Call of Duty: World at War (2008)

Video Game  |  Action, Horror, War  |  11 November 2008 (USA)
8.3
Your rating:
    1 2 3 4 5 6 7 8 9 10 -/10 X  
Ratings: 8.3/10 from 6,267 users  
Reviews: 13 user | 2 critic

An epic story of an American marine and a Soviet soldier in the WWII.

Director:

Writers:

(battle chatter), , 1 more credit »
0Check in
0Share...

IMDb Picks: May

Visit our IMDb Picks section to see our recommendations of movies and TV shows coming out in May, sponsored by COVERGIRL.

Visit the IMDb Picks section

User Lists

Related lists from IMDb users

a list of 40 titles
created 24 Dec 2011
 
a list of 24 titles
created 10 Feb 2012
 
a list of 30 titles
created 19 Jan 2013
 
a list of 47 titles
created 11 months ago
 
a list of 38 titles
created 2 months ago
 

Related Items

Connect with IMDb


Share this Rating

Title: Call of Duty: World at War (Video Game 2008)

Call of Duty: World at War (Video Game 2008) on IMDb 8.3/10

Want to share IMDb's rating on your own site? Use the HTML below.

Take The Quiz!

Test your knowledge of Call of Duty: World at War.

User Polls

Edit

Cast

Cast overview, first billed only:
...
Sgt. Reznov (voice)
...
Sgt. Roebuck (voice)
...
Craig Houston ...
Private Chernov (voice)
...
Sgt. Sullivan (voice)
Yoshi Tomo Kaneda ...
Japanese Soldier (voice) (as Akira Kaneda)
...
Hiro Abe ...
...
...
...
US Soldier (voice)
Keith Ferguson ...
US Soldier (voice)
Jacob Cipes ...
US Soldier (voice)
...
Russian Soldier (voice)
...
Russian Soldier (voice)
Edit

Storyline

An epic story of an American marine and a Soviet soldier in the WWII.

Plot Summary | Add Synopsis

Genres:

Action | Horror | War

Certificate:

M | See all certifications »

Parents Guide:

 »
Edit

Details

Official Sites:

Country:

Language:

Release Date:

11 November 2008 (USA)  »

Also Known As:

Call of Duty 5  »

Company Credits

Production Co:

,  »
Show detailed on  »

Technical Specs

Color:

See  »
Edit

Did You Know?

Trivia

As of January 2009, is the only WW2-Era Call of Duty game to feature the Pacific Theatre, and the Japanese as an enemy. See more »

Goofs

The PTRS-41 is regarded as a sniper rifle in Call of Duty: World at War but in real life, the PTRS-41 is actually an anti-tank rifle firing a 12.7x108mm armor piercing round. See more »

Quotes

Russian Soldier: We must be getting close to the roof look at how far we've come.
Russian Soldier: We should through these animals over the roof!
See more »

Connections

Referenced in Breaking Bad: Thirty-Eight Snub (2011) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Visually impressive but in the shadow of Modern Warfare in almost every regard that matters
15 March 2009 | by (United Kingdom) – See all my reviews

CoD5 was the big new release last year and I had seen all the message board debate about it for some time before that. I had played the beta version of the multiplayer ahead of release and something about it had prevented me getting excited. I let the release go by and, aside from noticing fewer people on CoD4 (and a lot of them being really good now), I didn't think much about it until someone lent me their copy for a few weeks. As with CoD4 the game operates on two levels – the game itself and the multiplayer.

I played the game first, without trying it on co-op or anything and I must say that visually it is very impressive and tense. However, as a player, I found it almost too big – and I recognise that this is personal taste speaking here, because some will love that. The comparative simplicity of the CoD4 battles made them more engaging, with CoD5, it all just felt too frantic and random – more realistic of war I suppose but less fun to play. I much preferred the level structure where the focus is smaller, rather than you as part of an army. That said I did still enjoy the levels but I did find that there were only one or two that I would return to. The zombie mode is a nice idea that adds to the game but I didn't get into it and probably didn't give it a chance to grow on me.

I wanted to get into the online games "proper". It took me a minute to get used to the differences. The guns of course are different and feel a lot more basic and even as I levelled up, they didn't seem to "feel" right. On CoD4 the weapons feel meaty and they have a tangible presence – it is hard to describe but the contrast is clear. In CoD5 they are less so and I didn't come to like them as much, and not just because of the WW2 setting. At the start I thought the maps were great as they generally are bigger and more complex, however this quickly flipped round as I got used to them. Some are almost too big and, in team games, I never really got that sense of intensity that I do on CoD4. I was surprised as well to find that, playing it many months after release, how full of annoying quirks the game was. Players would float into the sky, easily disappear under the map and other such examples. I know some glitches will always exist but these ones seemed common and really easy to access. The spawning was also an issue – the smaller maps in particular seemed to constantly put you directly in front of other players, or too close together as a team. The use of tanks adds variety to the game and I suppose their pros/cons balance out. The perks are OK but the "air strike" function was a lot less effective than in CoD4 while conversely the dogs are just too effective and are only fun when they are yours (thanks to them I got a 23-streak, a 24-1 game and a 15-0 game, all on my first day of playing – that shouldn't be right!).

In a nutshell though, I always seemed to be playing the game thinking that I could be using this time to play CoD4. And this is the problem – CoD5 is not good enough, different enough, slick enough or engaging enough to even stand as an equal of Modern Warfare, and that applies across the board. It is a matter of taste to a point but I found the game more frustrating due to technical reasons, less intense as an on-line experience, less flowing and less fun – and it is not down to me "losing", because I don't mind that so much.

So, like many others, I have returned to CoD4 and will remain there until Modern Warfare 2 comes out, which I hope can replicate the strengths and success of that game – because for my time, CoD4 just doesn't cut it, no matter how visually impressive and grand it all is.


4 of 7 people found this review helpful.  Was this review helpful to you?

Message Boards

Recent Posts
Die, Treyarch, die slow.. jinxta
Going back to CoD 4 racer25j
Gore or no gore? ryans_olson
CLAN RECUITING KNOWLEDGETAKESEFFORT
New Weapon?? Garshaw
MP40 optimusprimetime
Discuss Call of Duty: World at War (2008) on the IMDb message boards »

Contribute to This Page