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Dante's Inferno: An Animated Epic
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Overview

User Rating:
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Writers:
Dante Alighieri (poem) and
Jonathan Knight (based on the video game by) ...
(more)
Contact:
View company contact information for Dante's Inferno: An Animated Epic on IMDbPro.
Release Date:
9 February 2010 (USA) See more »
Plot:
Dante journeys through the nine circles of Hell -- limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery -- in search of his true love, Beatrice. Full summary » | Add synopsis »
Plot Keywords:
NewsDesk:
(9 articles)
'Dead Space: Aftermath' Scribe Brandon Auman Interview
 (From FEARnet. 19 January 2011, 10:02 AM, PST)

My Top 5 Favorite Animated Films of 2010
 (From GeekTyrant. 20 December 2010, 9:54 AM, PST)

Contest: Win Dante's Inferno on Blu-ray Today!
 (From MovieWeb. 7 February 2010, 9:20 PM, PST)

User Reviews:
Hell not so hot See more (28 total) »

Cast

  (in credits order)

Graham McTavish ... Dante (voice)

Vanessa Branch ... Beatrice (voice)

Steve Blum ... Lucifer (voice)

Peter Jessop ... Virgil (voice)

Mark Hamill ... Alighiero (voice)

Victoria Tennant ... Bella (voice)

Bart McCarthy ... Filippo Argenti (voice)

Kevin Michael Richardson ... Phlegyas / King Minos (voice)

John Paul Karliak ... The Avenger (voice)
Tom Tate ... Francesco (voice)

J. Grant Albrecht ... Ciacco / Farinata Uberti (voice)

Nika Futterman ... Female Prisoner (voice)
Charlotte Cornwell ... Nessus / Lust Minion #3 (voice)

Vanessa Marshall ... Female Sinner / Lust Minion #2 (voice)

Grey DeLisle ... Lust Minion #1 (voice)

H. Richard Greene ... Socrates / King Richard I (voice)

Greg Ellis ... Plato (voice)
Shelly O'Neill ... Child (voice)

Nicholas Guest ... Demon Priest (voice)
rest of cast listed alphabetically:

Stephen Apostolina ... (voice)

Jay Beyers ... The Damned (voice)
Wendy Cutler ... (voice)
Lia Sargent ... (voice)

Mark Sussman ... (voice)

David Zyler ... (voice) (as Dave Zyler)

Directed by
Victor Cook 
Mike Disa 
Sang-Jin Kim 
Shûkô Murase 
Jong-Sik Nam 
Lee Seung-Gyu 
 
Writing credits
Dante Alighieri (poem)

Jonathan Knight (based on the video game by)

Brandon Auman  screenplay

Produced by
Kum Nam Cho .... line producer
Carin Davis .... development executive
Mike Disa .... supervising producer
Joe Goyette .... producer
Maria Hae-Ran Ha .... line producer
Chung Hyun .... producer
Mitsuhisa Ishikawa .... producer
Lee Jonggil .... line producer
Toru Kawaguchi .... producer: Production I.G
Shinwan Kim .... line producer
Taesoo Kim .... producer: Big Star
Shinichirô Kobayashi .... producer: Manglobe
Takashi Kôchiyama .... producer: Manglobe (as Takashi Kochiyama)
Cate Latchford .... producer: Visceral Games
Sera Lee .... line producer
Joung Mee .... executive producer
Jim Wyatt .... associate producer
Cho Yongjoo .... producer
 
Original Music by
Christopher Tin 
 
Cinematography by
Eiji Arai (director of photography: Production I.G)
Kazuhiro Yamada (director of photography: Manglobe)
 
