In 2074, when the mob wants to get rid of someone, the target is sent into the past, where a hired gun awaits - someone like Joe - who one day learns the mob wants to 'close the loop' by sending back Joe's future self for assassination.
In the year 2154, the very wealthy live on a man-made space station while the rest of the population resides on a ruined Earth. A man takes on a mission that could bring equality to the polarized worlds.
A team of explorers discover a clue to the origins of mankind on Earth, leading them on a journey to the darkest corners of the universe. There, they must fight a terrifying battle to save the future of the human race.
As a war between humankind and monstrous sea creatures wages on, a former pilot and a trainee are paired up to drive a seemingly obsolete special weapon in a desperate effort to save the world from the apocalypse.
With the help of a mysterious pill that enables the user to access 100 percent of his brain abilities, a struggling writer becomes a financial wizard, but it also puts him in a new world with lots of dangers.
In a future where people stop aging at 25, but are engineered to live only one more year, having the means to buy your way out of the situation is a shot at immortal youth. Here, Will Salas finds himself accused of murder and on the run with a hostage - a connection that becomes an important part of the way against the system.
After the crew of the Enterprise find an unstoppable force of terror from within their own organization, Captain Kirk leads a manhunt to a war-zone world to capture a one-man weapon of mass destruction.
In the year 2044, a man working for a group of killers called "Loopers" (they work for the mob and kill people who are sent blindfolded back in time from the year 2074 by their bosses) recognizes a victim as himself. He hesitates resulting in the escape of his older self. Written by
When Joe and Cid are having a conversation looking out of the hatch at the end of the tunnel from the house, the branch holding up the hatch changes position from shot to shot. It is rotated about 90 degrees between the positions and the position changes four or five times during the conversation. See more »
Time travel has not yet been invented. But thirty years from now, it will have been. It will be instantly outlawed, used only in secret by only the largest criminal organizations. It's nearly impossible to dispose of a body in the future... I'm told. Tagging techniques, whatnot. So when these criminal organizations in the future need someone gone, they use specialized assassins in our present called "Loopers." And so, my employers in the future nab the target, they zap them back to...
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To begin, Looper is a sci-fi film set in the future, dealing with the implications of time-travel, although it is very much a film about the past. The film is all about the past, how it affects the present and the future and how it drives people with the majority of the film building characters and establishing plot.
Anyone looking for an action film will be sorely disappointed because this is first and foremost a writer's film, focusing on plot, character and dialogue. As mentioned above, the brunt of the film falls on development, more so than action set-pieces and CGI. The portions of the city and the near future Johnson has created, whilst some may see as unoriginal, I see as tributary. A lawless country split socially in half, poverty on one side, excess on the other, the world Johnson has manufactured carries an air similar to that of Alfonso Cuaron's Children of Men, a comparably important sci-fi film in the struggle to build the credibility of the genre in the realm of modern cinema.
Not only is the film intelligent, it also acts as a courier for Johnson, a director of hit (Brick) and miss (The Brothers Bloom) repute following his sophomore outing.
If you support intelligent science fiction in the intellectual vein of Inception and Primer, Looper is a film sitting firmly in the middle of the two. Break the box office with this film and bring intelligence back to film-making.
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