In 2270, Earth is completely depleted and no one lives there anymore. Those that have money move to Rhea; but most of the population lives in orbit in space stations. Dr. Laura Portmann ... See full summary »
Anna Katharina Schwabroh,
Astronaut Sam Bell has a quintessentially personal encounter toward the end of his three-year stint on the Moon, where he, working alongside his computer, GERTY, sends back to Earth parcels of a resource that has helped diminish our planet's power problems.
In the year 2019, a plague has transformed almost every human into vampires. Faced with a dwindling blood supply, the fractured dominant race plots their survival; meanwhile, a researcher works with a covert band of vamps on a way to save humankind.
Two crew members are stranded on a spacecraft and quickly - and horrifically - realize they are not alone. Two astronauts awaken in a hyper-sleep chamber aboard a seemingly abandoned spacecraft. It's pitch black, they are disoriented, and the only sound is a low rumble and creak from the belly of the ship. They can't remember anything: Who are they? What is their mission? With Lt. Payton staying behind to guide him via radio transmitter, Cpl. Bower ventures deep into the ship and begins to uncover a terrifying reality. Slowly the spacecraft's shocking, deadly secrets are revealed...and the astronauts find their own survival is more important than they could ever have imagined. Written by
The name of the ship, 'Elysium', means a place or state of perfect happiness. In Greek mythology, the preferred heroes of the gods were transported to Elysium, their final resting place at the ends of the Earth. This is a figurative interpretation of the journey to Tanis, the Earth-like planet considered to be the paradise for the "chosen". See more »
When Bower is attempting to awaken Payton by banging on his tube, it reads Payton from the outside. In a reverse angle from inside the tube, it clearly reads Bower, indicating the tube was reused from the earlier sequence when Bower awakened. See more »
You're all that's left of us. Good luck, God bless, and godspeed.
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Nice mix of adventure, surprises and psychological fun
I thought this movie did an excellent job of tapping into a number of deep-rooted fears that seem to be universal - claustrophobia, loneliness, loss of memory, large semi-dark areas with things that go bump, not to mention suddenly waking up and not knowing what the heck is going on all around you.
It had some nice "seat jump" scenes, and had moments where it was surprising funny.
And lots of nice twists too - don't see that enough in movies in general any more!
I can't comment too much on the "technical" aspects of the film, sorry, I'm just more of "was it a good, believable story" person. This was.
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