| Photos (See all 101 | slideshow) | Videos (see all 40) |
Directed by | |||
| John Lasseter | |||
| Brad Lewis | (co-director) | ||
Writing credits | ||
| John Lasseter | (original story) & | |
| Brad Lewis | (original story) & | |
| Dan Fogelman | (original story) | |
| Ben Queen | (screenplay) | |
Produced by | |||
| Mark Nielsen | .... | associate producer | |
| Denise Ream | .... | producer | |
Original Music by | |||
| Michael Giacchino | |||
Film Editing by | |||
| Stephen Schaffer | |||
Casting by | |||
| Natalie Lyon | |||
| Kevin Reher | |||
Production Design by | |||
| Harley Jessup | |||
Art Direction by | |||
| Jay Shuster | |||
Production Management | |||
| Joshua Hollander | .... | director of 3D production | |
Art Department | |||
| Erik Benson | .... | storyboard artist | |
| Daniel Chong | .... | storyboard artist | |
| Josh Cooley | .... | storyboard artist | |
| Brian Fee | .... | storyboard artist | |
| Craig Foster | .... | graphic designer | |
| Piper Freeman | .... | production coordinator | |
| Christy Gray | .... | graphics intern | |
| Mark Cordell Holmes | .... | graphic artist | |
| Ellen Moon Lee | .... | graphic designer | |
| Jason Merck | .... | artist | |
| Laura Meyer | .... | graphic artist | |
| Scott Morse | .... | storyboard artist | |
| Ernesto Nemesio | .... | matte painter | |
| Kevin O'Brien | .... | storyboard artist | |
| Bill Presing | .... | storyboard artist | |
| Nick Sung | .... | storyboard artist | |
| Derek Lee Thompson | .... | storyboard artist | |
| Alexander Woo | .... | storyboard artist | |
| Jack Chang | .... | sketch artist (uncredited) | |
Sound Department | |||
| Vince Caro | .... | original dialogue mixer | |
| Frank Clary | .... | assistant sound designer | |
| Simon Diggins | .... | adr recordist | |
| Teresa Eckton | .... | sound effects editor | |
| Sean England | .... | foley recordist | |
| Pascal Garneau | .... | supervising foley editor | |
| Doc Kane | .... | original dialogue mixer | |
| Noah Katz | .... | digital audio engineer | |
| Michael Miller | .... | original dialogue mixer | |
| Tom Myers | .... | sound designer | |
| Tom Myers | .... | sound re-recording mixer | |
| Tom Myers | .... | supervising sound editor | |
| Al Nelson | .... | sound effects editor | |
| Justin Pearson | .... | additional sound services | |
| Ronald G. Roumas | .... | recordist | |
| Michael Semanick | .... | sound re-recording mixer | |
| Robert Shoup | .... | sound effects editor | |
| Michael Silvers | .... | supervising sound editor | |
| Mac Smith | .... | assistant supervising sound editor | |
| Dennie Thorpe | .... | foley artist | |
| Corey Tyler | .... | foley recordist | |
| Jana Vance | .... | foley artist | |
| Andrew Vernon | .... | additional sound services | |
Visual Effects by | |||
| Adel Abada | .... | lighting technical director | |
| Amy L. Allen | .... | digital artist | |
| Eric Andraos | .... | sets materials lead | |
| Mimia Arbelaez | .... | lighting techical director | |
| Amit Baadkar | .... | effects technical director | |
| Nick Bartone | .... | lighting technical director | |
| Alec Bartsch | .... | sets shading lead | |
| Max Bickley | .... | lighting technical director (as Maxwell Bickley) | |
| Jeremy Birn | .... | lighting artist | |
| Brian Boyd | .... | master lighting artist | |
| Charu Clark | .... | lighting artist | |
| Justine Codron | .... | lighting technical director | |
| Trent Crow | .... | shading technical artist | |
| Francisco DeLaTorre | .... | sets shading artist | |
| Susan Fisher | .... | lightspeed technical director | |
| Jared Fong | .... | character modeler/rigger | |
| Maël François | .... | lighting techical director | |
| Carl N. Frederick | .... | lightspeed technical director | |
| Michael Frederickson | .... | matte paint technical | |
| Eric Froemling | .... | visual effects artist | |
| Michael Fu | .... | motion graphic effects supervisor | |
| Christina Garcia Weiland | .... | sets dressing artist (as Christina Garcia) | |
| Tolga Goktekin | .... | visual effects artist | |
| Ralph Gootee | .... | rendering engineer | |
| Robert Graf | .... | rendering & optimization artist | |
| Dave Hale | .... | effects artist | |
| Jim Cody Harrington | .... | fx technical director | |
| Allen Hemberger | .... | fx technical director | |
| Michael Honsel | .... | character modeler/rigger | |
| Chris Horne | .... | lightspeed technical director | |
| Tiffany Erickson Houghton | .... | motion graphics artist | |
| Wen-Chin Hsu | .... | lighting technical director: Pixar | |
| Katherine Ipjian | .... | lighting artist | |
| Yibing Jiang | .... | shading technical director | |
