| John DiMaggio | ... | Angelo | |
| André Sogliuzzo | ... | Weinberg (voice) | |
| Barry Dennen | ... | Donnelly | |
| Travis Oates | ... | Farrel | |
| Lenny Citrano | ... | Nelson | |
| Stephan Cox | ... | Murrow | |
| William Knight | ... | US President | |
| Keith Ferguson | |||
| Matt Lindquist | |||
| Kathleen Gati | |||
| Dave B. Mitchell | ... | (voice) | |
| Doug Stone | |||
| Richard Epcar | |||
| Peter Doyle | |||
| Roger Craig Smith | ... | (voice) | |
| Darrel Guilbeau | ... | (voice) | |
| Kai Wulff | ... | (voice) | |
| Guido Föhrweißer | |||
| rest of cast listed alphabetically: | |||
| G.K. Bowes | ... | Additional Voices (uncredited) | |
Directed by | |||
| Juergen Peretzki | |||
Writing credits(in alphabetical order) | ||
| Robert Berger | lead design | |
Produced by | |||
| Scott Langteau | .... | executive producer | |
| Dean Martinetti | .... | producer | |
Original Music by | |||
| Michael Giacchino | |||
Film Editing by | |||
| Frank Diaz | |||
Art Department | |||
| Basel Bazlamit | .... | environment artist | |
| Mario Cardona | .... | environment artist | |
| Scott Chiu | .... | lead environment artist | |
| Tiffiny Chu | .... | designer | |
| Frank Diaz | .... | HUD/UI artist | |
| Jason Reis | .... | levels designer | |
| Scott Seeto | .... | concept artist | |
Sound Department | |||
| John Davies | .... | additional sound | |
| Ricky Hernandez | .... | sound designer | |
| Adam Stiles | .... | sound designer | |
Visual Effects by | |||
| Ashley Beck | .... | motion capture actor | |
Animation Department | |||
| Ursula Escher | .... | animator | |
| Tim Keon | .... | animator | |
| James Polk | .... | senior character rigging artist | |
| Ando Tammik | .... | animator | |
Music Department | |||
| Chad Seiter | .... | composer: additional music | |
| Chad Seiter | .... | orchestrator | |
Other crew | |||
| Ryan Baker | .... | multiplayer lead | |
| Scott Chiu | .... | project director | |
| Kelly McCarthy | .... | lead engineer | |
| Full cast and crew | Company credits | IMDb Action section |
| IMDb USA section |
*** This review may contain spoilers ***
I was just reading an article by Susan Jacoby in International Herald Tribune about how she'd overheard two people referring to Pearl Harbour as "something that happened in the Vietnam War", so I can see how some elements of this game would be lost on some of us (see http://www.iht.com/articles/2008/02/14/arts/dumb.php ).
However if you liked Sky Captain: World of Tomorrow and some of those ST:Enterprise episodes where the East coast is being invaded by Nazi's then you'll love this.
There's some quality control issues, but this is hardly news for the first release of a PC game. A patch is yet to be released at the time of this writing. It's aimed at the FPS fan. There's even the obligatory lift accident at the beginning of level one. But the scale of the maps is breathtaking. You see New York being attacked (not unlike Pearl Harbour) and then the game convincingly goes into underground resistance fighter mode through the ruins and underground of New York. I don't think it will win an Oscar (or whatever game equivalent), but it's like participating in a gritty and fun cult B-Movie. Just like some cult films it's maybe not, as I said, everyone's cup of tea, but worth checking out.