The chronicles of Vito Scalletta, a young Italian immigrant who joins the Italian mafia, but soon gets in over his head when illegal drug dealing and deception take place.


(story written by), (dialogue written by) | 12 more credits »





Cast overview, first billed only:
Joe Barbaro / Derek Papalardo (voice) (as Bobby Costanzo)
Beat Cop / Gangsters (voice)
Corporal (voice)
Williams (voice)
Mamma (voice)
Jeannie Elias ...
Francesca (voice)
Mark Mintz ...
Steve / Rocco - Joe's Adventures DLC (voice)
Henry Tomasino (voice)
O.P.A. Guard 1 (voice)
Brian O'Neill (voice)
Luca Gurino / Carlo Falcone (voice) (as Andre Sogliuzzo)


The storyline for Mafia II is a gritty drama and chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito joins the Falcone crime family and becomes "a made man" along with his best friend Joe Barbaro. Written by Turki Mohammed

Plot Summary | Add Synopsis


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Parents Guide:



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Release Date:

24 August 2010 (USA)  »

Also Known As:

Mafia 2  »

Company Credits

Production Co:

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Technical Specs

Sound Mix:

(PlayStation 3 version)


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Did You Know?


Throughout the in-game radio broadcasts you hear humorous references to new products and ideas which we take for granted nowadays. These include "credit cards", "atomic energy" and "portable telephones". See more »


The second half of the story line is set in 1952 but many of the cars seen are made after 1952. The "Smith Thunderbolt", for example, is actually a 1955 Ford Thunderbird. See more »


[last lines]
Leone Galante: Sorry, kid. Joe wasn't the part of our deal.
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Spoofs The Shawshank Redemption (1994) See more »


Performed by Dean Martin
Courtesy of Capitol Records
Under license from EMI Film & Television Music
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Frequently Asked Questions

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User Reviews

Sleeps with the fishes
8 April 2016 | by (Denmark) – See all my reviews

You are Vito(Pasqualone, does what he can with the dull material), and you refuse to become your father: breaking his back working on the dock, drinking himself to death. The man did leave his family $2000 in debt, which you have to repay. While this is your initial reason for joining the mob, the luxury it allows soon becomes all you care about. There's no remorse for any of the awful things you have to do... people like this do, and did, exist, that doesn't mean we want to spend much time in their head. There's exactly one character that isn't a tiring cardboard cutout, and that's your buddy Joe(Costanzo, likable). He's thankfully the one you spend the most time with. And yet no option to play this co-op, much less MP. Betrayal, murder, smuggling. There are twists. Still, you don't want to see what happens next in this. You're given no reason to care, it's never compelling, and once you reach the ending, which is so many different shades of lame, you wonder why you even got into this at all.

This has truly cinematic cutscenes, carefully "filmed" and cut. There are some very Scorsese mobster movie montages. Luckily a lot of them can be skipped, because some get long, and sometimes even when it ends, you're not doing anything interesting. This is not set during the prohibition and Depression. Rather, it's after, during WWII, and in the 50's. It tells you when time has passed, which is good, because nobody ages in this. This is sometimes romanticized, other times tragic, with a lot of ugly details. It is bloody, and there is lots of casual strong language. The F-words and such feel out of place, and there are ones that are far more recent. "It should sound like modern language, so we 'know what they mean'"? The rest of this isn't, not even only that aspect. The authenticity is thorough. It immerses you in the period setting. That does remain the main shortcoming of these: it'll never be GTA. No boats, helicopters, bikes, RPGs, etc. Here, the city itself has almost nothing for you to do in the many too similar areas, you can barely explore since you're never "off work", and you're even given what you might work for. Why get so close and then refuse to compete?

A lot about this is more fun and less frustrating than the first one. However, it also gets rid of almost everything that made it great. It ends up tremendously bland and unimpressive. There are more and bigger types of guns, including extremely rare addictive use of an MG 42. None of them are useless. The shotgun is not weak, albeit it almost ends up like a rifle. That's practically the only one you won't just get by picking up what those you kill drop. You thus never truly worry about ammo. They almost might as well not have bothered with stores for them. And why does it say "bring a piece", as if I had a choice in the matter? At least you're not forced to start with only a single pistol, and no way to choose otherwise. And in the age of "1 primary and a secondary", this lets you carry, and even hide, each of them at the same time! You can take apart some wood and glass, as well as tires... this comes up so rarely that you wonder why they put it in at all. Because they could? Grenades and molotovs remain. Stunlocking is gone. 3 body shots or one to the head will get the job done. This adds a cover mechanic, and befitting the rest of this, it's just average. Duck a lot since they don't tend to flank. And watch for friendlies deciding to run in front. The melee is back, though fists only, no longer bat/knife/crowbar/brass knuckles/etc. It's now detailed: you hit light or hard. There are brutal finishers and a grab: these are prompted, as you couldn't otherwise tell. You can taunt. And there's a dodge, which requires no timing: just hold it. You can counter. This badly needs a block-break. There's not a lot of fighting. But considering how limited and samey it is, there is too much of it, relatively speaking.

There are far less cars in this, as in, 30-40 compared to basically 100, meanwhile, it does away with almost all the useless ones. Handling is decent. You can store 10 in your clearly-too-small-for-that garages, always one where you live, all of which share the same ones. No, that makes no sense, and breaks the realism the rest of this works so hard to create and maintain. There are 4 vehicle angles, including front bumper or left wheel, and a 360 degree free camera, which is the one you have when on foot. Missions lack the creativity of setup of the previous one, and all run together into a grey mass of meh. You're rarely doing something fun. You may start, and end, any given one by going between the 3rd floor and the outside of not only your own, no, also your buddy's apartment, driving to and from, instead of just, you know, getting to the point already. Lockpicking is done via a tumbler. You have to set three pins, one at a time, and messing up one costs you any you'd already done. You push it up and release it, grabbing it when it glows green. Beware of gravity! It is the only mini-game/QTE, so in places that could hold those, you're instead standing, pressing Use, and, maybe, if you behave, you'll get to take a few steps in a pre-determined direction. Yippee. Please restrain me I'm so excited about this.

In addition to what I've already mentioned, there is a lot of casual sexuality and nudity in this. I recommend this only to the select few who want the original game done worse as long as it's more accessible. 4/10

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