Dr. Eggman is the primary antagonist for Sonic Unleashed. In this installment, Dr. Eggman has managed to shatter the planet into pieces, and it is up to Sonic to return the seven broken ... See full summary »


(scenario writer), (characters and universe)




Credited cast:
Sonic the Hedgehog / Sonic the Werehog / Professor Pickle's Assistant (voice)
Amy Palant ...
Dan Green ...
Professor Pickle / Ice Cream Man / Additional Voices (voice) (as Jay Snider)
Dr. Ivo 'Eggman' Robotnik / Zonshen (voice)
Tony Salerno ...
Chip (voice)
Lisa Ortiz ...
Amy Rose (voice) (as Lisa Orlitz)
Christopher Collet ...
Orbot / Additional Voices (voice) (as Chris Collet)
Rest of cast listed alphabetically:
Tomo Adachi ...
Additional Voices (voice)
Eisuke Asakura ...
Additional Voices (voice)
Miho Hino ...
Additional Voices (voice)
Ryô Hirohashi ...
Yoshiyuki Kaneko ...
Additional Voices (voice)
Jun'ichi Kanemaru ...
Etsuko Kato ...
Additional Voices (voice)
Taeko Kawata ...
Amy Rose (voice) (as Taeko Kawada)


Dr. Eggman is the primary antagonist for Sonic Unleashed. In this installment, Dr. Eggman has managed to shatter the planet into pieces, and it is up to Sonic to return the seven broken continents back to normal by retrieving the Chaos Emeralds and activating their power. Written by Wikipedia

Plot Summary | Add Synopsis


The difference is day and night


E10+ | See all certifications »

Parents Guide:






Release Date:

18 November 2008 (USA)  »

Also Known As:

Sonic Adventure 3  »

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Production Co:

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Technical Specs


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Did You Know?


Originally planned as the new installment of the Sonic Adventure Series. See more »


Sonic loses his gloves when he become the were-hog. They're even shown to be destroyed in the opening movie. However, when he changes back, the gloves return. See more »


Referenced in Sonic: Night of the Werehog (2008) See more »


Endless Possibility
Performed by Jaret Reddick of Bowling for Soup
Music and Arrangement by Tomoya Ohtani
Lyrics by Jaret Reddick and Erik Chandler
Courtesy of Jive Records
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User Reviews

When the moon rises, Sonic undergoes a great change... in quality.
18 November 2008 | by (Canada) – See all my reviews

When the sun is shining, Sonic Unleashed is a blazing fast roller coaster ride filled with loop-de-loops, jump pads, speed boosts, zigzagging pathways, alternate routes and more. As the blue hedgehog spins through chaotic, unpredictable environments at sound-barrier-breaking speeds, you will be hooked. These stages, which regularly shift from 2D to 3D perspectives, are executed so well, in fact, that I feel they not only successfully capture the frantic pace and addictive play mechanics of the long-gone classics, but surpass them. Unfortunately, Fantastic, yes, but unfortunately Sonic Unleashed has a darker side, literally, and I'm referring specifically to the well-publicized night-set levels in which the speedy hero transforms into a slow, stretchy werehog. Yeah -- a werehog. If the concept sounds a little forced, it is, but not nearly as forced and altogether boring as the repetitive selection of nighttime stages. The question is, how much are you willing to put up with to play the undeniably great daytime levels? Sonic Unleashed is the brainchild of Yoshihisa Hashimoto, who has worked on some of the previous hedgehog titles, but has never helmed one. He brings both a fresh perspective and new ambitions to the series, which has floundered in recent years, as far as I'm concerned. In no way could this title be described as lazy, even if you agree with me that the werehog component is completely unnecessary and unsatisfactory. The production values powering Unleashed are remarkably high, from the crisp, gorgeous cinematics, all rendered, to the epic overworld. There's also a chunky adventure to be found -- one spilling with challenges, side quests and collectibles, all of them amazing fan service for the die-hards out there.

The daytime levels are great fun, even if they do occasionally feel like they are playing themselves -- a running complaint of all Sonic games and let's face it, you either love this or you hate it. The game moves at an incredibly fast pace and most of the speed-killing obstacles present in other Sonic games, Secret Rings included, have been removed. The result are stages that feel like roller coaster rides complete with sharp turns, branching routes, and the trademark loop-de-loops and rail-slides of the series. When, on occasion, you actually do slow down, it's because you chose to do so and not because some poorly implemented barrier appeared out of nowhere, like a set of spikes you couldn't outmaneuver in time. And purists will be pleased to see that levels seamlessly change perspectives as you go so that at one moment you're blazing forward, side-stepping enemies and Z-sliding underneath walls and in the next, you've got a 2D view as the hedgehog rolls through a loop and takes a bumper straight up.

The daytime levels scream by, but Sonic Team and Dimps have devised methods to keep you coming back for more. You earn ratings and medals based on how well you play -- how many rings you collect and how much time elapses before you reach the goal -- and if you perform poorly the first time through, as you might, you can come back again and try for a better score. Meanwhile, there are secondary missions -- time challenges, and ring challenges that successfully re-use levels but add freshly enjoyable hurdles that feel well balanced and not simply tacked on to add a few extra minutes of gameplay time.

Given that the sunlit levels are so good, I had optimistically hoped that the nighttime element would be downplayed in Sonic Unleashed, but unfortunately the opposite is true. Early on, you will play roughly three times as many nighttime levels as you will daytime ones, a truth that might just convince you to put the controller down. Stick it out a while and more and more daytime areas will mercifully become unlocked -- you'll be able to travel across the world map directly to these missions. But all said and done, you will absolutely spend more time under the moon than you will the sun, and the clock count is multiplied because the daytime levels are over shortly after they begin; Sonic flies through these areas. In stark contrast, the werehog is a slow, dumb beast and thus the nighttime stages take three times as long to complete.

It's not even that the werehog missions are offensively bad -- they aren't. It's just that the werehog sucks the speed right out of the game, effectively transforming a Sonic the Hedgehog experience into something much slower and far less desirable. He's a tank. Imagine if Nintendo created a Mario platformer in which the plumber couldn't jump. In werehog form, Sonic stumbles around environments and fights enemies with simple combos. To the title's credit, it does include a detailed upgrade system that unlocks new moves as you progress through the adventure. On Wii, there's a lot of really stupidly mapped controls. For instance, you will actually have to shake the controller from side-to-side in order to gain momentum when the werehog swings off poles. Thankfully, you can opt to play the entire game with the classic or GameCube controllers, which eliminates this issue. Very quickly on, you will recognize a pattern -- a template that repeats itself over and over again. Enter area, break open some crates and barrels, come into a clearing and fight some enemies, jump across a couple of platforms and repeat. It goes on and on, the only differences the change in backgrounds; even the enemies remain mostly the same.

Presentation 8.0

Graphics 8.0

Sound 8.0

Gameplay 7.0

Lasting Appeal 7.0 Overall 7.2/10 www.ign.com®

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