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Second Skin (2008)
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Overview
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Director:
Writer:
Victor Pineiro-Escoriaza (writer)
Release Date:
7 August 2009 (USA)
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An intimate, fascinating look at computer gamers whose lives have been transformed by the emerging, hugely popular genre of computer games. full summary | add synopsis
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(3 articles)
Online Gaming Explored in Documentary Second Skin
(From QuietEarth. 26 October 2009, 4:27 PM, PDT)
Second Skin (2008) Movie Review
(From SciFiCool.com. 20 September 2009, 9:23 PM, PDT)
(From QuietEarth. 26 October 2009, 4:27 PM, PDT)
Second Skin (2008) Movie Review
(From SciFiCool.com. 20 September 2009, 9:23 PM, PDT)
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Fascinating film about the Virtual World of Gaming
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Cast
(Credited cast)| Andrew Monkelban | ... | Himself |
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94 min
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This amazing wide-ranging documentary had its world premiere this week at the SXSW Film Festival in Austin, TX. The overflow crowd here loved it. This film could have easily been done as a pro- or anti-gaming screed. Instead, it really presented a balanced picture of the gaming subculture. It demonstrated that community doesn't have to be in-person physical community and certainly can exist in virtual form. (Incidentally, this phenomenon isn't new, there are many other sorts of virtual communities that have long existed on the internet outside the gaming world.)
It showed how these massive interactive role playing games involving millions of people - particularly World of Warcraft - can be addictive and, indeed, dangerous. It also showed the bizarre global aspect of Chinese "gold farming" where thousands are working in computerized sweatshops to earn virtual prizes to be sold to American gamers for real money. Thus these gaming communities have many of the negatives that exist in the real world, but they also have many of the positives.
The film also shows couples who have met in the virtual world and fallen in love. It shows disabled people who are able to live better lives in the virtual world than in their own damaged physical bodies. The film shows that participants can learn much and strengthen their own self-esteem from the gaming experience. There is a danger of addiction, but most gamers seem to grow out of that after a while and live normal lives in the real world.
The film combines both personal stories, useful statistics, and analysis from scholars who have studied the virtual world of gaming. The games come off as magnificent forms of entertainment that can used or abused like any form of entertainment - TV, alcohol, etc. The film is well-edited with fabulous graphics taken from the games themselves.
For those of us on the outside of the gaming culture, Second Skin is a wonderful and very fair-minded introduction that shows the different aspects of this fascinating subculture. I hope this film gets a wider distribution so that more people can gain a better understanding of this somewhat hidden aspect of our society.