nine years Max is still in pain from loss of his wife and child, motive the new players will not understand and screenwriters use it to fill the story gaps and connect it to cliché family thriller of people Max is protecting as seen in B class thrillers with all the soap opera betrayal. Unfortunately to fill story with scenes of Max drinking and taking painkillers in his apartment gets boring after 4th time and so does Max delivering Bogart liners just for their sake. As first two stories avoided to look funny in overusing this stuff here you will find it fake. After half the story you will stop caring and just focus on action...

...and action is done close to excellent. Controls are responding great, arsenal adequate to one's gaming preferences so that you can bravely get into the action using bullet time with double Berettas or make your way tactically advancing from cover to cover with assault rifle. Enemies AI is also good, so that you will take out the light armored street guys easily and on hard level have problem with SWAT team that will try to smoke you out of the cover applying team work.

Game design varies from average to excellent, but you won't get bored. It took me approximately 14 hours to finish the game campaign taking my time which is decent for shooter.

If this Max appeared first it would have been great shooter which lacks story, like this we will ad minus for implementing nothing significantly new and plus for upgrading good shooting.

Good shooting with disappointing story when taking in mind its origins 8/10.


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