IMDb > Dead Space: Downfall (2008) (V)
Dead Space: Downfall
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Dead Space: Downfall (2008) (V) More at IMDbPro »

Videos (see all 2)
Dead Space: Downfall -- Open-ended Trailer from Starz/Anchor Bay


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Jimmy Palmiotti (screenplay) and
Justin Gray (screenplay)
View company contact information for Dead Space: Downfall on IMDbPro.
Release Date:
28 October 2008 (USA) See more »
Meet Your Maker.
A prequel to the hit video game chronicling the discovery of the Red Marker and the first Necromorph outbreak. Full summary » | Add synopsis »
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“Dead Space: Aftermath” (DVD/Blu-ray Review)
 (From Fangoria. 21 January 2011, 9:27 AM, PST)

User Reviews:
Not as Dead as some claim See more (33 total) »


  (in credits order)

Nika Futterman ... Alissa Vincent (voice)

Keith Szarabajka ... Dr. Kyne (voice)

Jim Cummings ... Captain Mathius / Farum (voice)

Kevin Michael Richardson ... Samuel Irons / Pendleton / Miner (voice)

Kelly Hu ... Shen (voice)

Bruce Boxleitner ... Colin Barrow (voice)
Lia Sargent ... Jen Barrow (voice)

Hal Sparks ... Ramirez (voice)

Jeff Bennett ... Leggio / Dobbs / Jackson (voice)

Jim Piddock ... Chic (voice)

Phil Morris ... Hansen / Glenn (voice)

Grey Griffin ... Heather / Donna Fawkes (voice) (as Grey DeLisle)

Maurice LaMarche ... White / Bavaro (voice)
Bob Neill ... Cartusian (voice)

David Zyler ... Walla (voice) (as David Allen Kramer)
Kirk Baily ... Walla (voice)
Shelly O'Neill ... Walla (voice)

Directed by
Chuck Patton 
Writing credits
Jimmy Palmiotti (screenplay) and
Justin Gray (screenplay)

