Batman: Arkham Asylum (2009)

Video Game  -  Action | Crime | Fantasy  -  25 August 2009 (USA)
9.5
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Ratings: 9.5/10 from 11,030 users  
Reviews: 29 user | 5 critic

You control Batman as he fights to subdue The Joker and his fellows when they seize control of the forensic mental hospital.

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(character created by: Batman), , 23 more credits »
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Title: Batman: Arkham Asylum (Video Game 2009)

Batman: Arkham Asylum (Video Game 2009) on IMDb 9.5/10

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4 wins & 6 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Barbara Gordon / Oracle / Young Bruce Wayne / Dr. Sara Cassidy (voice) (as Kimberly D. Brooks)
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The Joker / Scarface / Cop #2 (voice)
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Edward Nigma / The Riddler / Orderly Bob Johnson / Henchman #8 / Dr. Adrian Chen / Janitor Luke Curtis / Gotham Cop / Masked Guard (voice)
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Dr. Jonathan Crane / The Scarecrow / Lunatic #1 (voice)
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Waylon Jones / Killer Croc / Masked Guard #2 / Guard Ian Kennedy / Guard Jordan Fraser (voice) (as Steven Blum)
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Bane / Henchman #2 / Janitor Carl Todd (voice)
Danny Jacobs ...
Victor Zsasz / Guard Frank Boles / Orderly Robert Stirling / Masked Guard #1 (voice)
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Arkham Voice / Dr. Gretchen Whistler (voice)
Duane R. Shepard Sr. ...
Head Guard Aaron Cash / Henchman #6 (voice) (as Duane Shepard)
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Guard William North / Masked Guard #4 / Masked Orderly #1 (voice)
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Storyline

On a routine trip returning The Joker to Arkham Asylum, the Batman himself must deal with traps set within its inner sanctums, purposely set by the now escaped Joker, along with the rest of his rogues' gallery that are now free within the premises. Written by tb4000

Plot Summary | Add Synopsis


Certificate:

T | See all certifications »

Parents Guide:

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Details

Official Sites:

Country:

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Release Date:

25 August 2009 (USA)  »

Also Known As:

Battoman Akâmu asairumu  »

Company Credits

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Technical Specs

Sound Mix:

(PlayStation 3 version)

Color:

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Did You Know?

Trivia

When you lose to Bane, one of the game over sequences shows Bane breaking Batman's back, which is a direct reference to the "Knightfall" storyline in the comic books (early '90s). See more »

Goofs

Harley Quinn could easily fit through the bars of the cell Batman leaves her in, but only in the cut scenes. When the actual game resumes, the bars are a normal length apart. See more »

Quotes

[first lines]
Dispatch: All units proceed to Gotham City Hall. The Joker has been apprehended. Batman is now en route to Arkham Island.
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Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Really enjoyable game with varied game-play, all of which works really well
10 February 2011 | by (United Kingdom) – See all my reviews

I came to this game after finishing the excellent Assassin's Creed: Brotherhood and if I'm honest I did struggle to make the jump. Partly this is my age meaning I'm not as good at switching between controls as I was, but also a reflection on how much I enjoyed AC:B. Once I got over this hump though and got the feel for how Batman: AA plays and works, I got into it very quickly and found a very well designed game that features plenty of colour, plenty of variety and was a good solid challenge without ever being frustratingly difficult (in normal setting anyway).

The game play is impressive; in terms of the straight story you'll be called on to work out how to get to places by using your eyes and the gadgets available to you; you'll have combat where your timing and skills are pushed in terms of pulling of combos, blocking and countering attacks but you'll also have stealth sections against armed foes where you get to be the shadowy Batman - taking them out one at a time and disappearing back into the shadows as your increasingly panicked enemies try and find where you are. These were my favourite sections and I do enjoy the additional challenge mini-games you can do in the same format. Since it is a computer game the story is episodic but it still manages to flow pretty well and be quite cinematic in nature. The cut-scenes are well used and do not come too frequently.

Although not a huge free-roam world like Red Dead etc, Arkham Asylum still has lots to explore and find. The secrets maps help a lot but it still is a challenge and it does add material to the game rather than just charging through the main story. Some of these collectables also add detail and colour to the game - I won't say I listened to all the interview tapes, but the bio files (complete with comic-book pictures) were a nice touch and again added a sense of depth to the game beyond just the story.

I am a fan of Batman but not to the point where I know all the characters, but it was enjoyable to see so many main ones have a large role in the game. The Joker is particularly effective and is well voiced by Hamill but everyone does a good job - Poison Ivy was perhaps the exception for me but that is more down to me not really liking her character rather than a problem with the game. The Scarecrow sections were all great - easy enough to "beat" but the design of them and the flashes into Wayne's tortured psyche were really enjoyable. Speaking of the Bat himself, the game achieves the central goal, which is making it fun to play as the Goddamn Batman! The gadgets are cool, the voice acting is good and there is little more pleasing that pulling off those stealth moves without ever being detected and hearing the fear of the Bat enter the voices and behaviour of the remaining henchmen.

The graphics are excellent. Personally it took me a minute to get used to how much of the screen Batman took up (the view just seemed a bit too close for me) but otherwise it looked great. The Gothic atmosphere is tangible and the detective mode is very useful - the only downside of it was that the detective mode is so useful that you end up running around with it on most of the game - which does rather rob you of the atmosphere and the beauty of the "normal view" graphics; not a massive problem, but a shame for sure.

Overall Arkham Asylum is a really great game. Well designed, looks great, plays great and has a story that engages. The characters are full of colour and are well brought to the screen in terms of looks and voice work while the variety in the game-play means I was using my head, my eyes, a stealthy approach and also having button hammering combat - all of which worked very well together and individually.


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