Death the Kid, Patty, and Liz travel to the desert to deal with a witch who's raising the dead. If the gruesome horde of mummies they find doesn't stop them, Kid's freaky obsession with symmetry might.
Maka, Soul, Blackâ+Star, and Tsubaki get a graveyard tutorial in zombie slaying after Sid, their former teacher, learns the joys of being undead. If they fail this lesson, class is dismissed for good.
Sid's secret sabotage mission into Arachne's research facility is jeopardized when BlackStar arrives. Hoping to avenge Maka, the hot-headed Meister is looking for a fight - and Mifune is ready to oblige.
Under the desert sun, Death the Kid and the Thompsons fight Fisher King for a Magic Tool that's kept a train running for a century. When Death the Kid learns who made the device, it stops him in his tracks.
Crona's basking in the love offered so freely by the other students at DWMA. But when Medusa appears and orders Crona to do her bidding, the chill of old fear might overpower the warmth of new friendship.
Medusa offers Death a deal: in exchange for her release, she'll reveal the Kishin's location. The Grim Reaper won't have long to decide - Arachne is on the verge of releasing madness on a global scale!
Arachnophobia is crumbling, but the Kishin is stronger than ever. Maka, Death the Kid, Blackâ+Star, and their Weapons attack with all their might, but when Soul slips into unconsciousness, all could be lost.
With her friends fallen, Maka must find the strength to face the Kishin alone. The world is in jeopardy and evil is poised for certain victory - until something stirs deep inside the young Meister's heart.