| Andrew Jimenez | .... | visual effects artist | |
| Sungyeon Joh | .... | master lighting artist | |
| Jason Johnston | .... | visual effects artist | |
| Thidaratana Annee Jonjai | .... | character shading artist | |
| Eduardo Martin Julve | .... | lighting technical director | |
| Mitch Kopelman | .... | master lighting artist | |
| Tanja Krampfert | .... | character modeler/rigger | |
| Matt Kuruc | .... | sets technical development | |
| Dominik P. Käser | .... | software research & development | |
| David Lally | .... | crowds artist | |
| Sherrie Law | .... | sets shading & paint artist | |
| Holly Lloyd | .... | digital artist | |
| Holly Lloyd | .... | visual effects producer | |
| Hsiao-Hsien Lo | .... | crowds artist | |
| Jenny Macy | .... | shading technical director | |
| Fatima Mojaddidy | .... | systems administrator: Pixar | |
| David Munier | .... | sets shading artist | |
| Nicholas Naugle | .... | lighting artist | |
| Ashok Nayar | .... | rendering intern | |
| Paul Oakley | .... | lighting technical director | |
| Hendrik Panz | .... | digital effects artist | |
| Leslie Pao | .... | rendering coordinator | |
| Jonathan D. Penney | .... | stereoscopic rendering | |
| Nick Pitera | .... | sets modeling artist | |
| Konstantin Promokhov | .... | effects technical director | |
| José Luis Ramos | .... | lighting technical director | |
| Kyle Ranson-Walsh | .... | rendering manager (as Kate Ranson-Walsh) | |
| Farhez Rayani | .... | lighting artist: Pixar Animation Studios | |
| Jordan Rempel | .... | master lighting artist | |
| Dawn Rivers | .... | lighting technical director | |
| Michael Rutter | .... | sets dressing artist | |
| Afonso Salcedo | .... | lighting artist | |
| Laura Savidge | .... | image mastering engineer | |
| Julien Schreyer | .... | master lighting artist | |
| Alex Seiden | .... | global tech | |
| Vincent Serritella | .... | effects animation technical director | |
| Apurva Shah | .... | visual effects supervisor | |
| Philip Shoebottom | .... | shot lighting artist | |
| Nadim Sinno | .... | rendering & optimization artist | |
| Ian Steplowski | .... | character modeling and articulation artist | |
| Stephanie Strickland | .... | rendering technical director | |
| Sonja Struben | .... | lighting technical director | |
| Joseph Suen | .... | character modeler | |
| Joseph Suen | .... | sets modeler | |
| Lan Tang | .... | sets shading & paint artist | |
| Najeeb Tarazi | .... | sets technical development | |
| Cameron Taylor | .... | shading technical director | |
| Kelli Townley | .... | rendering & optimization artist: technical director | |
| Nancy Tsang | .... | sets modeler | |
| Bill Watral | .... | effects artist | |
| Jesse Weglein | .... | lighting technical director | |
| Bob Whitehill | .... | stereoscopic supervisor | |
| Jane Yen | .... | crowds artist | |
Camera and Electrical Department | |||
| Jeremy Lasky | .... | director of photography: camera | |
Casting Department | |||
| Brendan Donnison | .... | adr voice casting | |
| Brendan Donnison | .... | voice casting | |
Editorial Department | |||
| Colin Bohrer | .... | editorial manager | |
| Jason Brodkey | .... | second assistant editor | |
| Susan Brunig | .... | color grading operator | |
| Mark Dinicola | .... | colorist | |
| Jess Fulton | .... | second assistant editor | |
| Jason Hudak | .... | associate editor | |
| Bill Kinder | .... | director of editorial and post-production | |
| Meghan Kraft | .... | editorial assistant | |
| Richard Pinkham | .... | media control transfer operator | |
| Katherine Ringgold | .... | second editor | |
| Amera Rizk | .... | second assistant editor | |
| Jose Rosa | .... | post-production assistant | |
| Kevin Rose-Williams | .... | first assistant editor | |
| Robert Tachoires | .... | media control manager | |
| Christine Wilcock | .... | management assistant | |
| Erick Ziegler | .... | post-production coordinator | |
| Christopher Zuber | .... | creative film services editorial | |
| Shane Lefler | .... | colorist (uncredited) | |
| Shane Lefler | .... | on-line editor (uncredited) | |
| Jim Passon | .... | color timer (uncredited) | |
Music Department | |||
| Peter Boyer | .... | orchestrator | |
| Ashley Chafin | .... | music production coordinator | |
| Andrea Datzman | .... | orchestrator | |
| Stephen M. Davis | .... | music editor | |
| Brad Dechter | .... | orchestrator | |
| George Doering | .... | musician | |
| Mark Gasbarro | .... | orchestrator | |
| Tom Hardisty | .... | score recordist | |
| Ira Hearshen | .... | orchestrator | |
| Mark LeVang | .... | musician: keyboards | |
| Frank Macchia | .... | music preparation | |
