The Chinese Room (2008) - News Poster


Game Developers Choice Awards Winners

  • Cinelinx
The 16th Annual Game Developers Choice Awards Just announced its winners for this year. Check out our complete list of the winners and nominees below.

And the winners are.

Lifetime Achievement Award

Todd Howard (Director of Bethesda Game Studio)

Pioneer Award

Markus “Notch” Persson

Ambassador Award

Tracy Fullerton

Audience Award

Life is Strange (Dontnod Entertainment)

Game of the Year

The Witcher 3: Wild Hunt (CD Projekt Red)- Winner

Fallout 4 (Bethesda Game Studios / Bethesda Softworks)

Metal Gear Solid V: The Phantom Pain (Kojima Productions / Konami)

Bloodborne (FromSoftware / Sony Computer Entertainment)

Rocket League (Psyonix)

Innovation Award

Her Story (Sam Barlow) - Winner

Super Mario Maker (Nintendo Ead Group No. 4 / Nintendo)

Undertale (Toby Fox)

Splatoon (Nintendo Ead Group No. 2 / Nintendo)

The Beginner's Guide (Everything Unlimited Ltd.)

Best Audio

Crypt of the NecroDancer (Brace Yourself Games) - Winner

Star Wars Battlefront (Dice / Electronic Arts)

Ori and the Blind Forest (Moon Studios / Microsoft Studios
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Amnesia Collection Review

Today, Frictional Games are known as masters of horror, but in 2006, they were a group of university students at work on their thesis. The project in question? A propitiatory game engine with advanced lighting, physics and bloom. To show off their tech, they bolted on a short playable demo and named it Penumbra. Beautiful but eerie, Penumbra showed promise and a full game was commissioned with a second episode to follow a year later. Then, in 2010, Frictional’s place in the contemporary consciousness was assured thanks to a Gothic horror title set in a haunted mansion in the classic style of Lovecraft. Its name was Amensia: The Dark Descent.

Today, Amnesia‘s influence is clear to see in games like Alien: Isolation, Outlast and Layers of Fear. The Amnesia Collection bundles The Dark Descent alongside its Dlc, Justine, and a sequel titled A Machine for Pigs, giving PS4 players exclusive
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Video Game Review – Amnesia: The Collection

Ray Willmott reviews Amnesia: The Collection…

When you’re trying to pass a six-year-old game off as the flagship title of a full priced release, questions will immediately be asked. But Amnesia is one indie console owners have been dying to get their hands on.

Throw a spinoff and fully fledged sequel into the mix – all of which are among the highest rated horror games of any generation – and suddenly the whole thing starts to become very appealing.

See, there are very few PS4 games – save Outlast – that can match the tempo and ambience set by Frictional Games’ scare-em-up. It gets under your skin by saying very little, it fills you with terror because you can’t compete with the enemies you encounter. Amnesia isn’t a fun gameplay experience. It’s unsettling, cringeworthy, and psychologically challenges you at every turn.

It’s also a game that really reflects the
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Prepare Fresh Pants! The Amnesia Collection is Coming to PS4

  • Cinelinx
Amnesia and it's sequel, A Machine For Pigs, remain among the scariest video game titles out there and fans continually return to the franchise for more thrills and now they're coming out on the PS4 in one convenient bundle.  

As a self-proclaimed weenie, the Amnesia games are things I've stayed away from.  Hell, just watching others play was enough to get my heart racing.  Seriously, the first Amnesia game was a defining moment in the horror-game genre (even though it's relatively modern) and many still consider it to be among the industry's best horror titles.  

If you missed out on it, or simply want to enjoy the franchise again, you'll get your chance on the PS4 soon enough.  Today, Frictional Games announced the Amnesia Collection is coming to PlayStation 4 on November 22, 2016, bringing together both games and the expansion for only 29.99.  Hell, you'll have to pay more than that for new pants!
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‘Dear Esther: Landmark Edition’ Review (PS4)

Games come in many forms, and there are so many styles out there that there is enough to please everyone. With these different style of games though comes the ones where they are given names that sometimes stigmatise them, for often stupid reasons. One of these is the “Walking Simulator” like Dear Esther: Landmark Edition which is now available on the Xbox One and PlayStation 4.

