You play the newest employee of the paranormal investigations and eliminations business as a new wave of Gozer related hauntings plagues New York City.


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Cast overview, first billed only:
Janine Melnitz (voice)
Walter Peck (voice)
Additional Voices (voice)
Vigo (voice)
Spider Witch / Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
Keith Ferguson ...
Additional Voices (voice) (as Keith Fergusen)
Additional Voices (voice)


The year is 1991, it is two years since the events of Vigo the Carpathian plagued New York City. Now the Ghostbusters are going strong and looking to franchise out the business. You play as a new recruit in Ghostbusters International, and just as you get started with GBI, an ancient evil descends upon New York City and several familiar faces return. Written by Thomas Walters

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Release Date:

16 June 2009 (USA)  »

Also Known As:

Ghostbusters: The Video Game  »

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Did You Know?


Ghostbusters on the Wii and PlayStation 2 uses a stylized take on the famed characters instead of trying to replicate the look of the realistic versions of the game. That style was inspired by the work of an independent artist by the name of "Dapper" Dan Schoening. Dan Borth, the CEO of Red Fly Studio, has stated that when his team was first approached to do Ghostbusters, Vivendi/Sierra (the game's publisher at the time) gave them a large group of concept and fan art to go through, which included Dan Schoening's work. Mr. Borth first contacted Mr. Schoening to work on an unspecified project. After many months of no communication from Red Fly, Dan Schoening found art online for the stylized version of Ghostsbusters that looked remarkably similar to his own designs. Mr. Schoening then contacted Red Fly and confirmed his designs were used. An agreement was reached that included money and an on-screen credit. Although he was 100% guaranteed an on-screen credit, the game was released with Dan Schoening's name nowhere to be found - not even as a Special Thanks. With the agreement not being upheld, Mr. Schoening posted a message on his blog about the matter, which was then picked up by several of the top gaming sites. In response, Red Fly put up an apology to Dan on their blog. Then Mr. Borth felt the ill advised need to "defend" himself in a written response to gaming site Kombo. Luckily for all involved, that didn't escalate things any further. See more »


When listening to messages on the answering machine back in the firehouse, if only one message remains on the machine it will say "You have one new messages." However, this is not so surprising, especially considering that it is 1991 technology. In those days, the extra circuitry required to eliminate that minor grammatical error in an answering machine may have substantially increased the unit's cost, and so been deemed unnecessary by the manufacturer. See more »


Janine Melnitz: [Booking a Ghostbusters appointment with a customer on the phone] ... Okay, I've booked you in for Thursday.
Janine Melnitz: Oh it won't be nessisary to call you before they arrive; you'll know. Believe me, you'll know!
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Crazy Credits

Despite being made in 2009, the intro movie for this game carries the 1980s Columbia Pictures logo on it, just like the original Ghostbusters movie. However, the Columbia logo seen before the main menu loads is the modern one. See more »


Featured in Irate Gamer Neo: Ghostbusters for PS3 (2010) See more »


Written and Performed by Ray Parker Jr.
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Frequently Asked Questions

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User Reviews

This busting makes me feel good.
16 September 2009 | by (The United States of America) – See all my reviews

The Ghostbusters franchise got its start with the classic comedic horror film of the same name in 1986. The success of that film allowed the creators to make a sequel, two cartoon series, and a number of video games. However, the franchise has been lying dormant since the cancellation of Extreme Ghostbusters in 1997. This new game brings the Ghostbusters back to life, complete with the original cast and a script written by Harold Ramis and Dan Aykroyd.

Ghostbusters: The Video Game for the Xbox 360 takes place in 1991, the ghostbuster have practically become a household name and are looking to expand their business. They start by hiring a new recruit to mainly to do all the grunt work. The conveniently take places at the same time that there has been an explosion in the quantity of haunting in New York City, even defeated enemies are making a come back, such as Slimmer and Stay Puff.

You play as this new recruit as you fight a wide variety of ghost, spirits, and monsters as you and the Ghostbusters try to discover the source of the resurgence. Over the course of the game, you obtain three weapons in addition to the standard proton beam. These weapons include paralysis beams, rapid fire blots, and of course slime. All these weapons have strengths and weakness that can be used to defeat monsters and solve puzzles. Your weapons can also be upgraded with the money made by catching and scanning ghost. These purchases improve your equipment by mainly increasing its damage or duration. One problem about this system is that almost all of the upgrades can be purchased in just one play through. This leaves the game with little replay value.

The levels are pretty linear and only allow the player to venture where the game wants them to. The backgrounds can also be a tad repetitive, which can cause a player to lose their way. Fortunately, the game effectively employs the use of the PK meter which helps to point the player in the right direction and also to find ghost and hidden objects. Despite a little repetitiveness, the background and the environments of the game are fantastic. They are really creepy and sometimes downright scary. They are all very believable and really suck you into several well designed surroundings.

Between these levels, you can hangout at the station house and mess around with several interactive objects including some that you'll find hidden in certain areas of the game. While this is amusing for a short while, the novelty where off quite quickly. As even bigger problem caused by these little intermissions occurs when you turn off the console while at the station. Upon returning to the game, you'll find that you will be starting and the beginning of the next level rather than the station house. This causes you to miss the cutscenes that take place at the end, which usually provide key plot points.

However, the greatest thing about the game has to be seeing cast back together again. This could easily have been a simple check casher, but the writers and the actors put a lot of effort t into making the game as loyal to the original film as possible. The entire cast is completely in character the interaction and chemistry between them is as good as it was in the movies. The only thing could have been improved is the recruit. Even though he is has no lines, a little more interaction between him and the rest of the cast would have been nice. There are even some points in the story where a major event occurs and he is barely even seen.

Aside from these problems, Ghostbusters: The Video Game is a ton of fun, but has a limited lifespan which may not be worth the games self price. Unless you are a hardcore fan of the series it may be better to take the rental route or wait to buy a used copy at a discount price. This game is said to be a precursor to an additional film which is to be released in the next couple years. If this game is a sign of how good the movie will be than I am indeed looking forward to it.

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