Directed by
Keith Arem | ||
Sam McGlynn | ... | (directed by) |
Writing Credits
M. Dooma Wendschuh | ... | (scriptwriter) (as Dooma Wendschuh) & |
Corey May | ... | (scriptwriter) |
Cast
Produced by
Reid Schneider | ... | senior producer |
Sarah Stewart | ... | associate producer |
Music by
Trevor Morris |
Art Direction by
Hugo Dallaire |
Production Management
Frank Benton | ... | project manager |
Peter Escarcega | ... | assistant production manager |
Art Department
Stephane Belin | ... | senior concept artist |
Julien Belley | ... | environment artist |
Francois Bordez | ... | lead artist/art director |
Joe Botardo | ... | character artist |
Vander Caballero | ... | design director |
Martin Caya | ... | lead characters designer |
Kamran Chahkar | ... | environment artist |
Xavier Deschnes | ... | environment artist |
Nicolas Drolet | ... | concept artist |
Alessandro Farina | ... | environment artist |
Chris Ferriera | ... | lead designer |
Liam Flood | ... | additional artist |
Pierre-Luc Gagnon | ... | levels designer |
Daniel Goupil | ... | lead technical artist |
Marc-Antoine Hamelin | ... | environment artist |
Joe Khoury | ... | levels designer |
Jean-Pierre Lajoie | ... | levels designer |
Nicolas Lebessis | ... | cinematic director |
Julie Marchiori | ... | levels designer |
Joel Pelletant | ... | environment artist |
Stuart Pharoah | ... | lead artist |
Rodrigue Pralier | ... | character artist (as Rodrique Prallier) |
Olaf Quinzanos | ... | environment artist |
Matthew Rennie | ... | character artist |
Louis-Martin Rivard | ... | additional artist |
Benoit Tremblay | ... | interface artist |
Roy Tuazon | ... | environment artist |
Henk Venter | ... | character artist |
Nicolas Viau | ... | environment artist |
Sound Department
Zack Allen | ... | sound recordist |
Keith Arem | ... | recording engineer: PCB productions / sound recordist / sound |
Olivier Asselin | ... | sound |
Mike Elman | ... | consultant: audio |
Rene Hidalgo | ... | sound designer |
Ryan Maguire | ... | foley mixer |
Michel Marchant | ... | sound effects editor |
Kevin Patzelt | ... | additional recording engineer: PCB productions / director: voiceover |
Roland N. Thai | ... | sound effects editor |
Jean-Francois Tremblay | ... | sound designer |
Bryan O. Watkins | ... | post-production sound supervisor: Danetracks |
Visual Effects by
Didier Arpin | ... | compositor / texture artist |
Patrick Beauchamp | ... | cinematic lighting artist |
Patrick Berard | ... | cinematic modeler |
Danny Bergeron | ... | digital effects artist |
Dominic Bélanger | ... | cinematic effects |
Gene Campbell | ... | cinematic modeler |
Stephen Dagg | ... | cinematic modeler |
Sevan Dalkian | ... | rendering engineer |
Yanick Desrosiers | ... | cinematic modeler |
Pierre Dufour | ... | cinematic effects |
Laurent Fortin | ... | cinematic modeler |
Denis Girard | ... | digital effects artist |
François Pelletier | ... | cg supervisor |
Jean-Sebastian Perrier | ... | lead rendering engineer |
Alexandre Rodrigue | ... | lead shader artist |
Jianfeng Yin | ... | rendering engineer |
Stunts
Bruce Fontaine | ... | stunt coordinator |
Camera and Electrical Department
Marco Beauchemin | ... | lighting director |
Animation Department
Jocelyn Amyot | ... | animator |
Cyrille Domoraud | ... | animator |
Phillippe Ducharme | ... | in-game cinematic technical animator |
Zacharie Dufault | ... | technical director |
Steve Dupont | ... | animation director |
Takashi Fukuda | ... | animator |
