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|Index||14 reviews in total|
The chronic oversaturation of the mafia in our international media has
taught us much. Mafia II is an attempt to chronicle these teachings in
game form. Fact number one: mafia men do lots of killing. Fact number
two: they like suits. Fact number three: mafiosa don't call each other
mafiosa; they use the term 'wiseguys'.
I've cross-referenced facts one and two with Mafia II, and they're definitely right a lot of killing and a lot of suits. Fact number three isn't. 'Wiseguys', with its implied streetsmarts and cunning, doesn't fit Mafia II's mobsters. It certainly doesn't fit the mid-level gangster the game asked me to tail early in its middle act, who didn't have the presence of mind to check his rearview mirror as he drove away from a literal hatchet job. Had that guy done so, he'd have seen Sicilian-born WWII veteran and new-boy mobster Vito Scaletta about 20 feet behind, dressed in a red and white cod- Hawaiian shirt, driving a hot pink corvette with 'BUMS12' proudly displayed on the numberplate. That guy was not very wise.
The other guy was me, and I was trying to be too wise. As Mafia II's protagonist, my first attempt to trail the escaping mobster ended in failure after my original car choice an inconspicuous '50s saloon was outpaced with ease on the motorways. I only chose that car, snatched unattended with a bit of pavement minigame lockpicking, to satisfy the mission briefing, which said my mark would notice anything too obvious. Dutifully I wrested against the vehicle's slightly clunky era-specific handling to try and keep pace. But after my AI target had pranged his own vehicle six times against anything and everything in his path, I realised that such forwardthinking wiseguyishness wasn't entirely necessary on my part.
That Mafia II so effectively harpoons its illusion of real life, showing its characters to be machines acting out prescribed paths, is to its detriment. But the fact that I bought into it in the first place is the game's greatest strength.
It's not that Vito is a sympathetic character. Returning from a war he held no moral stake in after a botched robbery, it was that or prison he joins the local mafia, even though his mum told him not to. Naughty. From there on, he relies upon menace through the typical mafioso triple-threat: punching, shooting, and scary staring. Best buddy Joe occasionally dips a toe into 'comic relief' territory, but then ducks back into 'just a bit nasty' land, gets his pistol and shoots everyone in comic relief territory. Those poor clowns.
City of dreams
It was the city that drew me in. An amalgamation of New York's streets and Hollywood's hills, Empire Bay is as interactively sterile as all other 'open-world' game-cities, but it's been coated in a veneer of dreamy credibility. Each street and hallway has a feature a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It's easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks. Plus, it helps that it is on hefty machines stunning. Turn up in the city in winter, and the streets are caked in snow, with layered bands of crystalline white on the untrodden paths contrasting with slush on the roads. And the lights! Even as the game transitions out of the 1940s and into the '50s, Mafia II's waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.
But there's no point to any of it. The city breathes and grows, changing as the missions span the years, but it never moves or cries out. The game is presented in chapters, and each chapter has you wake up in your home. Vito, I can inform you, is a man who sleeps in the same vest and pants for nine years. Before the poor, smelly bugger can even get dressed, he's hit with news and a job. The game forces you to drive to a location: once there, Vito either shoots some men, punches some men or drives to another location.
Unless you make your own fun, that is. I enjoyed people-watching in a city where every pedestrian and car driver has the situational awareness of a frightened rabbit. Drive near one of the AI humans on foot and their preset reactions kick in, launching them in a seemingly random direction. Sometimes, this would be toward safety; more regularly, they'd hurl themselves into speeding traffic.
Having a woman a few moments earlier happily strolling down a sunny street chuck herself in front of a nearby van is certainly a surprise. Having that van then swerve to try to avoid her and plough through another three pedestrians is brilliant. Having that van then be spotted by a police car, having those police open fire before getting squished by the panicky, blood-leaking van driver, is better than another cover- shooting 'kill 50 goons' story mission.
Mafia II is a mafia movie run once through a game grinder, and that's simultaneously the worst thing about the game and the compliment it was developed for. In telling a story as convincing as most Hollywood depictions of the Cosa Nostra, 2K Czech have accomplished exactly what they intended to: only at the end does the artifice topple slightly, piling one too many game-cliché mass-battles onto the pile. But detach the story from its very familiar housings, and we're not left with much: a bit of walking, a lot of driving and too much shooting. Each is good, but rarely superb.
