| Videos (see all 5) |
| Sean Faris | ... | Tom | |
| Rachael Taylor | ... | Jess | |
| Luke Ford | ... | Vic | |
| Richard Dormer | ... | Taggert | |
| Jonathan Harden | ... | Benny | |
| Sam Corry | ... | Iain | |
| Halla Vilhjálmsdóttir | ... | Prisoner K (as Hatla Williams) | |
| Jenny Marshall | ... | Hostage | |
| JoAnna Robinson | ... | Brunette dancer | |
| Josh Dallas | ... | Bragg (voice) (as Joshua Dallas) | |
| Eilionior Fegan | ... | Blonde Dancer | |
| Krysten Cummings | ... | Submerge (voice) |
Directed by | |||
| Chris Hartwill | |||
Writing credits(in alphabetical order) | ||
| Sven Hughes | ||
| Malachi Smyth | ||
Produced by | |||
| Simon Bosanquet | .... | producer | |
| Aidan Elliott | .... | co-executive producer | |
| Mark Huffam | .... | producer | |
| Steve Norris | .... | executive producer | |
| Tomas Torstensson | .... | executive producer | |
Original Music by | |||
| Bill Grishaw | |||
Cinematography by | |||
| George Richmond | |||
Film Editing by | |||
| Emma Gaffney | |||
| Dayn Williams | |||
Casting by | |||
| Kelly Valentine Hendry | |||
Production Design by | |||
| David Craig | |||
Art Direction by | |||
| Nicola Moroney | (2009) | ||
Costume Design by | |||
| Hazel Webb-Crozier | |||
Makeup Department | |||
| Naomi Cripps | .... | makeup artist | |
| Clare Ramsey | .... | chief prosthetic makeup artist | |
| Aisling Toner | .... | makeup artist | |
| Sian Wilson | .... | hair stylist | |
| Sian Wilson | .... | makeup artist | |
Production Management | |||
| Aidan Elliott | .... | post-production supervisor | |
Second Unit Director or Assistant Director | |||
| Markus Allan Black | .... | trainee assistant director (as Robert Sweeney) | |
| Sean Roe Curran | .... | trainee assistant director | |
| Sean Griffin | .... | first assistant director | |
| Adam Philpott | .... | third assistant director | |
| Ciara Tinney | .... | second assistant director | |
Art Department | |||
| Brian Philip Davis | .... | graphic artist | |
| Colin Holmes | .... | property master | |
| Robert Huffam | .... | props trainee | |
| Kevin McCabe | .... | property master | |
| Niall McEvoy | .... | art department assistant | |
| Laura Ng | .... | stand-by art director | |
| Alex Evans | .... | storyboard artist (uncredited) | |
Sound Department | |||
| Pietro Dalmasso | .... | dialogue editor | |
| Stan Fiferman | .... | foley artist | |
| Peter Gleaves | .... | adr mixer | |
| Derek Hehir | .... | sound recordist | |
| Tony Hogan | .... | foley recordist | |
| Dean Humphreys | .... | sound re-recording mixer | |
| Clare Manning | .... | assistant sound re-recording mixer | |
| Nikki Moss | .... | sound designer (as Nicky Moss) | |
| Gerry Tracey | .... | boom operator | |
| Jonny Waite | .... | sound assistant | |
| Andy Walker | .... | sound re-recording mixer (uncredited) | |
Special Effects by | |||
| Nick Morton | .... | special effects supervisor | |
Visual Effects by | |||
| Louie Alexander | .... | digital compositor: Framestore | |
| Zachary Bloom | .... | scanning and recording: Framestore | |
| Turea Blyth | .... | visual effects editorial | |
| Fabio Bonvicini | .... | rigger | |
| Felipe Canfora | .... | visual effects artist | |
| Stephen Coren | .... | visual effects supervisor | |
| Ben Crowe | .... | visual effects artist | |
| Martin R. Davison | .... | digital compositor: Mobius MC | |
| Jerome Dewhurst | .... | di engineer | |
| Jason Edwards | .... | visual effects artist | |
| Richard Edwards | .... | digital intermediate data operator | |
| Jane Ellis | .... | visual effects producer | |
| Joss Flores | .... | digital compositor: Mobius MC | |
| Chris Gooch | .... | visual effects | |
| Adam Hawkes | .... | digital compositor | |
| Karsten Hecker | .... | digital imaging engineer | |
| Uel Hormann | .... | visual effects executive producer: Mobius MC | |
| Jonna Isotalus | .... | digital compositor | |
| Rob Jennings | .... | senior systems administrator: Mobius MC | |
| Sarah Juniper | .... | digital compositor | |
| Stephanie C. Kelly | .... | digital compositor | |
| Daniel Kohn | .... | digital compositor: Mobius MC | |
| Yann Larochette | .... | digital compositor | |