Jamie Helman | ... | lead animator |
Eugene Jarvis | ... | animator |
Etienne Jauvin | ... | animator |
Jason Kreller | ... | animator |
Nicolas Lamy | ... | animator |
Gilles-Hervé N'Takpe | ... | animator |
Dana O'Connor | ... | animator |
Francois Royer | ... | lead animator |
Pascal Ruest | ... | lead animator |
Benoit Saumure | ... | real time cinematics animation director |
Bryan Theberge | ... | animator |
Alexandre Vinet | ... | animation technical lead |
Greg Wellwood | ... | animator |
Music Department
Ross DeRoche | ... | supervising music copyist |
Todd Haberman | ... | composer: additional music |
Dave Holden | ... | composer: additional music |
Russ Howard III | ... | music mastering engineer |
T.J. Lindgren | ... | composer: additional music |
Additional Crew
Heather Alekson | ... | development director |
Keith Arem | ... | additional voice-over director |
Raymond Barbiero | ... | gameplay engineer |
Julien Barnoin | ... | gameplay engineer |
Alexander Bowman | ... | localization team |
Nathan Brierley | ... | lead artifical inteliigence engineer |
Danny Bélanger | ... | lead level designer |
Réjean Charpentier | ... | additional engineering |
Andrew Cooke | ... | platform engineer |
Simon Cournoyer | ... | artifical intelligence engineer |
Mathieu Courtemanche | ... | artifical intelligence engineer |
David Crooks | ... | systems engineer |
Paul Di Marco | ... | artifical intelligence engineer |
Fred Dorosh | ... | artifical intelligence engineer |
Marcus Fielding | ... | senior development director |
Liam Flookes | ... | platform engineer |
Nicolas Fonta | ... | platform engineer |
Marci Galea | ... | talent manager |
Maxime Gervais | ... | level designer |
Denis Gikunda | ... | development manager |
Frédéric Hamel | ... | gameplay engineer |
Franco Huard | ... | quality assurance lead |
Randy Humphries | ... | motion graphics artist |
Alexander Kornberg | ... | localization lead |
Jon Laff | ... | lead systems engineer |
Benoit Laforest | ... | gameplay engineer |
Bruno Loyer | ... | quality assurance test programmer |
Antonio Maiorano | ... | gameplay engineer |
Sylvain Martel | ... | systems engineer |
Dmitry Miadzvedzeu | ... | lead programmer |
Alistair Milne | ... | lead gameplay engineer |
Sebastien Nicloux | ... | systems engineer |
Frederic O'Reilly | ... | platform engineer |
Alexis Palangie | ... | artifical intelligence engineer |
Louis Paquin | ... | artifical intelligence engineer |
Kevin Patzelt | ... | additional voice director |
Francois Pelland | ... | development director / lead content development director |
Jean-Francois Perusse | ... | gameplay engineer |
Dmitri Prykhodko | ... | systems engineer |
Brenda Puebla | ... | quality assurance |
Yassine Riahi | ... | platform engineer |
Sergei Savchenko | ... | lead platform engineer |
Luis Sempé | ... | gameplay engineer (as Luis Sempe) |
Yannick Simard | ... | gameplay engineer |
Matt Turner | ... | production coordinator |
Shawn Walsh | ... | gameplay engineer (as Sean Walsh) |
M. Dooma Wendschuh | ... | voice-over director |
Travis Fox | ... | cqc tester (uncredited) |
Thanks
John Brett | ... | special thanks |
Sylvain Cerat | ... | special thanks |
Antoine Dodens | ... | special thanks |
Jonathan Dumont | ... | special thanks |
Martin Gourdeau | ... | special thanks |
Anne Lacombe | ... | special thanks |
Woodie Mister | ... | special thanks |
Martine Poisson | ... | special thanks |
Danielle Thibaudeau | ... | special thanks |
Ricardo Viana | ... | special thanks |