Film Editing by
Bill Chernega 
John Hoyos 
 
Art Direction by
Young Sam Joo 
Dima Malanitchev 
Tomoaki Okada 
Eiji Wakamatsu 
 
Art Department
Kevin Altieri .... storyboard artist: Film Roman
Jin Seok Choi .... art layout: MOI Animation
Takako Ito .... color checker: Manglobe
Hoon Jung .... storyboard artist
Jaehyung Kim .... storyboard artist
Sangjin Kim .... storyboard artist
Shinichi Kojima .... background art: Manglobe
Joey Mason .... color key: Film Roman
Dongyeon Moon .... storyboard artist
Jong-Sik Nam .... storyboard artist
You-Won Paeng .... storyboard artist
Min Park .... storyboard artist
Chuck Patton .... storyboard artist: Film Roman
Youko Saito .... color checker: Manglobe
Youko Saito .... color supervisor: Manglobe
Yuko Saitou .... color designer: Manglobe
Lee Seunggyu .... storyboard artist
Ayako Shirase .... background art: Manglobe
Mika Sugawara .... color designer: Production I.G
Reiko Takahashi .... background art: Manglobe
Yuuho Taniuchi .... art designer: Production I.G
Michie Watanabe .... background art: Manglobe
Tomoe Yoshimura .... color checker: Manglobe
 
Sound Department
Fil Brown .... re-recording mixer
John Cevetello .... sound designer
Melissa Ellis .... re-recording mixer
Walter Gonzalez .... tape room operator
Robert Poole II .... sound designer
Felix Sanchez .... sound designer
Felix Sanchez .... sound effects editor
Marc Schmidt .... sound designer
Marc Schmidt .... special sound designer
 
Visual Effects by
Brent M. Bowen .... visual effects
Steven Fahey .... compositing supervisor
 
Animation Department
Nozomu Abe .... animator: Producton I.G
Kei Ajiki .... animator: Production I.G (as Kei Anjiki)
Kazunori Akiyama .... animator: Production I.G
Koichi Arai .... animator: Production I.G (as Kouichi Arai)
John Cataldi .... animation timer: Film Roman
Hoon Chul Choi .... animator (as Hoon-Chul Choi)
Victor Cook .... animation director
Kotomi Deai .... assistant animation director: Manglobe
Kenji Fujisaki .... animator: Manglobe
Hisaki Furukawa .... animator: Production I.G
Ryota Furukawa .... animator: Manglobe
Richard J. Gasparian .... animation timer
Greg Guler .... mouth charts: Film Roman
Satoshi Hashimoto .... animator: Production I.G
Takefumi Hashitomi .... in-between animator: Manglobe
Shin'ichi Iimura .... animator: Manglobe (as Shinichi Imura)
Dai Imaoka .... secondary key animator: Manglobe
Fujio Inose .... animator: Manglobe
Nobutaka Ito .... animator: Manglobe
Yûki Itô .... animator: Production I.G (as Yuuki Itoh)
Hoon Jung .... animator
Shinpei Kamada .... animator: Manglobe
Hitoshi Kamata .... animator: Production I.G
Sun-Ki Kang .... animation director: Manglobe
Akiko Kawazoe .... secondary key animator: Manglobe
Gordon Kent .... animation timer: Film Roman
Jin Sung Kim .... animator (as Jin-Sung Kim)
Sang-Jin Kim .... animation director
Seiji Kishimoto .... animator: Production I.G
Seiji Kishimoto .... key animation supervisor: Production I.G
Genichiro Kondo .... animator: Production I.G
Keiichi Kondo .... animator: Production I.G
Tsukasa Kotobuki .... character designer: Production I.G
Shoko Kushibiki .... in-between animator: Manglobe
Yôko Kutsusawa .... animator: Manglobe
Jae-Ui Kwak .... animator
Yoshiaki Kyôgoku .... animator: Production I.G (as Yoshiaki Kyougoku)
Jae-Jung Lee .... animator
Seung Kyu Lee .... animation director
Masako Matsumoto .... animator: Manglobe
Kenny McGill .... background designer
Yukihiro Miyaji .... in-between animator: Manglobe
Satoshi Miyoshi .... in-between animator: Manglobe
Tatsuya Mizuno .... in-between animator: Manglobe
Tetsurô Moronuki .... animator: Production I.G
Shûkô Murase .... animation director: Manglobe (as Shukou Murase)
Shûkô Murase .... animator: Manglobe
Shûkô Murase .... key animation supervisor: Manglobe
Mitsunori Murata .... animator: Production I.G
Takashi Muratan .... animator: Manglobe
Hisafumi Nakahara .... animator: Production I.G
Mitsunobu Nakamura .... animator: Production I.G
Seiichi Nakatani .... animator: Production I.G
Jong-Sik Nam .... animation director
Jong-Sik Nam .... character designer
Akiko Obara .... animator: Manglobe
Nobutoshi Ogura .... animator: Production I.G
Yaushi Ohara .... animator: Production I.G
Yasutake Okawara .... animator: Production I.G
Yôsuke Okuda .... animator: Production I.G (as Yousuke Okuda)
Chan-Young Park .... animator
Jae-Young Park .... animator
Jeff Purves .... background designer
Ki Hyun Ryu .... character designer
Yutaka Sakamoto .... inbetween checker: Production I.G
Atsuko Sasaki .... animator: Manglobe
Mariko Sasaki .... inbetween checker: Manglobe
Naruhito Sekikawa .... animator: Production I.G
Miyoko Shikibu .... secondary key animator
Hiroshi Shimizu .... animator: Manglobe
Jae-Ik Shin .... animator
Tomohiro Shinoda .... animator: Production I.G
Myoung Smith .... animation checker: Film Roman
Shizu Taira .... secondary key animator: Manglobe
Akira Takada .... animator: Production I.G
Iwao Teraoka .... animator: Manglobe
Yûga Tokuno .... animator: Production I.G (as Yug Tokuno)
Takashi Torii .... animator: Production I.G
Kei Tsunematsu .... assistant animation director: Manglobe
Minoru Ueda .... animator: Production I.G
Masaharu Uemura .... animator: Production I.G
Shota Ueno .... secondary key animator: Manglobe
Yasuomi Umetsu .... animation director
Akane Umezu .... animator: Manglobe
George Villaflor .... background designer
Yuko Yamada .... animator: Production I.G
Dong Joo Yang .... animator (as Dong-Joo Yang)
Takanori Yao .... animator: Manglobe
 
