2 out of 2 people found the following review useful:
Sorry Midway...try again next year.
21 September 2008
For a game that was to have been in development for so long...TNA
Impact sure falls short of expectations by many players. Let's look at
some of the flaws: 1. The story mode is mediocre at best. On other
wrestling games you can customize your CAW's attributes throughout the
game...Not in TNA Impact. Your wrestler is basically some generic
character who's weaker than pretty much everyone throughout the entire
game. Your option is basically do you want a jobber who wears pants or
shorts? 2. The moveset is very, very limited. Right off the bat you're
limited as to what you can have with a very crappy default moveset. You
can earn new moves as you progress...but it takes a month of Sundays to
get the better moves.
3. The roster. TNA has more than this. A lot of the roster consists of
pre-made jobbers for you to beat before facing a few TNA guys. Where's
the rest of the roster? Who wants to fight guys with names like Poppa
Slapjacks when you could be facing the entire roster? Also...where's
the Knockouts? They are becoming a pretty accepted part of the shows
each week so why aren't they in this game? No excuse for this one
4. The lopsided A.I. All the TNA guys are like Superman hopped up on
roids and pretty much kill you dead. I don't even want to get started
on the tag team matches...
Overall...TNA Impact falls flat in just about every area that matters
really. Some things are fun (Ultimate X) but that doesn't justify a
$60.00 purchase. Maybe next year they'll get it right, but until then
wrestling fans would be better off sticking with WWE's games.
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