Dear Esther is about exploration and the telling of a story. The player makes their way around an isolated island being told of stories of the landscape, as well as the story of Esther. To say too much about what is revealed would be spoilers, and would ruin the experience, so I’ll say no more.

If I hear a game called a “Walking Simulator” it is easy to work out what will happen. The player won’t have a weapon, will likely not die,
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Video Game Review – Dear Esther: Landmark Edition

Christopher Machell reviews Dear Esther: Landmark Edition…

Originally created in 2007 as a Half-Life 2 mod and later re-made in 2012 as a commercial release for PC, Dear Esther: Landmark Edition has been a long time coming, marking the first time console gamers can play through developer The Chinese Room’s original walking simulator. The Brighton-based developers wowed and confounded gamers in equal measure last year with Everybody’s Gone to the Rapture; now returning to their seminal work, it’s fascinating to witness in retrospect the development of Dan Pinchbeck and his team’s craft, the game itself having lost none of its haunting, mysterious qualities.

The game, newly repackaged in its ‘Landmark edition’, which includes an insightful and thoughtfully presented developer’s commentary, has been newly cleaned up and presented in crisp 1080p, running at a silky-smooth frame rate throughout. Wind blows across the island’s coarse grass and scrub, flotsam
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No Man’s Sky Is Better Than You Think

Christopher Machell on No Man’s Sky...

It’s safe to say that for many, No Man’s Sky’s is a colossal disappointment. Consisting of shallow inventory management, frustrating combat, and planetary wildlife that is as repetitive in its behaviour as it is varied in appearance, the playground of No Man’s Sky may be beautiful but it is also empty. By stripping out features such as complex trading, working with warring factions and dynamic space combat, developer Hello Games has angered many gamers expecting a deep and rich world full of possibility.

Chris Franklin of the excellent YouTube series Errant Signal has already contrasted the game’s mechanical weaknesses with its meditative qualities, and The Guardian newspaper’s Keith Stuart recently mounted an impassioned defence of the game as a spiritual successor to the original Elite. I want to contribute to this debate by first acknowledging the game
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Narrative Adventure Dear Esther Comes To Consoles Next Month

Originally announced earlier this year, publisher Curve Digital revealed today that Dear Esther: Landmark Edition will hit Xbox One and PlayStation 4 next month. The Chinese Room developed title will launch on September 20, and will carry a cost of $9.99.

Originally released commercially for the PC in 2012, Dear Esther was an early success in the genre of walking simulator. In the title, players have little in the way of actual activities to do or goals to accomplish. Instead, the main objective is to explore an island in the Hebrides, while listening to a man read letters to his deceased love. Despite the lack of activity, the game still has a score of 75% on Metacritic.

For the Landmark Edition of the title, The Chinese Room has added graphical and gameplay improvements. The studio is promising that these tweaks will “finesse the experience,” and will make this port the definitive version of Dear Esther.
See full article at We Got This Covered »

Everybody’s Gone To The Rapture Arrives For PC Gamers Tomorrow

The Chinese Room announced their plans to bring Everybody’s Gone To The Rapture to PCs in a blog post at the beginning of this month. The news was well-met by eager players, but the developer’s announcement was initially missing a very crucial piece of information: its release date.

Well, as it turns out, that release date is actually rather close. In an updated post yesterday, the developers announced that Everybody’s Gone To The Rapture will be coming to PCs from April 14th – that’s tomorrow. The Steam store page is now live, and you can pre-order the game right here.

In the initial PC announcement, The Chinese Room confirmed that the following updates would come with this version of Everybody’s Gone To The Rapture:

Performance improvements, and various graphical options – the game will run at a great frame-rate, and potentially at a much higher resolution, on
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Dear Esther Is Heading To Xbox One And PlayStation 4 This Summer

Dear Esther, the first-person, story-driven debut game from developer The Chinese Room, is coming to Xbox One and PlayStation 4 later this year, a full two years after its original release on PC. Self-described as a spiritual prequel to its recent (and rather excellent) Everybody’s Gone To The Rapture, The Chinese Room’s Dan Pinchbeck said the following of the announcement.

