- Something is decidedly wrong with Mutt. He has not the slightest desire for food, and Jeff's most solicitous efforts are unavailing to stimulate his friend's appetite. Jeff finally decides that a fishing expedition is a consummation devoutly to be wished. Acting on his suggestion, the two colleagues get busy securing tackles, lines, bait and other necessary fishing paraphernalia. How they secure this outfit is a caution; what the outfit looks like is a scream. Suffices to say that the long and the short of it migrate to the country, select a nice, shady nook close to a babbling brook, and start their fishing operations. Mischief is brewing. Two convicts, tired of grafting on the State, bid adieu to the large establishment in which they had roomed for years, and make for the open country. They come upon Mutt and Jeff and, as might is right, they swap the striped garments for the fishermen's garb. Escaped convicts dash away, with Mutt and Jeff pursuing, at a safe distance. The prison guards? Oh, yes, they are coming! The lynx-eyed runaways repair to a friendly barn, while Mutt and Jeff are flagged by some inviting clothes swinging to and fro from a line. The lady of the house, or rather the owner of the clothes gently swaying in the breeze, creates such a commotion as to bring on the guards. Realizing that Mutt and Jeff are not the birds they are hunting for, they send our heroes into the barn to remove the stripes. There's something doing in that barn, and the guards, fearing the two friends are murdering one another, rush in upon them and come out with the escaped convicts and the striped garments. Mutt, looking somewhat like his famous ancestor, Adam, arrayed in a barrel, goes on a still hunt for some apparel, to cover up the primitive appearance of his companion, Jeff. A voluminous nightgown meets his gaze; he captures it and throws it into the barn, whence Jeff soon emerges enveloped in the capacious folds of the nightie.—Moving Picture World synopsis
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