Editorial Department
Steffie Lucchesi .... assistant editor
 
Other crew
Charles Adler .... voice director
Peter Baghdassarian .... business and legal affairs
Matthew Berkowitz .... development assistant
Christopher Davis .... business and legal affairs
Daniel Einhorn .... production executive assistant
Erin Eunsung Kim .... production coordinator
Rob Renshaw .... production accountant
Yvette Thomassian .... business and legal affairs
 
Thanks
Kimberly Bitsui .... special thanks
Kevin J. Carney .... special thanks
Tammy Crosby .... special thanks
Nick Earl .... special thanks
Frank Gibeau .... special thanks
James Hudson .... special thanks
Clarissa Jacobson .... special thanks
Phil Marineau .... special thanks
Zach Mumbach .... special thanks
Michael Quigley .... special thanks
Craig Rechenmacher .... special thanks
John Riccitiello .... special thanks
Larry Smith .... special thanks
 

Production CompaniesDistributorsSpecial EffectsOther Companies

Additional Details

Also Known As:
MPAA:
Rated R for strong bloody violence throughout, nudity and some sexual content
Runtime:
84 min | USA:88 min
Language:
Color:
Aspect Ratio:
1.78 : 1 See more »
Sound Mix:
Dolby Digital (Dolby 5.1)
Certification:
Australia:MA | Canada:18A (Canadian Home Video rating) | Canada:13+ (Quebec) (VHS/DVD rating) | Singapore:M18 | USA:R

Did You Know?

Trivia:
Graham McTavish and Vanessa Branch were the voices of Dante and Beatrice in the video game and also provided the voices of Dante and Beatrice in the film, which the film was released simultaneously with the video game.See more »
Quotes:
Dante:We were together neither in hell nor in paradise, neither damned nor saved, I did not die, and I did not live.See more »
Movie Connections:
Spin off from Dante's Inferno (2010) (VG)See more »

FAQ

This FAQ is empty. Add the first question.
9 out of 14 people found the following review useful.
Hell not so hot, 5 April 2010
Author: FilmFlaneur from London

High culture collides with low in this anime, a spin-off from the imminent computer game from EA. Whether or not you take to it will depend on your view of Dante, Japanese animation, and video game tie-ins, as well as more generally on the cross-fertilisation between different cultural artifacts - always a contentious subject. Most of those in the target market for Dante's Inferno: An Animated Epic will not be over-familiar with the original source, but there's no need to climb on any literary high-horses, though general observations are worthwhile. Purists, however, may wish to stay clear of it.