Mafia II is an excellent game for those who enjoy real time video
games. In addition it has a very enjoyable game play and artistic
graphics. I think one of the most interesting attributes of this game
is it's story.
The story is very strong and attractive. It's more like an amazing playable novel! It's unpredictable and has many rises and falls and never gets boring. Dialogs are very impressive and perfectly present the characters. Characters look very lively and events are so real that you can feel yourself inside the game. Characters mostly aren't separated into absolute good and bad, some are better and some are worse. The story tries to teach us positive lessons out of anything that happens during the game with a logical perspective. I would love it more if the story could continue a little further because there were some things unfinished. Maybe it was one other elegant point that in the real world you can never finish everything. Or probably the rest will continue in the third part of the game.
Houses, streets, cars, shops, decorations, cloths, accents, musics and many other things give you a very close experience of living in New York 1940s. There are details everywhere which are artistically added. Traffic and pedestrian also look so alive that makes the city more real.
Shooting is very exciting in this game. Sounds of bullets when fired are very real. Taking cover and effects of bullets on objects and people makes the battles very natural and exciting. I would like it better if the number of weapons in player's coat were not unlimited and his garage could contain fewer cars as it was a small place. Game is played under various conditions ; winter, summer, war, prison etc. and each episode has a fresh action to do. Cars are so real as well and artistically made that makes driving enjoyable. Clothes also are so beautiful. I love it when some parts of the clothes like tie and coat shake and move around when the player is moving.
Altogether in my opinion, Mafia II is fantastic game which is definitely worth playing. It can be informative and makes enjoyable moments for you.
Mafia 2 is probably the best video game I've ever played. I was a great
fan of Mafia: The City of Lost Heaven and it remains one of the best
games ever made but yet in comparison despite many people or critics I
found this one far more perfect. The game will still be great if you
haven't played the first one but if you have, you will make the best of
Something that amazed me in this game was the perfect story full of unexpected surprises. The Gameplay was also good along the rest of the game but considering only Gameplay it may not the best video game for me. The visuals are also outstanding.
It doesn't make sense to me to see people compare this to games such as Grand Theft Auto. GTA series are fun but mafia and GTA are separate worlds. Mafia is not a type of game that you play for hours and hours and yet every chapter is the repetition of the previous one. Looking for a game like that, you may find this too short or limited.
No vote less than ten will satisfy me about this one.
*** This review may contain spoilers ***
mafia II amazing game and a worthy sequel to one of the greatest games
I've ever played . what make this game fantastic is the gritty drama
and the story of passion hope friendship and even murder.
vito scaletta the Italian boy how looking for the American dream but became one member of falcone crime family take you to another side of gangster life.
2K is obviously make this game with different levels of difficulty smooth picture easy control but i don't understand what is the purpose of pornographic picture.
i played Batman Arkham City dead island Deus Ex Human Revolution Hit-man Absolution and Tomb raider(all in mac version) but really this game is the best game i've played and this what make me write this review.
Mafia: The city of Lost Heaven is for me the greatest game ever made.
It has everything, from great missions to incredible storytelling and
some awesome quotes from the main character.
That being said of course my expectations to Mafia II were high and I mean extremely high.
In the minute I started to play the game, I was simply stunned by the graphics. It's almost like your controlling a real human. A great idea which I had been missing from sandbox style games was winter time. This also looked amazing.
Game play was pretty good as well. Nothing bad can be said about the action. Driving was also made pretty fun, especially great was driving with a lorry, which was made very hard to stop. Similary to last GTAs, you could climb which made the game more enjoyable.
The story gave me mixed feelings. It was a good one but not that great as I would have expected. It was slightly darker than Mafia I, had lots of betraying etc, but this brought quite a big downside for the game as well, which I am going to talk about later. Many videos made were great but in the end gave the game too much of a film feeling which didn't feel very great.
The really bad thing was that Vito only wanted to improve his life and he really didn't care for whom he was working and so did Joe. This made the couple disloyal and not much of a mafioso type. They were rather just thugs. This converted the game into a GTA style game, but it sticked to Mafia I roots where you had to complete the missions linearly as well. I felt like a GTA was stuck in Mafia style of plot if you know what I mean.
Also an ordinary routine, which was all over the game, started to get annoying. Even though it added some realism, you can't say it was very interesting.