| James Long | .... | digital intermediate data operator | |
| Laura Lunt | .... | production assistant | |
| Rodney J. McFall | .... | visual effects supervisor: Mobius MC | |
| Emelie Nilsson | .... | digital compositor | |
| Richard Ollosson | .... | visual effects producer | |
| Donna Poynton | .... | digital compositor: Mobius MC | |
| James Quaife | .... | digital compositor: Mobius MC | |
| Lee Rankin | .... | scanning and recording: Framestore | |
| Campbell Rose | .... | digital compositor: Mobius MC | |
| James Rose | .... | digital compositor | |
| Gavin Round | .... | DI producer: Framestore | |
| Jimmy Saul | .... | scanning and recording manager | |
| Phil Sullivan | .... | technical director | |
| Miquel Ubeda | .... | lead digital compositor: Mobius MC | |
| Dan Victoire | .... | conform editor | |
Stunts | |||
| Emma Mac | .... | stunt double | |
| Buster Reeves | .... | stunt coordinator | |
Camera and Electrical Department | |||
| Attila Bogyai | .... | best boy electrician | |
| Istvan Bolla | .... | gaffer | |
| Raymond Carlin | .... | first assistant camera | |
| Mark L. Cowden | .... | camera operator: making-of featurette | |
| István Csehy | .... | electrician | |
| Lynne Davison | .... | second assistant camera | |
| Riley Garrett | .... | camera trainee | |
| Ryan Marshall | .... | camera tracking driver | |
| Ian McGurrell | .... | key grip | |
| András Pozsár | .... | electrician | |
| Helen Sloan | .... | still photographer | |
| Grace Sweeney | .... | video operator | |
| Ruth Woodside | .... | second assistant camera | |
Costume and Wardrobe Department | |||
| Heather Long | .... | costume mistress | |
| Stephen O'Rawe | .... | key costumer | |
| Rachael Webb-Crozier | .... | costume supervisor | |
| Ciara Winnington | .... | costume trainee | |
Editorial Department | |||
| Emanuele Crivellari | .... | assistant editor | |
| Helen Sheridan | .... | assistant editor | |
Transportation Department | |||
| Johnny Crawford | .... | transportation captain | |
| Ryan Marshall | .... | unit driver | |
| Tony Rice | .... | unit driver | |
Other crew | |||
| Robert Boake | .... | location manager | |
| Alex Boyd | .... | production assistant | |
| Julie Daly-Wallman | .... | script supervisor | |
| Naomi George | .... | post production assistant | |
| Naomi George | .... | producer asst | |
| Roisin McVeigh | .... | assistant accountant | |
| Recent Posts (updated daily) | User |
|---|---|
| Regarding Tom - am I the only one... | krazykool_kat |
| H M P Belfast | lancer165 |
| Hatla Williams? | siddi15 |
| Distribution plans ?? | SFPsychoDane |
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| Final Fantasy: The Spirits Within | Moonraker | The League of Extraordinary Gentlemen | Blood: The Last Vampire | Highlander II: The Quickening |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Action section | IMDb UK section |
A couple of computer scientists working with the army borrow their expensive experimental computer equipment to map out a haunted prison, that was secretly used to torture terrorists to death, so they can create an authentic environment to play a virtual reality first person shooter with their stoner buddies. Turns out the prison was haunted by the vengeful spirit of a cyber- terrorist who died there. She hacks into their game system leading to exciting adventures for our plucky band of heroes.
The atmosphere of the prison is excellent, I assume it is a prison in Northern Ireland. Rachael Taylor, playing an army private, love interest and experimental subject really stood amongst the acting performances. The others were playing such very thinly written characters that we learn almost nothing about any of them. Perhaps all the other characters were merely game characters and the whole film takes place in a virtual reality game she has been playing from the start.
The story seems very similar to other films and it really pales in comparison to some of those. The ghost was okay and I suppose the CGI gore is really to be expected in the context of the film. Some of the early action sequences really do capture the authentic feel of the first person shooter games.