Dante's original, one of the great epics of world literature, has been the inspiration of much work by writers and artists down the centuries. IMDb lists four or five screen works with the title. Animated versions have been rare, although no doubt there's a comic book version lurking somewhere. Such is the nature of things that this present version appears in a year along with a rival animated production titled more succinctly 'Dante's Inferno' - one shorter in length, but apparently superior to this in its fidelity to the original. The most notable live-action version has always been that of 1935 with Spencer Tracy, an even freer adaptation than the one we have here, in which the horrendous visions are compressed into 10 minutes of a much longer narrative.

By contrast, the present version spends most of its running time on these elements, depicting at length Dante's journey through the nine circles of hell to reach his beloved Beatrice. Perhaps sensing a need for variety between the titanic battles that this progress involves, Dante's Inferno: An Animated Epic breaks up the hero's progress with several flashbacks, not in the original, during which the true state of affairs and Dante's real moral stature becomes more and more explained.

The character of Beatrice has been changed as part of this new narrative device, giving her a more dynamic role in the narrative as well as providing the romantic core. Whether or not Dante would have appreciated his ideal love appearing briefly as the bride of Lucifer, or his reflective protagonist-self metamorphosing into an axe-wielding warrior figure more Conan than Christian, one can only conjecture; but a target audience will respond to the changes. Only Dante's guide, the poet Virgil, keeps some of his original quiet dignity.

Given the EA game standing behind the release, it's no surprise that Dante's Inferno: An Animated Epic has action and a plot structure more reflective of that more commercial source than Dante's leisurely writing. Much of the moral depth and complexity of the book has been jettisoned thereby in favour of arcs of swift movement. The original contained a more sophisticated and extended version of damnation than the mere nine circles of doom rather simplistically imagined here, each becoming just another test for our hero to reach, then duly pass through. The original's spiritual shock and awe has been replaced by a gamer's inevitable level-creep, where it is never really in doubt that Hell is likely to be overcome. It's a considerable reduction of the medieval original's salutary purpose, even if the ending of the film attempts to have it both ways.

The original Inferno, one part of the three-part Divine Comedy, makes particular use of allegory throughout, in ways an educated medieval reader would be expected to follow. Understandably feeling that allegory is not something that modern audiences will sit through at great length without growing restless, and with the imperatives of a game franchise to support, one imagines Dante's Inferno: An Animated Epic was always going to be obliged to substitute breathless action for contemplation, sketched in typical anime style.

Suffice to say that the animation on offer here is certainly vivid even if, by comparison to the Shrek-like pictorial quality of the game (a trailer for which is helpfully included as an extra on the disc), the line-drawn work seems dated in style. Some, incidentally, have noticed a lack of continuity in the rendering of Dante's features. At first I thought each of the nine circles cleverly had its own subtle visual identity, but no: it's just because eight studios and directors from America, North Korea and Japan all had input. It's an inconsistency that's a little distracting; one indication perhaps of a rushed production, tied to release dates elsewhere.

Japanese fantasy anime and manga have a tradition of dealing with the matter of monsters and shadow worlds, often with their own original mythologies and shock tactics - so much so that they sometimes give censors pause for thought. It was one reason why they acquired such a cult following. But there's no tentacle horror intruding here; no stomach-churning changes of form, no real depravity, while the sexual content is reduced to occasional titillation.

Hell, one would hope, ought to be the most alarming and appalling spectacle of all, an updated warning to all who behold it, a moral imperative to reform, a presentation of the most terrible of terrors. But the horrors of Dante's Inferno: An Animated Epic leave us frankly un-aghast and un-chastened. Whether or not the creators have been constrained by deference to the august original or just the mass-market demands of their sponsors is hard to say; but for a real walk on the dark side you would be better off with something like the now elderly Devil Man (aka: Debiruman) or, most memorably, the notorious Urotsukidôji.

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kept changing charaters looks (spoilers) Jjanse22
Dante's Inferno: An Animated Epic -- FAIL! a_andyman_a
Why did Dante's armor keep changing? nexus_42-1
Pretty good movie you should watch monstermmorpg
Official link to licensed movie on Youtube modest-alchemist
I gave it a 2 (spoilers) Timescrew
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