| Aaron Meyer | .... | music preparation | |
| Cameron Patrick | .... | orchestrator | |
| Justin Pearson | .... | production music editor | |
| Tim Simonec | .... | conductor | |
| Tim Simonec | .... | lead orchestrator | |
| Dan Wallin | .... | music scoring mixer | |
| Dave Wells | .... | music copyist | |
| Booker White | .... | head of music preparation | |
| Michael Aarvold | .... | score engineer assistant (uncredited) | |
Other crew | |||
| Erik Anderson | .... | laser camera operator | |
| Bryan Bird | .... | moose wrangler | |
| Malcolm Blanchard | .... | software engineer | |
| Kelly Bonbright | .... | consumer products | |
| John Broadhead | .... | tools | |
| Shaun Brown | .... | data management group: Pixar studio team | |
| Alden Chew | .... | software engineer | |
| Per Christensen | .... | RenderMan development | |
| Jeremy Cowles | .... | software engineer | |
| Lars R. Damerow | .... | technical lead: systems | |
| Ross Dickinson | .... | systems administrator | |
| Paul Edmondson | .... | production engineer | |
| Masha Ellsworth | .... | technical director | |
| Mike Estes | .... | assistant: Bruce Campbell | |
| Edwin Fabian | .... | HR coordinator | |
| Tyler Fazakerley | .... | desktop and infrastructure: Pixar studio team | |
| Julian Fong | .... | RenderMan development: Pixar studio team | |
| Joseph Frost | .... | technical lead: storage | |
| Remy Galang | .... | desktop and infrastructure | |
| Grant Gatzke | .... | a/v engineer | |
| Jonathan Hadden | .... | desktop and infrastructure (as Jon Hadden) | |
| Robert Hamrick | .... | desktop and infrastructure | |
| John Hazelton | .... | senior projectionist: Image Mastering | |
| Kitt Hirasaki | .... | software design | |
| Michael Hitson | .... | operations coordinator | |
| Katelin C. Holloway | .... | story department coordinator | |
| Shawn Hovis | .... | systems administrator and support | |
| Ling Hsu | .... | systems analyst | |
| Jason 'Jayfish' Hull | .... | desktop and infrastructure | |
| Jose Ignacio | .... | desktop and infrastructure | |
| Ron S. Jong | .... | infrastructure | |
| Jason Kim | .... | software engineer | |
| Laurie Kim | .... | software engineer | |
| Jacob Kuenzel | .... | production engineer | |
| Erik Langley | .... | scheduling manager | |
| Chris Lasell | .... | lead systems administrator | |
| Marty Lew | .... | systems administrator | |
| Matthew Lindahl | .... | desktop and infrastructure | |
| John Robert Loy | .... | software developer (as John Loy) | |
| Edward Luong | .... | software engineer | |
| Corey Mayne | .... | creative film services technical director | |
| Jodi S. Miller | .... | project manager | |
| Fatima Mojaddidy | .... | systems administrator: Pixar studio team | |
| Lauren Montuori | .... | production coordinator | |
| BoB 'Naked BoB' Morgan | .... | desktop and infrastructure | |
| Daniella Muller | .... | production assistant | |
| Allison W. Nelson | .... | production coordinator: sweatbox | |
| Catherine Obuhoff | .... | systems administrator | |
| Adrian Ochoa | .... | layout department manager | |
| Silvia Palara | .... | creative services | |
| Luigi Passalacqua | .... | craft service | |
| Kirsten Peterson | .... | additional production support | |
| Nick Pitera | .... | creative film services technical director | |
| Peter Plackowski | .... | systems administrator | |
| Kyle Ranson-Walsh | .... | story manager (as Kate Ranson-Walsh) | |
| Susan Salituro | .... | infrastructure engineer | |
| Donald Schmidt | .... | production engineer | |
| Liz Seibert | .... | production assistant | |
| Burton Siu | .... | software test engineer | |
| David Sotnick | .... | technical lead: network | |
| Sean Stephenson | .... | unix systems administrator | |
| Sean Michael Stephenson | .... | unix administrator | |
| Mike Sundy | .... | systems administrator | |
| Tiffany Taira | .... | video production | |
| Andy Thomas | .... | systems administrator | |
| Grace Thompson | .... | development associate | |
| Erick Tryzelaar | .... | team: rendering pipeline group | |
| Dirk Van Gelder | .... | software team lead | |
| Rudy Vucelich | .... | desktop and infrastructure | |
| Jay Weiland | .... | desktop and infrastructure | |
| Ian Westcott | .... | systems administrator | |
| Wayne Wooten | .... | RenderMan development | |
| Shiqi Yang | .... | software engineer | |
| Timothy Zohr | .... | marketing | |
| Julie Adams | .... | dialect coach (uncredited) | |
| Thomas V. Thompson II | .... | technology support: XGen (uncredited) | |
Thanks | |||
| Darla K. Anderson | .... | special thanks | |
| Tricia Andres | .... | special thanks | |
| Kevin Cresswell | .... | special thanks | |