GTA influenced clothing and gun shopping wasn't bad. The car work shops topped that which were made way better than in GTA series.
But there's more negative. Some things what made Mafia I incredibly realistic were left behind because of an unknown reason. These include running through red lights penalty, limitation of how many weapons could be carried and lost bullets when reloading a weapon.
Also I felt Mafia II somehow unfinished. Nothing really came out of an relationship between the girl who had winked Vito sometimes and was once saved by him, or what happened to Vito's sister.
Missions could have been more interesting as well like they were in the first game. In here you mostly only listened to your assignment, then drove to the place and whacked all the bad guys. Nothing really interesting wasn't; for example in Mafia I: You lucky bastard where Sergio Morello always managed t survive different attacks or when you shot a man at his birthday in public.
Of course we all miss freeride and the thing that made Mafia I a very special game - freeride extreme.
And of course the game was too short as well. Some TLCs have been released, but the main story should be still far greater than it was.
So to conclude - I believe this game could have been better, although I definitely don't regret playing it. It's still a good action game, bringing in some innovation to the genre but failed to be as exciting as Mafia I for me at least. I would recommend it to play once, but the high expectations will likely be shattered by doing that.
So all in all I give it 7 out of 10.
*** This review may contain spoilers ***
All in all, this game was great and deserves 10/10. First of all, it's
marvelous visually, then the plot is truly outstanding. Frankly, I
can't recall seeing any crime movie with a script this good during the
last years. Although it took me 13 hours to play it, I never had the
feeling of dissatisfaction, because as I said, the script and the game
in general is very informative and rich in everything. In this one
although the police won't try to arrest you for excessive speed, but
instead of that every time when you're caught hijacking and even manage
to lose cops, you'll have to change the plate number and even change
your clothes if they have your description. Besides, you can get your
car entirely fixed, starting with tires and ending with the engine.
Here we also have full of new weapons.
Talking about the plot there will be plenty of surprises, especially if you are a fan of the first Mafia. Hoping to see another Mafia game released in the near future. Hey, there's no harm in dreaming, right?
Highly enjoyable and recommended.
Tribute to Illusion Softworks. Thank you guys!!!
Playing this game was a bit of a weird experience. I honestly enjoyed
playing it but in the end the game still left a bad aftertaste.
No matter what the production companies claim; this game is certainly a GTA-clone, set in the '40's and '50's. It has the same game-play, similar sort of missions and a big fictional town you can walk and ride through, while killing people, buy clothes, or visit other shops and places. Even the map, menu options, statistics and radar seem to come straight out of the recent GTA games. But I don't mind this at all, since all of the GTA games are fantastic games to play, that provide hours of entertainment and you can play over and over again, even long after you've finished its missions.
And this game almost literally copied everything out of the GTA games, except for it's best parts. First the way you being capable to pick the missions for yourself and also deciding to play which missions when. in "Mafia II" you are simply not capable of doing that. It's story plays like a movie, so once you have finished one mission, you are starting the next one, until you finish the game. There are not even different missions to choose from. So obviously this brings me to this game it's most disappointing aspect; it's not really being a sandbox game, in which you can walk- or drive around freely, without having to complete a mission. You constantly have to complete a certain task so you have no time to fool around or to discover anything. Once you start fooling around, chances are you are going to get killed because you crash your car or get shot by the cops. And once this happens, you have to start a mission all over again. This all would had still been OK if the game had the option to be able to play the game in sandbox mode as well, so without any missions. This is not the case with this game, not even after you have completed it. So the game really doesn't has much re-playability value to it. When you've finished the game there is not much else you can do. A missed opportunity, that could had given its players days and even moths of fun playing it. And it's not like they couldn't had given giving this game that option. The town's size is there, the AI is there, all of the weapons, cars and other options to play around with where there, so what was holding them back? And the first Mafia game did had this option available by the way.
Instead now you are capable of completing this game within a day. It took me 16 hours but that was with lots of fooling around. To be honest I didn't even realized I had finished the game, till the end credits suddenly started to roll. Sure, the final mission is a bit harder than the other ones but there was nothing else indicating that this was going to be the final mission.
