The ex-cop turned private security guard for a wealthy family in Sao Paulo, Brazil finds himself thrown into a new deadly conflict.





Cast overview, first billed only:
Max Payne (voice)
Julian Rebolledo ...
Raul Passos (voice) (as Julian Dean)
Rodrigo Branco (voice)
Fabiana Branco (voice) (as Benedita Aires Pereira)
Victor Branco (voice)
Dillon Porter ...
Marcelo Branco / IT Guy (voice)
Giovanna (voice)
Serrano (voice)
Bira Castro ...
Armando Becker (voice)
Dr. Arthur Fischer (voice)
Wilson DaSilva (voice)
Anthony DeMarco Sr (voice)
Tony Demarco (voice) (as Charles Semine)
Gilberto Romagnolo ...
Bachmeyer (voice)
Daniel Bittencourt ...
Milo Rego (voice)


Nine years after the events of Max Payne 2: The Fall of Max Payne (2003), Max finds himself living a degenerative lifestyle, addicted to painkillers and alcohol in the city of Sao Paulo, Brazil, while trying to forget the past that haunts him. Employed by real estate mogul Rodrigo Branco, Max works in private security, protecting the wealthy Branco family. But as things go wrong and Rodrigo's wife Fabiana is kidnapped, Max is forced into a deadly new conflict, while relying on the abilities he attained from the experiences of the past he left behind. Written by Malthe Frøkjær-Rubbås

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Release Date:

15 May 2012 (USA)  »

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Did You Know?


The first Max Payne game not developed by Remedy Entertainment, and also the first not written by Sam Lake although he did make some suggestions like shaving Max's head. See more »


Raul Passos' Brazilian I.D. card states that he is Colombian. However, earlier in the game, he stated that he was in the NYPD and went to the NYPD police academy with Max Payne. This would not have been possible, since only U.S. citizens can become police officers in the U.S. See more »


Max Payne: [narrating, after being chased and ambushed by the third sniper and headed towards the Hall of Fame arena] Place was like Fort Knox.
See more »


References V for Vendetta (2005) See more »


Meteorango Kid
Written by Tuze de Abreu
Performed by Conjunto Justamente
Published by Duma Criações e Produções Artísticas Ltda administered by Mr Bongo Publishing
Courtesy of Mr Bongo
See more »

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User Reviews

Max Payne: Rockstar shining again
25 July 2012 | by See all my reviews

First of all, if you are familiar with the Max Payne series, or even Rockstar games, the game is basically what most would imagine. It does shine in specific areas.

Max Payne, the protagonist, is a serious bad-ass. The story immerses you in Max's horror-ridden past, and showing him at his worse. Max is an ex-cop with a dead family, a drinking problem, nothing to lose, a temper, and a gun. Sounds somewhat cliché, but his intense bad-ass-ery makes up for it.

When Max gets roughed up, it looks so painful and gritty, you can almost feel it yourself. Every bullet, every punch to the face, leaves a painful obvious mark. And damn do you see every bullet hit. Aside from max taking 8 bullets in a day, his suit shows its wear and tear with him, a bullet to the leg will make max bleed until the end of the level. The bad guys have it just as bad, ill spare you, but it is quite gruesome to see someone shot up and down. They do deserve it though.

The story makes this game so damn awesome, Max is a valiant hero by no means, but he does have a sense of good that he tries to make out... With guns. Max's emotions are intense, and when Max becomes angry or breaks down in tears, you forget that he isn't real and someone is acting. James McCaffrey is the voice of Max Payne. Perfectly, might I add... And Rockstar overlooks no detail in projecting a cinema quality video game. Even the sound track is perfectly picked for this game.


Max Payne is a third person shooter, mostly over the shoulder. Max has the ability to slow his perception of time, and get a couple well placed shots. This is what makes the game so unique. Max can leap in any direction while slowing time, and shooting like mad. Every gunfight seems like an epic movie scene *untill* you fudge up and smack your head on a wall.

Most often, Max will engage a battle guns blazing, leaping through a window or down a roof, hoping to shoot as many bad-guys as possible before hitting the ground. This Rambo like approach to the game encourages you to take out as many enemies as possible as quickly as possible, sometimes before they even know whats going on. In some cases, I was able to leap sideways into a room while carrying a machine gun, and clear a room of a dozen bad-guys. Its quite fun to do, and watch happen, making Max that much more of a bad-ass.

This game is quite difficult. While some might argue that the game is too hard, turning the difficulty down and turning on aim assist is always available. You can get through this game despite your skill.

You control Max through the entire game.

sometimes controls can be clunky, my only con was max's collision with the world. Hard to understand why he cannot literally step over a suitcase on the ground. But that happens rarely.

Max has health, and it does not regenerate, with the exception of the last tiny bit of his life. He can pop a few pain pills and regain some health.

Max can only carry three guns, two in holsters, and one two handed weapon. Ammo is plentiful, however you cannot carry quite as much as you might prefer, encouraging you to make your shots count during long shootouts.

Again, this game is damn hard. When playing on harder difficulties, you MUST go guns blazing, make every shot count, and dodge thru the air to get the first shot in. Really encourages the player to be less *boring* so to say.

That being said, I applaud Rockstar for another great game, an artful display, and keeping me on the edge of my seat!!

9 of 10 people found this review helpful.  Was this review helpful to you?

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