In 2270, Earth is completely depleted and no one lives there anymore. Those that have money move to Rhea; but most of the population lives in orbit in space stations. Dr. Laura Portmann ... See full summary »
Anna Katharina Schwabroh,
In the year 2019, a plague has transformed almost every human into vampires. Faced with a dwindling blood supply, the fractured dominant race plots their survival; meanwhile, a researcher works with a covert band of vamps on a way to save humankind.
Astronaut Sam Bell has a quintessentially personal encounter toward the end of his three-year stint on the Moon, where he, working alongside his computer, GERTY, sends back to Earth parcels of a resource that has helped diminish our planet's power problems.
Two crew members are stranded on a spacecraft and quickly - and horrifically - realize they are not alone. Two astronauts awaken in a hyper-sleep chamber aboard a seemingly abandoned spacecraft. It's pitch black, they are disoriented, and the only sound is a low rumble and creak from the belly of the ship. They can't remember anything: Who are they? What is their mission? With Lt. Payton staying behind to guide him via radio transmitter, Cpl. Bower ventures deep into the ship and begins to uncover a terrifying reality. Slowly the spacecraft's shocking, deadly secrets are revealed...and the astronauts find their own survival is more important than they could ever have imagined. Written by
The sixth film released in select D-BOX enabled cinemas, located in the US and Canada. In D-BOX's words, the motion control technology "adds to the movie's plot and underlying themes of fear, terror and explosive action by offering realistic sensations during most of the film's action scenes." See more »
When Bower is attempting to awaken Payton by banging on his tube, it reads Payton from the outside. In a reverse angle from inside the tube, it clearly reads Bower, indicating the tube was reused from the earlier sequence when Bower awakened. See more »
You're all that's left of us. Good luck, God bless, and godspeed.
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The initial end credits intersperse with interiors of the Elysium. As well as some slight video static with the scrolling credits. See more »
Echoing such luminous sci-fi classics as 2001 and Alien, Pandorum is a terrific psychological thriller, although it does struggle at times to be coherent and original. But it's a true mindbender, and it's packed with action that moves so quickly neither the actors nor the audience can really catch a breath, which is a good move if your plot is shaky to begin with.
As with the best deep-space movies, the context is mental illness, what the Professor on Gilligan's Island called, oddly enough, "island madness." Only in space. In the distant, distant future, a ship has been sent from the Earth carrying a lot of people, headed to the only Earth-like planet ever found. Sometime during the journey, things go awry. We pick up the story as an astronaut named Bower (Ben Foster) awakens from hypersleep, abruptly; he's soon followed by his commanding officer, Payton (Dennis Quaid). The rest of the crew is gone, and the only door is locked from the outside. What's happened here? Making matters more difficult is the amnesia that each man suffers from, owing to their having been in hypersleep way longer than intended. Somehow, they must piece together what has happened and find out what lies behind that door - and throughout the rest of the gigantic ship.
Not only does the movie recall Aliens and 2001, you can also see similarities to The Descent and The Abyss; really, any movie in which people are trapped in claustrophobic environs. And although the pacing is frenetic at times, the movie is really chillingly shot (by Wedigo von Schultzendorff). On the one hand, the plot flows linearly - Bower needs to get to the ship's reactor so he can reboot it and save everyone - meaning that the actors race from scene to scene, running out of time. On the other hand, they don't piece together what's happened as quickly as they might in other, lesser films; they seem to figure things out gradually, as if assembling a puzzle in their heads. Bowers and others - and there are others - discover right away, though, that they're not really alone on the ship and that their enemies are extremely strong and fast and vicious.
Injected into this oh-my-goodness-what's-out-there madness is, well, madness. The movie's title is explained as being a sort of mental illness that affects astronauts from time to time, when they just plain go bonkers for seemingly no reason and kill everyone on board. Is that's what's happening here? Is Bower the crazy one? Or is it Payton? Are they, in fact, alone on the ship? Foster is excellent as the hero who remembers a little bit more of their mission as time elapses; Quaid, in turn, shows a few more layers than we're accustomed to seeing from him (he's usually more of a poor man's Harrison Ford). Both actors turn in convincing, full-throated performances that complement, rather than succumb to, the special effects and cinematic wizardry. Often, the effects are the entire show. Now, it's true that you won't see a lot of character development here, as you might in the most cerebral of sci-fi, but what works best here is the paucity of knowledge about the situation and the characters. By spinning the tale gradually, feeding the audience only a snippet at a time, director Christian Alvart dangles the mystery in front of his viewers without allowing them to settle back and solve the mystery on their own. When you're constantly kept on your toes with sudden lurches of unseen shapes and reverberating noises, you - like the befuddled characters - are concurrently kept off balance. The result is an unsettling, entertaining delight.
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