We’ve always known that Dear Esther would continue its story, and we’re delighted to be writing that story with Curve Digital. Dear Esther is a hugely important game to us, so it’s great to know it’s in very capable hands – we’re excited to see the reaction from PlayStation 4 and Xbox One players.

Curve Digital will be handling publishing duties this time around, rather than The Chinese Room self-publishing the title as they did on PC.

Everybody’s Gone To The Rapture fans will already
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Everybody’s Gone to the Rapture Haunting PC Soon

Released last year on PS4, Everybody’s Gone to the Rapture was a moderate critical success, so it’s great to hear that it’s now heading to PC. Developer The Chinese Room broke the news in the following Tweet: It’s been the… Continue Reading →

The post Everybody’s Gone to the Rapture Haunting PC Soon appeared first on Dread Central.
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Everybody’s Gone To The Rapture Bound For PC, 4K Support And 60fps Included

Though the writing had been scrawled on the decrepit wall for some time, developer The Chinese Room has officially confirmed that award-winning PS4 exclusive Everybody’s Gone to the Rapture is bound for PC.

Word comes by way of the studio’s Twitter account, noting that the port will boast 4K support and run at a native 60 frames-per-second, if your rig is up to the task.

In an interview with PC Gamer, Creative Director Dan Pinchbeck conceded that a PC version of the apocalyptic exploration game was always on the cards.

“We always wanted to get it onto PC as it’s kind of our home turf and we’ve got a lot of really passionate, supportive fans on PC. We kept making sure all the way through development that Sony knew that we could do it, and that we really wanted to do it. Around the time Rapture came
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Soma Review

Ever heard of the ‘brain in a jar’ thought experiment? Imagine some mad professor (with frizzy white hair and spectacles the thickness of a Peter F Hamilton novel) has managed to harness a brain, place it within a jar and attach electrodes to it.

He then subjects the brain to a series of electrical stimuli, causing the neurons to fire.

In this scenario, the cackling professor creates a reality for this brain by stimulating certain parts of it such that the brain will truly believe that what’s being experienced and interpreted is reality. Thus, can you ever truly know for certain if the world in which you live in is not just some Matrix-esque simulation?

Now, if you haven’t wandered off to contemplate your own existence, let me introduce you to the world of Soma, the latest horror-fest from Swedish developers Frictional Games. However, before we go on,
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5 Most Anticipated Video Game Releases This Summer

Summertime is here, and you know what that means! Bikinis, cold drinks by the pool, catching waves, nervously applying suntan lotion to the back of the person you have a crush on, driving around in a convertible blasting your favourite rap tunes—and being bombarded with ultraviolet rays by a jealous sun from its fire palace 92,960,000 miles away!

So close the curtains, turn out the lights, and fire up your gaming system of choice for our 5 most hotly anticipated video games.

5. Everybody’s Gone to the Rapture The Chinese Room

This PS4 exclusive from Sony has been called a “spiritual successor” to the story-driven PC title Dear Esther. Unlike Dear Esther, Everybody’s Gone to the Rapture will allow for more player interaction, such as manipulating objects and opening doors. Finally, the game all the hot next-gen “door-opening” action PS4 gamers have been waiting for has arrived!

Set in the
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Everybody’s Gone To The Rapture Review

The use of video games as a platform for artistic storytelling is a fairly recent phenomenon that has divided the community right down the middle. Games like Dear Esther and Gone Home are the shining examples of the genre, garnering equal amounts of acclaim and disdain for their simple, unchallenging gameplay and thought-provoking narratives. The Chinese Room, who created the former, can now add Everybody’s Gone To The Rapture to the genre, and once again, they’ve created a divisive title.

Although the phrase “walking simulator” has been disparagingly applied to artsy games before, Everybody’s Gone To The Rapture fully encapsulates the phrase, embracing it for better and for worse.

