You play the newest employee of the paranormal investigations and eliminations business as a new wave of Gozer related hauntings plagues New York City.

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1 win & 3 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Janine Melnitz (voice)
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Walter Peck (voice)
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Additional Voices (voice)
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Vigo (voice)
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Additional Voices (voice)
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Additional Voices (voice)
Keith Ferguson ...
Additional Voices (voice) (as Keith Fergusen)
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Additional Voices (voice)
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Storyline

The year is 1991, it is two years since the events of Vigo the Carpathian plagued New York City. Now the Ghostbusters are going strong and looking to franchise out the business. You play as a new recruit in Ghostbusters International, and just as you get started with GBI, an ancient evil descends upon New York City and several familiar faces return. Written by Thomas Walters

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Details

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Release Date:

16 June 2009 (USA)  »

Also Known As:

Ghostbusters: The Video Game  »

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Technical Specs

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Did You Know?

Trivia

Louis Tully was originally planned to be in the game, but because of hardware limitations, animating him alongside the other main characters was impossible, and the only way they could've had his character in the game would have been in a wheelchair completely incapacitated in a full body cast. It would have been explained he got injured in an accident and was recovering. When Rick Moranis turned down the role, the part was removed. See more »

Goofs

When listening to messages on the answering machine back in the firehouse, if only one message remains on the machine it will say "You have one new messages." However, this is not so surprising, especially considering that it is 1991 technology. In those days, the extra circuitry required to eliminate that minor grammatical error in an answering machine may have substantially increased the unit's cost, and so been deemed unnecessary by the manufacturer. See more »

Quotes

Janine Melnitz: [Phone Rings] Hello, Ghostbusters.
[pause]
Janine Melnitz: No, we do not summon the ghosts of dead relatives and then capture them so you can ask them the combination to the safe.
[another pause]
Janine Melnitz: Yeah, well same to you pal!
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Crazy Credits

Despite being made in 2009, the intro movie for this game carries the 1980s Columbia Pictures logo on it, just like the original Ghostbusters movie. However, the Columbia logo seen before the main menu loads is the modern one. See more »

Connections

Featured in X-Play: The Street Fighter Massacre (2009) See more »

Soundtracks

Ghostbusters Original Motion Picture Score
Composed and Conducted by Elmer Bernstein
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Frequently Asked Questions

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User Reviews

 
Ghostbasta !
7 July 2013 | by (PariS) – See all my reviews

Again a disappointment!

This time I tried even hardly by getting trainers (that don't work!) but at the end, the boredom was more powerful than the fun.

In fact, my PC is from 2007 and it may be a bit slow for this monster: the installing and loading times were excruciating, action was sluggish and trapping even the gentle slimmer was at least very difficult. The aim mechanism is plagued by the same drunk effect than the Potter games.

The production was good maybe too good as Venkman, Spengler, Stantz looks like in the reality and that's maybe the problem: I don't expect a game to be like a movie but to entertain me. Here, the game is a sort of a real sequel and it's funny to notice that it has the same short-ends than GB2: they repeat over and over the story of GB1: slimmer, the first class hotel… So there isn't anything new but the lines are very funny!

What definitely kills the game for me was the saving system: we can't choose the time to save that is to say the time when the player wants to quit the game (as the designers don't seem to understand it!): so after playing 1 hour non stop trying to put slimmer in the bag, then trapping 2 more ghosts, I get a new assignment: run after a fishy ghost! When I tried to play again, I was back to the 2 lobby ghosts so bye, bye…

Finally, this game was the tombstone of any PC games for me as I understand now that consoles easily out-date those machines. With a console, you don't have to ask if your system has the necessary requirements: you put the game and you play: with a PC, it's a constant check-up: the video cards, the RAM, the game-pad, the desk-board, the sound card, the add-ons, patches and so on. Thus, you spend your time at configurations and when you can finally play, you discover that all your efforts were worthless as the game is actually crap.

So, no more high-tech PC games for me and ultimately I had more fun with my GB2 Gameboy game!


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