Produced by
Chuck Beaver .... producer
Jay Fukuto .... executive producer
Ellen Goldsmith-Vein .... executive producer
Joe Goyette .... producer
Scott D. Greenberg .... executive producer
Ondreus Jenkins .... co-executive producer (as Ondraus 'OJ' Jenkins)
Julie Kane-Ritsch .... co-executive producer
Cate Latchford .... producer
Patrick O'Brien .... co-executive producer
Kent Rice .... executive producer
Glen A. Schofield .... producer
Jon F. Vein .... executive producer (as John F. Vein)
Robert Weaver .... producer
Jim Wyatt .... associate producer
Original Music by
Seth Podowitz 
Film Editing by
John Hoyos 
Production Design by
Ben Wanat 
Art Direction by
Ian Milham 
Production Management
John Hoyos .... post-production supervisor
Art Department
Kimberly Bitsui .... color supervisor
Brent M. Bowen .... background designer: 3d (as Brent Bowen)
Don Cameron .... background supervisor: 3d
Alex Dilts .... background designer
Alex Dilts .... prop designer
Gary Hartle .... storyboard artist
Rafael Hurtado .... background painter
Steve Jones .... storyboard revisionist
Seung Eun Kim .... storyboard artist
Steve Lenze .... storyboard revisionist
Christian Lignan .... storyboard artist
Rick Morales .... storyboard artist
Doug Murphy .... storyboard artist
Shaunt Nigoghossian .... storyboard artist
Dan Norton .... prop designer
Dan Norton .... storyboard revisionist
Phillip Norwood .... storyboard artist (as Phil Norwood)
Seung Oh .... storyboard artist
Frank Paur .... storyboard artist
Fred Reyes .... storyboard artist
Benjamin Sakai .... background designer: 3d (as Ben Sakai)
Robert Souza .... storyboard artist
Adam Van Wyk .... storyboard artist
James Yang .... storyboard artist
Andrea Yomtob .... background designer: 3d
Ivan Romero .... storyboard assistant (uncredited)
Sound Department
Doug Andham .... sound designer
Doug Andham .... sound editor
Devon Bowman .... adr mixer
Sanaa Cannella .... foley artist
John Cevetello .... sound designer
John Cevetello .... sound editor
John Cevetello .... sound re-recording mixer
Dave Feise .... additional sound effects: Electronic Arts (as David Feise)
Eric Freeman .... sound designer
Eric Freeman .... sound editor
Jeffrey Kettle .... foley mixer (as Jeff Kettle)
Andrew Lackey .... additional sound effects: Electronic Arts
Mark Mercado .... adr mixer
Felix Sanchez .... additional dialogue editor
Felix Sanchez .... sound designer
Felix Sanchez .... sound editor
David Swenson .... additional sound effects: Electronic Arts
Kelby Thwaits .... sound engineer: additional unit
Don Veca .... additional sound effects: Electronic Arts
Don Veca .... audio director: Electronic Arts
Robert Weaver .... supervising sound designer
Robert Weaver .... supervising sound editor
Visual Effects by
Ulysses Argetta .... visual effects
Brent M. Bowen .... visual effects supervisor
Don Cameron .... visual effects
Andrew Feels .... visual effects (as Andrew Fels)
Brendan Harris .... compositor
Jabu Henderson .... visual effects
Miae Kim .... compositing supervisor
Steve Mills .... compositor
Rick Moser .... technical director
Benjamin Sakai .... visual effects (as Ben Sakai)
Animation Department
William Bemiller .... animation checker
Dominique Blaskovich .... color background painter
Brent M. Bowen .... background artist
John Cataldi .... sheet timer
Alex Dilts .... color background painter
Holly DuRivage .... sheet timer (as Holly Du Rivage)
Rex Faraday .... sheet timer
Doug Gallery .... sheet timer
Richard J. Gasparian .... animation timing supervisor (as Richard Gasparian)
A.J. Jothikumar .... character designer
Esther H. Lee .... animation checker (as Esther Lee)
Steve Lenze .... character clean-up
Carl Linton .... overseas animation supervisor
Randy Ludensky .... sheet timer
Michel Lyman .... sheet timer (as Mike Lyman)
Richard Manginsay .... character mouth charts (as Ricky Manginsay)
Rick Moser .... color background painter
Andres Nieves .... character clean-up
Larry Smith .... animation checker
Tommy Tejeda .... character clean-up (as Tommy Tejada)
Brent M. Bowen .... animator (uncredited)
Casting Department
Everett A. Oliver .... casting associate (as Everett Oliver)
Editorial Department
Andrew Fels .... assistant editor
Walter Gonzalez .... tape room operator
Music Department
Michael Mason .... music consultant
Janine Scalise .... music supervisor
Kelby Thwaits .... composer: incidental music (additional music)
Brian Vibberts .... score mixer
Transportation Department
Danny Blancada .... driver (as Danny Blacada)
Butch Gonzales .... driver
Buddy Olbes .... driver (as Buddy Obes)
Rick Sansoles .... driver (as Rick Sansolis)
Other crew
Charles Adler .... voice director (as Charlie Adler)
Peter Baghdassarian .... business and legal affairs
Marc Barson .... business and legal affairs
Matt Battle .... production assistant
Matthew Carpenter .... creative consultant
Bill Chernega .... software developer
Bradley Cooper .... information technology department
Christopher Davis .... paralegal: Film Roman
Elaine DeMari .... information technology department
Dixon Q. Dern .... business and legal affairs
Daniel Einhorn .... production executive assistant
Dawn Finley .... studio service
Curt Geda .... sequence director
Brian Gee .... information technology department
Vinton Heuck .... sequence director
Ellen Howard .... studio service
Roger Injarusorn .... title designer (as Roger Injaruson)
Ivan Lawrence .... information technology department
Meredith Littas .... production intern
Samuel Mason .... information technology department
Charles McCaskill .... executive director: it
Ron McNutt .... studio service
Marilyn Meyer .... studio service
David Orona .... information technology department
Rob Renshaw .... production accountant
Andrew Thomas .... production executive assistant
Jessie Torres .... studio service
Cynthia Turkington .... studio production manager
Erika Isabel Vega .... production coordinator (as Erika Vega)
Eric Vesbit .... re-take supervisor
Laurie Wetzler .... track reader
John Charles .... software manager: Sony DAC (uncredited)

Production CompaniesDistributorsOther Companies

Additional Details

Also Known As:
74 min
Aspect Ratio:
1.85 : 1 See more »
Sound Mix:

Did You Know?