This is a title that has created an air of intrigue around itself, teasing us with hints of a story that would make anybody curious enough to give it a try. In the beginning, you’re dropped into
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Everybody’s Gone To The Rapture Launch Trailer Offers A Beautiful Spin On The End Of Days

The Chinese Room has peeled back the curtain on the launch trailer for its upcoming first-person exploration title, Everybody’s Gone to the Rapture, which offers up a beautiful, yet eerily isolated vignette of the end of the world.

Taking place in rural England, the studio’s indie experience has players explore a dinky village where the residents have suddenly vanished. Set in the 1980s – a time before instant communication was considered the norm – the idyllic Shropshire is cut off from the rest of the world for all intents and purposes, leaving you to piece together voice messages and wayward messages in order to find the reasoning behind the mass exodus.

What separates Everybody’s Gone to the Rapture from its genre contemporaries, though, is that here humanity has seemingly gone out on a whimper, rather than a bang. Couple this with the hair-raising orchestral score and you have one
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Everybody’s Gone To The Rapture Past The Half-Way Point, Beautiful New Stills Released

The Chinese Room — the studio behind Amnesia: A Machine For Pigs and the wonderful, haunting adventure Dear Esther — has offered an update on its latest title, Everybody’s Gone to the Rapture, which is now comfortably past the half-way point in development.

News comes by way of the studio’s blog, which detailed some of the work that’s going into perfecting the atmospheric feel of the story along with creating the game’s setting — 1980s England, in this case.

“There’s a lot of backwards and forwards during this process, especially on a game that’s not delivering its story in a linear, corridor fashion. There are six major areas in the game, each of them needing a distinct identity whilst hanging together as a coherent whole, and getting that right needs in-depth iterations between design, audio and art.”

Everybody’s Gone to the Rapture is, in essence, a
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‘Amnesia: A Machine for Pigs’ is the ultimate in Gothic disturbia

Amnesia: A Machine for Pigs

The Chinese Room

Frictional Games

PC, Mac

Much like the first Amnesia title, A Machine for Pigs is engrossing from the very outset. While dropping you into a world with absolutely zero memory of how you got there has become something of a cliche for both gaming and storytelling purposes, the Amnesia series is proof positive that even the oldest of hats can be a fit for our cynical post-modern heads.

This time around, the plot centers around Oswald Magnus, the magnate of a butcher empire, who awakens in his mansion to find that his children are missing. With his memory fuzzy, he begins by exploring the vast estate, discovering hidden rooms and torture devices that he remembers nothing about. Soon, however, he comes across evidence of a vast conspiracy with himself at the center, a devious plan that involves turning humanity into an endless slaughterhouse.
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The Old City: Leviathan Review

“Your only goal: to understand,” says the official page for PostMod Softworks’ The Old City: Leviathan – an indie first-person narrative that draws influence from the likes of The Chinese Room’s well received Dear Esther. In that respect, The Old City is another title in the slightly increasing list of games that are less “game-y” and more like interactive novellas. Different paths reveal different parts of the story until you (hopefully) piece it all together at the end.

Dropped into the underground of the Old City, you are left to wander the empty corridors, rooms and external setting of the now-empty metropolis. As you wander, pieces of the narrative are revealed in short monologues; Shakespearean, almost, in their form and delivery. It’s not certain who you are, what role you play or what significance you have to impart on this binary novella. All you can really say is that
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Dreamfall Chapters: Book One: Reborn Review

No one really knows how well a video game sequel is going to pan out, especially if the baton is passed to new developers. When The Chinese Room took creative control of Amnesia: A Machine For Pigs – the successor to Frictional Games’ horror masterpiece, Amnesia: The Dark Descent – the reputation of the franchise was put squarely in the young and independent team’s mitts. It often works well in many ways, as it gives new studios the chance to re-imagine an already popular world in their own vision.

Dreamfall Chapters: The Longest Journey (currently selling as Dreamfall Chapters: Book One: Reborn) did a similar thing by handing control over to newcomers Red Thread Games. Except in this instance, Red Thread consists almost entirely of ex-employees from Funcom Productions, who worked on the game’s predecessors. Is that cheating a little? Well, maybe they just wanted to keep focusing on this
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