Guess this is also due to the way the story of the game is getting told. It follows a bit of a confusing story in terms of that it's not really wrapping up things. At times you just don't know anymore who you are working for and who is supposed to be the enemy or your friends. Characters like your sister and a potential love-interested disappear out of the game completely after a while, even though they still could had done far more and better things with them. Also the main character that you are playing is very gullible. For instance One guy tells him to kill someone you don't even know but the main character always obeys without thinking or protesting.
Still it's a game that really plays like a movie, which is mostly due to its story. It's the foremost reason why I still enjoyed playing it. You really become the character out of a gangster movie, so this means you don't always need to do any shooting or driving but also sell cigarettes from the back of a truck and even go to prison. I love this game for that approach. Also when you follow a person or car and you loose them, you expect that it means that you have failed your mission but it's actually a part of the game, so you don't always succeed at everything, which works realistic and refreshing.
It's also refreshing that for a change the voice-cast didn't consists out of big well known Hollywood names. It often works distracting within games.
The game-play is nice and the game learns you fast what you are all capable off and how all of the buttons work. So you don't need to be an hardened gamer to play it. I also loved how the action worked. You can't just barge in and blast away everyone but you always have to take cover, or you are going to get killed for sure.
The graphics are great looking. It's better looking than any of the GTA games but yet it's running way smoother and with often more details in it as well. The AI is quite good and enemies rarely do the same things, when you play certain missions all over again.
This game is notorious for having many bugs in it. I encountered one big one, which forced me to quit playing and to start a chapter all over again, since the game doesn't work with save files but with chapters, that are sort of levels and an option to continue playing the game were you left of, which is obviously not handy once you encounter a bug that makes you incapable of completing a certain mission.
In the end still a disappointment but the hours that you are playing it, you are probably gonna love it.
People anticipated this game for a long time. Release about 8 years
later got quite a lot of hopes up for many improvements and new kind of
The truth turned out quite different. I'm saying now - this game is by no means bad, seven is a decent score as well.
The introduction of characters were very good, the main one soon became very likable. A proper game play tutorial was also very good and you could get used to things very easily.
The story is also very good, with its twists and emotional moments, as much as hardcore action and reflection of gangster life. A possibility to rob stores and bribe the police added a nice feeling to the whole package. Bunch of people complained about the driving being too difficult and chaotic, but in fact it's actually a nice change from the arcady thing that's been going on for like, forever... The gun play felt really powerful, the cover system was good - not perfect, but in fact quite decent. The voice acting was great, though the game has strong language (if anyone is worried about that).
But there were also many issues with the game. Overall game play was too short, a pair of extra missions wouldn't have harmed anyone. All the money you earned couldn't be spent, cause you could easily rob stores and get free stuff (if you pleased). There were promotional videos about the game and cuttings to show what it would look like, but much of the stuff was cut from the final version, leaving many people (me involved) dissatisfied. Most of this stuff was side-missions - even in the first game there was something you could do aside from the main objectives, and this game just screamed for extra activities.
Also, the chapter idea lost the feeling of free roam, cause player is attached to the main story line. After your objective is completed, there just isn't anything else to do.
Overall it is a decent game 7/10, but it just lacks side-missions/activities which prevents me from giving it a higher score...
You are Vito(Pasqualone, does what he can with the dull material), and
you refuse to become your father: breaking his back working on the
dock, drinking himself to death. The man did leave his family $2000 in
debt, which you have to repay. While this is your initial reason for
joining the mob, the luxury it allows soon becomes all you care about.
There's no remorse for any of the awful things you have to do... people
like this do, and did, exist, that doesn't mean we want to spend much
time in their head. There's exactly one character that isn't a tiring
cardboard cutout, and that's your buddy Joe(Costanzo, likable). He's
thankfully the one you spend the most time with. And yet no option to
play this co-op, much less MP. Betrayal, murder, smuggling. There are
twists. Still, you don't want to see what happens next in this. You're
given no reason to care, it's never compelling, and once you reach the
ending, which is so many different shades of lame, you wonder why you
even got into this at all.