The blonde survivor that Alissa asks whether or not she has a boyfriend is Nicole, Isaac Clarke's girlfriend from the "Dead Space" videogame, which takes place after "Downfall".See more »
Continuity: It is clearly seen about 18 minutes into the movie that Jen slices her throat; a large gash is shown with blood spilling out. A few moments afterwards, Barrow is seen rushing down the hallways with Jean's body in his arms. It is shown that Jen's throat has no blood - in fact, it's not even cut.See more »
[first lines]
Alissa Vincent:My name is Alissa Vincent. I may be the sole survivor. We've encountered an alien life form. They have taken over the bodies of the crew. The colony was lost. My team is dead. It is my belief that the artifact we discovered on the surface is somehow responsible. If you find this recording, the Ishimura and the artifact must be destroyed.
See more »
Movie Connections:
References Night of the Living Dead (1968)See more »


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9 out of 11 people found the following review useful.
Not as Dead as some claim, 24 July 2009
Author: xamtaro from

This movie came free with a special edition of the Dead Space game that i bought. Being a fan of animation, i immediately popped this into my DVD player for a view. On first viewing i was impressed, though with subsequent viewings, the flaws started to bubble to the surface.

The story seems to be a blend of Aliens, Resident Evil(the game) and Doom(the movie). Spaceship responds to a distress signal from some far off mining colony, some alien organism gets on board and starts replicating and killing the crew. Throw in an internal power struggle between the ship's captain and his doctor, a dash of pseudo-religious talk and lots of bloody action and you get Dead Space Downfall.

The more interesting parts of the story is actually the interplay between the captain, his bridge crew and the doctor. It builds up very nicely to its satisfying climax and plays out like a live action movie in terms of the dialogue and level of acting. Hidden agendas are brought to light and trust goes down the drain hole, leading to the eventual breakdown of order on board the spaceship. Sadly, the film chooses to focus on the bland and clichéd story of the security team tackling the alien infestation.

Characterization wise, none of the characters really come across as any thing but one dimensional. The captain and the doctor are pretty well done but since the story did not focus much on them, it was a wasted effort. The main characters in the security team are typical sci/fi B movie stock characters. Acting tough but still getting killed off ever so easily. The pseudo-religious subplot could have evolved into something really interesting or could have been used as a metaphor for some really life issues today. Sadly, the writers focused too much on the action than on developing the more interesting aspects of the plot.

Which brings me to the action itself, and the animation. The animation is inconsistent. Though it is a huge step upward from Film roman's previous animated movies like Hellboy Animated and Turok Son of Stone, it has not yet reached the standard one would expect from direct to DVD animated features. The animation for the most part is smooth with a high frame rate, but that is due to the stylized angular character designs and simple shadows and shading. The CGI and backgrounds though are a real treat to look at as the cel shading blends almost seamlessly with the simpler 2D designs and doesn't feel at all jarring. While most of the animation and art are quite good, it is during the action scenes that we see a visible dip in quality. The level of art detail drops A LOT in the action scenes and the character movements suddenly get really stiff and choppy. Some scenes are very obviously only a few key frames "motion blurred" to give the illusion of movement or a single frame "panned" across the background with a shaky camera. Muzzle flash from guns are also out of sync with the blood splattering hit squibs. At times, a few gun fight scenes even look like a bad flash animated internet game.

The most slower paced scenes in between gun fights are more enjoyable and really effective in their combination of lighting, shock factor and designs in conveying a overall scary feel. This is especially true in the first quarter of the film where the suspense is allowed to build nicely. But once the action picks up, the scares die down.

For fans of the game, many would notice the many inconsistencies between this movie and the Dead Space game. For starters in Downfall, the alien artifact is huge, almost as big as an entire hanger bay. In the game, it is only twice the size of a person. Also, the plasma cutters work very differently. In the game, they emit charges of plasma energy that can be used to sever limbs with a click of the mouse. In Downfall, they are presented like lightsaber chainsaws.

In the end, this movie falls short on many levels. What could have made the movie great, such as the power struggle intrigue, the pseudo religious sub plot and the scary atmosphere in the 1st quarter, were cast aside in favour of following tried and tested(see cliché) story plot and themes. The animation is on par with many anime OVAs; better than TV series but not as good as animated movies. A great show to pass some time at home.

Was the above review useful to you?
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Ending (Spoilers) xaeru
Would someone please tell me? solidsnake1231
I can't help but think... jamie_t_rules
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Scarier than Real-Life? littlericecakes
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