Marvel: Ultimate Alliance 2 (2009 Video Game)
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The story of a divided union of heroes, torn between a decision that would soon forever change their lives, worked out very well (based on the original "Civil War" storyline of the Marvel comic book series), like a cake slowly building up to the final peak of its height.
Gameplay was also extremely enjoyable, with a hundred of possible combos, fusions, special attacks, and all those kind of things to choose from. This brilliant disposal of variety truly would deserve my respect. It was also quite easy to learn, being somewhat self-sufficient in itself and continuously evolving, making it difficult to be bored with (although after a while, if you ever get to such a point, it can get seemingly boring and repetitive).
While being a somewhat impressive game, it had some irritating glitches that caused me immense discomfort. Most notably during the NYC Streets mission, where the party has to save three particular civilians to advance to the next level. Despite saving all three citizens, you will not be able to progress unless you reset the game and load from your last autosave in the area. If you had already manually saved in the NYC Streets, however, overwriting the autosave, you will either have to stay stagnant in that certain mission forever, or replay the whole game from the beginning.
Thankfully, I still had my autosave safe in the files within the game's memory, but more glitches, though not as bad, still lay ahead.
Nevertheless, this game has turned out to become a part of one of my most treasured PS2 games, and is certainly worth all the cons it may contain.