This has truly cinematic cutscenes, carefully "filmed" and cut. There are some very Scorsese mobster movie montages. Luckily a lot of them can be skipped, because some get long, and sometimes even when it ends, you're not doing anything interesting. This is not set during the prohibition and Depression. Rather, it's after, during WWII, and in the 50's. It tells you when time has passed, which is good, because nobody ages in this. This is sometimes romanticized, other times tragic, with a lot of ugly details. It is bloody, and there is lots of casual strong language. The F-words and such feel out of place, and there are ones that are far more recent. "It should sound like modern language, so we 'know what they mean'"? The rest of this isn't, not even only that aspect. The authenticity is thorough. It immerses you in the period setting. That does remain the main shortcoming of these: it'll never be GTA. No boats, helicopters, bikes, RPGs, etc. Here, the city itself has almost nothing for you to do in the many too similar areas, you can barely explore since you're never "off work", and you're even given what you might work for. Why get so close and then refuse to compete?
A lot about this is more fun and less frustrating than the first one. However, it also gets rid of almost everything that made it great. It ends up tremendously bland and unimpressive. There are more and bigger types of guns, including extremely rare addictive use of an MG 42. None of them are useless. The shotgun is not weak, albeit it almost ends up like a rifle. That's practically the only one you won't just get by picking up what those you kill drop. You thus never truly worry about ammo. They almost might as well not have bothered with stores for them. And why does it say "bring a piece", as if I had a choice in the matter? At least you're not forced to start with only a single pistol, and no way to choose otherwise. And in the age of "1 primary and a secondary", this lets you carry, and even hide, each of them at the same time! You can take apart some wood and glass, as well as tires... this comes up so rarely that you wonder why they put it in at all. Because they could? Grenades and molotovs remain. Stunlocking is gone. 3 body shots or one to the head will get the job done. This adds a cover mechanic, and befitting the rest of this, it's just average. Duck a lot since they don't tend to flank. And watch for friendlies deciding to run in front. The melee is back, though fists only, no longer bat/knife/crowbar/brass knuckles/etc. It's now detailed: you hit light or hard. There are brutal finishers and a grab: these are prompted, as you couldn't otherwise tell. You can taunt. And there's a dodge, which requires no timing: just hold it. You can counter. This badly needs a block-break. There's not a lot of fighting. But considering how limited and samey it is, there is too much of it, relatively speaking.
There are far less cars in this, as in, 30-40 compared to basically 100, meanwhile, it does away with almost all the useless ones. Handling is decent. You can store 10 in your clearly-too-small-for-that garages, always one where you live, all of which share the same ones. No, that makes no sense, and breaks the realism the rest of this works so hard to create and maintain. There are 4 vehicle angles, including front bumper or left wheel, and a 360 degree free camera, which is the one you have when on foot. Missions lack the creativity of setup of the previous one, and all run together into a grey mass of meh. You're rarely doing something fun. You may start, and end, any given one by going between the 3rd floor and the outside of not only your own, no, also your buddy's apartment, driving to and from, instead of just, you know, getting to the point already. Lockpicking is done via a tumbler. You have to set three pins, one at a time, and messing up one costs you any you'd already done. You push it up and release it, grabbing it when it glows green. Beware of gravity! It is the only mini-game/QTE, so in places that could hold those, you're instead standing, pressing Use, and, maybe, if you behave, you'll get to take a few steps in a pre-determined direction. Yippee. Please restrain me I'm so excited about this.
In addition to what I've already mentioned, there is a lot of casual sexuality and nudity in this. I recommend this only to the select few who want the original game done worse as long as it's more accessible. 4/10
I have enjoyed this game but perhaps my expectations were a little too
high. And while I would recommend this game I was glad that I didn't
pay the brand new cost of it. As a sandbox game, it does allow for some
exploration. However here is my breakdown.
Story: I felt this was lacking only in the sense that there is a significant amount of drive time spent which really slowed down the pace of the game. Since the storyline is shorter than some other sandbox style games like Fallout 3 it almost struck me as filler. The actual missions though are fun to play out and overcome this. 8/10
Sound: it is outstanding and truly second to none. The music selections are certain points of the game are fantastic and the ambient sounds is excellent. 10/10
Graphics: I found the graphics to be very good. The characters are well designed and while the faces are not of the same quality the rest of the game is very reminiscent of LA Noire. 9/10
Controls: I found the controls to be rather awkward at times and not being able to jump felt limiting. 6/10
Gameplay: one of the most frustrating aspect was the fact being 3/4 of the way through a mission, dying, and having to start at or near the beginning. Fortunately, this didn't occur too often for me but I can see where this would be very frustrating. In addition there could be some side missions to help flush out the game. 7/10
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