| Steve Jobs | .... | special thanks | |
| Japeth Pieper | .... | in loving memory of | |
| Gary Rydstrom | .... | special thanks | |
| Andy Witkin | .... | in loving memory of | |
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| Cars | Toy Story 2 | Transporter 3 | G.I. Joe: The Rise of Cobra | Toy Story 3 |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Animation section | IMDb USA section |
16 years ago, Pixar Animation Studios released the first feature length computer animated film in history, Toy Story. What followed was an incredible run of success, an 11 film hot streak that yielded dozens of awards (including 11 Oscars), billions of dollars in box office receipts, and the admiration of audiences and critics everywhere. Year after year Pixar was a company you could rely on, and while not all the films were perfect, they all were at least of decent quality, and light years ahead of their competition from the likes of Dreamworks and Sony. So therefore it's heart-breaking to say that Pixar's hot streak has come to a crashing halt in 2011. Cars 2 is not just the weakest film in Pixar's catalogue, it is the worst high-profile animated release for some time.
If there is one Pixar film that divides opinion much more than any other, it is 2006's Cars. While by no means a bad film, it just didn't hit in the same way as films like Toy Story, Finding Nemo, or The Incredibles. It did middling numbers at the box office (by Pixar standards) and currently sits with a 74% rating on Rotten Tomatoes, the only film from the studio below 90%. For director John Lasseter (also head of Pixar), Cars is obviously a very personal film, a nostalgic story about the loss small-town American values in the face of increased modernity. If it's not a complete success, credit must be given to Lasseter for at least trying to say something meaningful, and in typical Pixar fashion the film stands out in the increasingly crowded computer animation film market for at least attempting thematic depth, and it's ability to reach audiences both young and old. Cars 2 on the other hand is completely devoid of depth and subtlety, and will more than likely annoy adults while at times being arguably inappropriate for children. Returning director Lasseter takes the worst character from the first film (in my opinion the biggest reason for Cars' failure), and structures the whole story around his infuriating exploits. Imagine George Lucas, upon seeing the negative feedback following The Phantom Menace, making all of Episode 2 about Jar-Jar Binks. That's the kind of thing we're left with in Cars 2. Compounding the story problems is the troubling amount of guns and violence in the film. To make the argument that 'it's OK because they're just cars' is inexcusable. This is still supposed to be a children's film, and while the espionage sub-plot does have potential, there are elements that seem shockingly unsuitable for young kids.
This brings up a question: why would Pixar choose to revisit the only film they have produced which could conceivably be called a failure? Lasseter is on record as saying that the company would only explore sequels to their films if a good story could be developed, and the level of quality of the two Toy Story sequels seems to back up this sentiment, but it's hard to believe that anyone would think the script of Cars 2 is worthy of that high standard. Interestingly, there is one other way that Cars stands apart from other Pixar films: the estimated $8 billion merchandising revenues. While all Pixar films have profited from merchandising, none have had the global appeal of Cars. It's upsetting to think that Pixar, a company who seemed previously to place greater importance on the quality of its films than the bottom line, have gone for the easy cash grab, but there really seems to be no other reason for the existence of Cars 2. Everything about the films seems designed to increase the potential for selling merchandise, whether it's the films global locations which pander to international audiences, or the increasingly ridiculous characters and set-pieces, tailor made to be toys and video games. It's a cynical opinion, one which I had hoped I'd never feel towards a Pixar film, but it is undeniably true: Cars 2 is a film created not as an artistic endeavour, but to feed ancillary markets.
Pixar's golden run had to end sometime, and one bad film is a small price to pay for 11 good, with two or three being genuine masterpieces. What is most unfortunate is the catastrophic level of Cars 2's failure, and Pixar will undoubtedly lose a lot of respect for making such a soulless film, unworthy of the studio's name.